Accessibility: lookaround command, mention_map option

Adds a new extended command #lookaround, which will describe
the map around the hero they can see or remember.

Adds a new boolean option mention_map, which will give a message
when an interesting map location in sight changes.
This commit is contained in:
Pasi Kallinen
2024-02-28 20:21:51 +02:00
parent 1532a052c0
commit 25fa293c81
11 changed files with 277 additions and 4 deletions

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@@ -1390,6 +1390,8 @@ Debug mode only.
.lp "#look "
Look at what is here, under you.
Default key is \(oq:\(cq.
.lp #lookaround
Describe what you can see, or remember, of your surroundings.
.lp "#loot "
Loot a box or bag on the floor beneath you, or the saddle
from a steed standing next to you.
@@ -4091,6 +4093,8 @@ fountains, or altars which are ordinarily only described when covered
by one or more objects (default off).
Cannot be set with the \(oq\f(CRO\fP\(cq command.
Persistent.
.lp mention_map
Give feedback when interesting map locations change (default off).
.lp mention_walls
Give feedback when walking against a wall (default off).
Persistent.
@@ -5977,6 +5981,8 @@ Shows a message when hero notices a monster movement;
combine with spot_monsters and accessiblemsg.
.lp autodescribe
Automatically describe the terrain under the cursor when targeting.
.lp mention_map
Give feedback messages when interesting map locations change.
.lp mention_walls
Give feedback messages when walking towards a wall or when travel command
was interrupted.

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@@ -1506,6 +1506,9 @@ Debug mode only.
\item[\tb{\#look}]
Look at what is here, under you. Default key is `{\tt :}'.
%.lp
\item[\tb{\#lookaround}]
Describe what you can see, or remember, of your surroundings.
%.lp
\item[\tb{\#loot}]
Loot a box or bag on the floor beneath you, or the saddle
from a steed standing next to you. Autocompletes.
@@ -4474,6 +4477,9 @@ Give feedback when walking onto various dungeon features such as stairs,
fountains, or altars which are ordinarily only described when covered
by one or more objects (default off). Persistent.
%.lp
\item[\ib{mention\verb+_+map}]
Give feedback when interesting map locations change (default off).
%.lp
\item[\ib{mention\verb+_+walls}]
Give feedback when walking against a wall (default off). Persistent.
%.lp
@@ -6593,6 +6599,9 @@ combine with spot\verb+_+monsters and accessiblemsg.
\item[\ib{autodescribe}]
Automatically describe the terrain under the cursor when targeting.
%.lp
\item[\ib{mention\verb+_+map}]
Give feedback messages when interesting map locations change.
%.lp
\item[\ib{mention\verb+_+walls}]
Give feedback messages when walking towards a wall or when travel command
was interrupted.

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@@ -2498,7 +2498,9 @@ erinyes overhaul; they now attempt to punish heroes who have violated their
alignment and get stronger with greater alignment abuse
accessibility options to tell where on map a message happened (accessiblemsg),
to notify when a monster is spotted (spot_monsters), and when
a monster moved (mon_movement), when hero takes damage (showdamage)
a monster moved (mon_movement), when hero takes damage (showdamage),
when interesting map locations change (mention_map)
accessibility command #lookaround which will describe what hero can see
if hero is punished or tethered to a buried iron ball and has no inventory (or
only carries gold or embedded dragon scales or both), a nymph might
remove the chain when finding nothing else to steal

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@@ -324,6 +324,7 @@ extern char *cmd_from_ecname(const char *);
extern const char *cmdname_from_func(int(*)(void), char *, boolean);
extern boolean redraw_cmd(char);
extern const char *levltyp_to_name(int);
extern int dolookaround(void);
extern void reset_occupations(void);
extern void set_occupation(int(*)(void), const char *, cmdcount_nht);
extern void cmdq_add_ec(int, int(*)(void));
@@ -634,6 +635,7 @@ extern const char *pmname(struct permonst *, int) NONNULLARG1;
extern const char *mon_pmname(struct monst *) NONNULLARG1;
extern const char *obj_pmname(struct obj *) NONNULLARG1;
extern boolean mapxy_valid(coordxy, coordxy);
extern boolean gather_locs_interesting(coordxy, coordxy, int);
/* ### do_wear.c ### */

