Accessibility: lookaround command, mention_map option
Adds a new extended command #lookaround, which will describe the map around the hero they can see or remember. Adds a new boolean option mention_map, which will give a message when an interesting map location in sight changes.
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@@ -1390,6 +1390,8 @@ Debug mode only.
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.lp "#look "
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Look at what is here, under you.
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Default key is \(oq:\(cq.
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.lp #lookaround
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Describe what you can see, or remember, of your surroundings.
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.lp "#loot "
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Loot a box or bag on the floor beneath you, or the saddle
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from a steed standing next to you.
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@@ -4091,6 +4093,8 @@ fountains, or altars which are ordinarily only described when covered
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by one or more objects (default off).
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Cannot be set with the \(oq\f(CRO\fP\(cq command.
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Persistent.
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.lp mention_map
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Give feedback when interesting map locations change (default off).
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.lp mention_walls
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Give feedback when walking against a wall (default off).
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Persistent.
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@@ -5977,6 +5981,8 @@ Shows a message when hero notices a monster movement;
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combine with spot_monsters and accessiblemsg.
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.lp autodescribe
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Automatically describe the terrain under the cursor when targeting.
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.lp mention_map
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Give feedback messages when interesting map locations change.
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.lp mention_walls
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Give feedback messages when walking towards a wall or when travel command
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was interrupted.
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@@ -1506,6 +1506,9 @@ Debug mode only.
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\item[\tb{\#look}]
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Look at what is here, under you. Default key is `{\tt :}'.
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%.lp
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\item[\tb{\#lookaround}]
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Describe what you can see, or remember, of your surroundings.
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%.lp
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\item[\tb{\#loot}]
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Loot a box or bag on the floor beneath you, or the saddle
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from a steed standing next to you. Autocompletes.
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@@ -4474,6 +4477,9 @@ Give feedback when walking onto various dungeon features such as stairs,
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fountains, or altars which are ordinarily only described when covered
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by one or more objects (default off). Persistent.
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%.lp
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\item[\ib{mention\verb+_+map}]
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Give feedback when interesting map locations change (default off).
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%.lp
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\item[\ib{mention\verb+_+walls}]
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Give feedback when walking against a wall (default off). Persistent.
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%.lp
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@@ -6593,6 +6599,9 @@ combine with spot\verb+_+monsters and accessiblemsg.
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\item[\ib{autodescribe}]
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Automatically describe the terrain under the cursor when targeting.
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%.lp
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\item[\ib{mention\verb+_+map}]
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Give feedback messages when interesting map locations change.
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%.lp
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\item[\ib{mention\verb+_+walls}]
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Give feedback messages when walking towards a wall or when travel command
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was interrupted.
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@@ -2498,7 +2498,9 @@ erinyes overhaul; they now attempt to punish heroes who have violated their
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alignment and get stronger with greater alignment abuse
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accessibility options to tell where on map a message happened (accessiblemsg),
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to notify when a monster is spotted (spot_monsters), and when
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a monster moved (mon_movement), when hero takes damage (showdamage)
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a monster moved (mon_movement), when hero takes damage (showdamage),
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when interesting map locations change (mention_map)
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accessibility command #lookaround which will describe what hero can see
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if hero is punished or tethered to a buried iron ball and has no inventory (or
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only carries gold or embedded dragon scales or both), a nymph might
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remove the chain when finding nothing else to steal
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