Show stinking cloud valid positions
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@@ -887,13 +887,13 @@ show object symbols in menu headings in menus where those object symbols
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act as menu accelerators, toggleable via "menu_objsyms" option
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show t-shirt text at end of game inventory disclose
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hitting with a polearm remembers the position of the last monster you hit
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allow showing legal polearm positions when asked for location to hit
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add messages for trying to pick up some terrain features
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boomerang makes noise when hitting a sink
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non-pet rust monsters would eat rust-proofed non-digestibles but ignore
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those non-digestibles otherwise
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kicking a grave may topple the gravestone
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allow showing legal jumping positions when asked for location to jump to
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allow showing legal positions for stinking cloud, jumping and polearms
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when asked for a location
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Platform- and/or Interface-Specific Fixes
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@@ -829,8 +829,10 @@ shieldeff(x,y)
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* DISP_ALWAYS- Like DISP_FLASH, but vision is not taken into account.
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*/
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#define TMP_AT_MAX_GLYPHS (COLNO*2)
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static struct tmp_glyph {
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coord saved[COLNO]; /* previously updated positions */
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coord saved[TMP_AT_MAX_GLYPHS]; /* previously updated positions */
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int sidx; /* index of next unused slot in saved[] */
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int style; /* either DISP_BEAM or DISP_FLASH or DISP_ALWAYS */
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int glyph; /* glyph to use when printing */
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@@ -900,7 +902,7 @@ tmp_at(x, y)
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default: /* do it */
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if (tglyph->style == DISP_BEAM || tglyph->style == DISP_ALL) {
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if (tglyph->style != DISP_ALL && !cansee(x,y)) break;
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if (tglyph->sidx >= COLNO) break; /* too many locations */
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if (tglyph->sidx >= TMP_AT_MAX_GLYPHS) break; /* too many locations */
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/* save pos for later erasing */
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tglyph->saved[tglyph->sidx].x = x;
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tglyph->saved[tglyph->sidx].y = y;
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38
src/read.c
38
src/read.c
@@ -868,6 +868,39 @@ struct obj *sobj;
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return 0;
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}
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boolean
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is_valid_stinking_cloud_pos(x,y, showmsg)
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int x,y;
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boolean showmsg;
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{
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if (!cansee(x, y) || !ACCESSIBLE(levl[x][y].typ) || distu(x, y) >= 32) {
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if (showmsg) You("smell rotten eggs.");
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return FALSE;
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}
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return TRUE;
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}
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void
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display_stinking_cloud_positions(state)
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int state;
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{
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if (state == 0) {
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tmp_at(DISP_BEAM, cmap_to_glyph(S_flashbeam));
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} else if (state == 1) {
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int x,y, dx, dy;
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int dist = 6;
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for (dx = -dist; dx <= dist; dx++)
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for (dy = -dist; dy <= dist; dy++) {
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x = u.ux + dx;
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y = u.uy + dy;
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if (isok(x,y) && is_valid_stinking_cloud_pos(x,y, FALSE))
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tmp_at(x,y);
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}
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} else {
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tmp_at(DISP_END, 0);
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}
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}
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/* scroll effects; return 1 if we use up the scroll and possibly make it
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become discovered, 0 if caller should take care of those side-effects */
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int
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@@ -1613,14 +1646,13 @@ struct obj *sobj; /* scroll, or fake spellbook object for scroll-like spell */
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already_known ? "stinking " : "");
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cc.x = u.ux;
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cc.y = u.uy;
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getpos_sethilite(display_stinking_cloud_positions);
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if (getpos(&cc, TRUE, "the desired position") < 0) {
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pline1(Never_mind);
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break;
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}
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if (!cansee(cc.x, cc.y) || distu(cc.x, cc.y) >= 32) {
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You("smell rotten eggs.");
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if (!is_valid_stinking_cloud_pos(cc.x, cc.y, TRUE))
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break;
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}
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(void) create_gas_cloud(cc.x, cc.y, 3+bcsign(sobj),
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8+4*bcsign(sobj));
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break;
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