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@@ -194,6 +194,7 @@ struct accessibility_data {
boolean mon_notices; /* msg when hero notices a monster */
int mon_notices_blocked; /* temp disable mon_notices */
boolean mon_movement; /* msg when hero sees monster move */
boolean glyph_updates; /* msg when map glyphs change */
};
/* Use notice_mon_off() / notice_mon_on() to temporarily disable

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@@ -408,6 +408,9 @@ static int optfn_##a(int, int, boolean, char *, char *);
NHOPTB(mention_decor, Advanced, 0, opt_in, set_in_game,
Off, Yes, No, No, NoAlias, &flags.mention_decor, Term_False,
"give feedback when walking over interesting features")
NHOPTB(mention_map, Advanced, 0, opt_in, set_in_game,
Off, Yes, No, No, NoAlias, &a11y.glyph_updates, Term_False,
"give feedback when interesting map locations change")
NHOPTB(mention_walls, Advanced, 0, opt_in, set_in_game,
Off, Yes, No, No, NoAlias, &flags.mention_walls, Term_False,
"give feedback when walking into walls")

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@@ -769,7 +769,10 @@ newgame(void)
/* Success! */
welcome(TRUE);
notice_mon_on(); /* now we can notice monsters */
notice_all_mons(TRUE);
if (a11y.glyph_updates)
(void) dolookaround();
else
notice_all_mons(TRUE);
return;
}

215
src/cmd.c
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@@ -111,6 +111,13 @@ static int dotravel_target(void);
static int doclicklook(void);
static int domouseaction(void);
static int doterrain(void);
static boolean u_have_seen_whole_selection(struct selectionvar *);
static boolean u_have_seen_bounds_selection(struct selectionvar *);
static boolean u_can_see_whole_selection(struct selectionvar *);
static boolean selection_is_irregular(struct selectionvar *);
static char *selection_size_description(struct selectionvar *, char *);
static int dolookaround_floodfill_findroom(coordxy, coordxy);
static void lookaround_known_room(coordxy, coordxy);
static int wiz_wish(void);
static int wiz_identify(void);
static int wiz_map(void);
@@ -1224,6 +1231,7 @@ wiz_map(void)
struct engr *ep;
long save_Hconf = HConfusion, save_Hhallu = HHallucination;
notice_mon_off();
HConfusion = HHallucination = 0L;
for (t = gf.ftrap; t != 0; t = t->ntrap) {
t->tseen = 1;
@@ -1233,6 +1241,7 @@ wiz_map(void)
map_engraving(ep, TRUE);
}
do_mapping();
notice_mon_on();
HConfusion = save_Hconf;
HHallucination = save_Hhallu;
} else
@@ -2251,6 +2260,210 @@ doterrain(void)
return ECMD_OK; /* no time elapses */
}
/* has hero seen all locations in selection? */
static boolean
u_have_seen_whole_selection(struct selectionvar *sel)
{
coordxy x, y;
NhRect rect = cg.zeroNhRect;
selection_getbounds(sel, &rect);
for (x = rect.lx; x <= rect.hx; x++)
for (y = rect.ly; y <= rect.hy; y++)
if (isok(x,y) && selection_getpoint(x, y, sel)
&& glyph_at(x, y) == GLYPH_UNEXPLORED)
return FALSE;
return TRUE;
}
/* has hero seen all location of the rectangular outline in the selection */
static boolean
u_have_seen_bounds_selection(struct selectionvar *sel)
{
coordxy x, y;
NhRect rect = cg.zeroNhRect;
selection_getbounds(sel, &rect);
for (x = rect.lx; x <= rect.hx; x++) {
y = rect.ly;
if (isok(x,y) && selection_getpoint(x, y, sel)
&& glyph_at(x, y) == GLYPH_UNEXPLORED)
return FALSE;
y = rect.hy;
if (isok(x,y) && selection_getpoint(x, y, sel)
&& glyph_at(x, y) == GLYPH_UNEXPLORED)
return FALSE;
}
for (y = rect.ly; y <= rect.hy; y++) {
x = rect.lx;
if (isok(x,y) && selection_getpoint(x, y, sel)
&& glyph_at(x, y) == GLYPH_UNEXPLORED)
return FALSE;
x = rect.hx;
if (isok(x,y) && selection_getpoint(x, y, sel)
&& glyph_at(x, y) == GLYPH_UNEXPLORED)
return FALSE;
}
return TRUE;
}
/* can hero currently see all locations in the selection */
static boolean
u_can_see_whole_selection(struct selectionvar *sel)
{
coordxy x, y;
NhRect rect = cg.zeroNhRect;
selection_getbounds(sel, &rect);
for (x = rect.lx; x <= rect.hx; x++)
for (y = rect.ly; y <= rect.hy; y++)
if (isok(x,y) && selection_getpoint(x, y, sel) && !cansee(x, y))
return FALSE;
return TRUE;
}
/* selection is not rectangular, or has holes in it */
static boolean
selection_is_irregular(struct selectionvar *sel)
{
coordxy x, y;
NhRect rect = cg.zeroNhRect;
selection_getbounds(sel, &rect);
for (x = rect.lx; x <= rect.hx; x++)
for (y = rect.ly; y <= rect.hy; y++)
if (isok(x,y) && !selection_getpoint(x, y, sel))
return TRUE;
return FALSE;
}
/* return a description of the selection size */
static char *
selection_size_description(struct selectionvar *sel, char *buf)
{
NhRect rect = cg.zeroNhRect;
coordxy dx, dy;
selection_getbounds(sel, &rect);
dx = rect.hx - rect.lx + 1;
dy = rect.hy - rect.ly + 1;
Sprintf(buf, "%s %i by %i", selection_is_irregular(sel) ? "irregularly shaped"
: (dx == dy) ? "square"
: "rectangular",
dx, dy);
return buf;
}
/* selection_floofill callback to get all locations in a room */
static int
dolookaround_floodfill_findroom(coordxy x, coordxy y)
{
schar typ = levl[x][y].typ;
if (IS_STWALL(typ) || IS_DOOR(typ) || IS_TREE(typ)
|| IS_WATERWALL(typ) || typ == LAVAWALL || typ == IRONBARS
|| typ == SCORR || typ == SDOOR || typ == DRAWBRIDGE_UP)
return FALSE;
return TRUE;
}
/* describe the room at x,y */
static void
lookaround_known_room(coordxy x, coordxy y)
{
struct selectionvar *sel = selection_new();
int rmno = u.urooms[0] - ROOMOFFSET;
char qbuf[QBUFSZ];
set_selection_floodfillchk(dolookaround_floodfill_findroom);
selection_floodfill(sel, x, y, TRUE);
if (!u_at(x, y))
set_msg_xy(x, y);
if (u_have_seen_whole_selection(sel)) {
boolean u_in = (boolean) selection_getpoint(x, y, sel);
You("%s %s %s.",
u_at(x, y) && u_in && u_can_see_whole_selection(sel) ? "are in"
: (u_at(x, y)) ? "remember this as" : "remember that as",
an(selection_size_description(sel, qbuf)),
rmno >= 0 ? "room" : "area");
} else if (u_have_seen_bounds_selection(sel)) {
You("guess %s to be %s %s.",
u_at(x, y) ? "this" : "that",
an(selection_size_description(sel, qbuf)),
rmno >= 0 ? "room" : "area");
} else {
You("can't guess the size of %s area.",
u_at(x, y) ? "this" : "that");
}
selection_free(sel, TRUE);
}
/* #lookaround - describe what the hero can see, in text */
int
dolookaround(void)
{
coordxy x, y;
int tmp_getloc_filter = iflags.getloc_filter;
boolean tmp_accessiblemsg = a11y.accessiblemsg;
boolean corr_next2u = FALSE;
a11y.accessiblemsg = TRUE;
if (levl[u.ux][u.uy].typ == CORR) {
/* In a corridor, mention corridors next to you. */
corr_next2u = TRUE;
/* TODO: if we know, describe where the corridor goes,
perhaps by describing the rooms? */
} else if (IS_DOOR(levl[u.ux][u.uy].typ)) {
/* In a doorway, describe the rooms next to you */
int i;
for (i = DIR_W; i < N_DIRS; i += 2) {
x = u.ux + xdir[i];
y = u.uy + ydir[i];
if (isok(x, y) && IS_ROOM(levl[x][y].typ))
lookaround_known_room(x, y);
}
corr_next2u = TRUE;
} else {
lookaround_known_room(u.ux, u.uy);
}
/* TODO: maybe describe stuff outside the current room differently? */
iflags.getloc_filter = GFILTER_VIEW;
for (y = 0; y < ROWNO; y++)
for (x = 1; x < COLNO; x++)
if (!u_at(x, y)
&& (gather_locs_interesting(x, y, GLOC_INTERESTING) ||
(corr_next2u && (glyph_at(x,y) == cmap_to_glyph(S_corr)
|| glyph_at(x,y) == cmap_to_glyph(S_litcorr))))) {
char buf[BUFSZ];
coord cc;
int sym = 0;
const char *firstmatch = 0;
cc.x = x, cc.y = y;
do_screen_description(cc, TRUE, sym, buf, &firstmatch, NULL);
pline_xy(x, y, "%s.", firstmatch);
}
iflags.getloc_filter = tmp_getloc_filter;
a11y.accessiblemsg = tmp_accessiblemsg;
return ECMD_OK;
}
void
set_move_cmd(int dir, int run)
{
@@ -2625,6 +2838,8 @@ struct ext_func_tab extcmdlist[] = {
wiz_light_sources, IFBURIED | AUTOCOMPLETE | WIZMODECMD, NULL },
{ ':', "look", "look at what is here",
dolook, IFBURIED, NULL },
{ '\0', "lookaround", "describe what you can see",
dolookaround, IFBURIED | GENERALCMD, NULL },
{ M('l'), "loot", "loot a box on the floor",
doloot, AUTOCOMPLETE | CMD_M_PREFIX, NULL },
{ '\0', "migratemons",

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@@ -1816,6 +1816,8 @@ show_glyph(coordxy x, coordxy y, int glyph)
#ifndef UNBUFFERED_GLYPHINFO
glyph_info glyphinfo;
#endif
boolean show_glyph_change = FALSE;
int oldglyph;
/*
* Check for bad positions and glyphs.
@@ -1935,6 +1937,24 @@ show_glyph(coordxy x, coordxy y, int glyph)
map_glyphinfo(x, y, glyph, 0, &glyphinfo);
#endif
oldglyph = gg.gbuf[y][x].glyphinfo.glyph;
if (a11y.glyph_updates && !a11y.mon_notices_blocked
&& (oldglyph != glyph || gg.gbuf[y][x].gnew)) {
int c = glyph_to_cmap(glyph);
if ((glyph_is_nothing(oldglyph) || glyph_is_unexplored(oldglyph)
|| is_cmap_furniture(c))
&& !is_cmap_wall(c) && !is_cmap_room(c)) {
if ((a11y.mon_notices && glyph_is_monster(glyph))
|| (glyph_is_monster(oldglyph))
|| u_at(x, y)) {
/* nothing */
} else {
show_glyph_change = TRUE;
}
}
}
if (gg.gbuf[y][x].glyphinfo.glyph != glyph
#ifndef UNBUFFERED_GLYPHINFO
/* flags might change (single object vs pile, monster tamed or pet
@@ -1961,6 +1981,17 @@ show_glyph(coordxy x, coordxy y, int glyph)
if (gg.gbuf_stop[y] < x)
gg.gbuf_stop[y] = x;
}
if (show_glyph_change) {
char buf[BUFSZ];
coord cc;
int sym = 0;
const char *firstmatch = 0;
cc.x = x, cc.y = y;
do_screen_description(cc, TRUE, sym, buf, &firstmatch, NULL);
pline_xy(x, y, "%s.", firstmatch);
}
}
/*

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@@ -18,7 +18,6 @@ static int gloc_filter_floodfill_matcharea(coordxy, coordxy);
static void gloc_filter_floodfill(coordxy, coordxy);
static void gloc_filter_init(void);
static void gloc_filter_done(void);
static boolean gather_locs_interesting(coordxy, coordxy, int);
static void gather_locs(coord **, int *, int);
static void truncate_to_map(coordxy *, coordxy *, schar, schar);
static void getpos_refresh(void);
@@ -453,7 +452,7 @@ gloc_filter_done(void)
DISABLE_WARNING_UNREACHABLE_CODE
static boolean
boolean
gather_locs_interesting(coordxy x, coordxy y, int gloc)
{
int glyph, sym;

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@@ -2031,7 +2031,9 @@ seffect_magic_mapping(struct obj **sobjp)
cval = (scursed && !confused);
if (cval)
HConfusion = 1; /* to screw up map */
notice_mon_off();
do_mapping();
notice_mon_on();
if (cval) {
HConfusion = 0; /* restore */
pline("Unfortunately, you can't grasp the details.");