fix #H4597 - sitting on level teleport trap
During #sit: "You sit down. You step on a level teleporter." Switch to alternate phrasing for #sit. Webs and polymorph traps had similar issues.
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@@ -362,6 +362,8 @@ movement speeds are made less predictable by using random rounding, rather
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than via adding a random offset
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some death by the-poison-was-deadly situations left stale non-zero HP shown
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on the status line during final disclosure
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when sitting at a trap spot: You sit down. You step on a level teleporter.
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(likewise for polymorph trap, and similar issue for web)
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Fixes to Post-3.6.0 Problems that Were Exposed Via git Repository
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@@ -2282,8 +2282,8 @@ E boolean FDECL(stucksteed, (BOOLEAN_P));
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E boolean FDECL(goodpos, (int, int, struct monst *, unsigned));
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E boolean FDECL(enexto, (coord *, XCHAR_P, XCHAR_P, struct permonst *));
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E boolean
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FDECL(enexto_core, (coord *, XCHAR_P, XCHAR_P, struct permonst *, unsigned));
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E boolean FDECL(enexto_core, (coord *, XCHAR_P, XCHAR_P,
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struct permonst *, unsigned));
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E void FDECL(teleds, (int, int, BOOLEAN_P));
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E boolean FDECL(safe_teleds, (BOOLEAN_P));
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E boolean FDECL(teleport_pet, (struct monst *, BOOLEAN_P));
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@@ -2293,13 +2293,13 @@ E int NDECL(dotele);
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E void NDECL(level_tele);
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E void FDECL(domagicportal, (struct trap *));
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E void FDECL(tele_trap, (struct trap *));
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E void FDECL(level_tele_trap, (struct trap *));
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E void FDECL(level_tele_trap, (struct trap *, unsigned));
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E void FDECL(rloc_to, (struct monst *, int, int));
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E boolean FDECL(rloc, (struct monst *, BOOLEAN_P));
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E boolean FDECL(tele_restrict, (struct monst *));
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E void FDECL(mtele_trap, (struct monst *, struct trap *, int));
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E int FDECL(mlevel_tele_trap,
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(struct monst *, struct trap *, BOOLEAN_P, int));
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E int FDECL(mlevel_tele_trap, (struct monst *, struct trap *,
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BOOLEAN_P, int));
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E boolean FDECL(rloco, (struct obj *));
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E int NDECL(random_teleport_level);
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E boolean FDECL(u_teleport_mon, (struct monst *, BOOLEAN_P));
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@@ -296,9 +296,9 @@ enum hmon_atkmode_types {
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#define FORCETRAP 0x01 /* triggering not left to chance */
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#define NOWEBMSG 0x02 /* suppress stumble into web message */
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#define FORCEBUNGLE 0x04 /* adjustments appropriate for bungling */
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#define RECURSIVETRAP 0x08 /* trap changed into another type this same turn \
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*/
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#define RECURSIVETRAP 0x08 /* trap changed into another type this same turn */
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#define TOOKPLUNGE 0x10 /* used '>' to enter pit below you */
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#define VIASITTING 0x20 /* #sit while at trap location (affects message) */
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/* Flags to control test_move in hack.c */
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#define DO_MOVE 0 /* really doing the move */
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@@ -113,7 +113,7 @@ dosit()
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}
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} else {
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You("sit down.");
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dotrap(trap, 0);
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dotrap(trap, VIASITTING);
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}
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} else if (Underwater || Is_waterlevel(&u.uz)) {
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if (Is_waterlevel(&u.uz))
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@@ -872,12 +872,20 @@ struct trap *trap;
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}
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void
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level_tele_trap(trap)
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level_tele_trap(trap, trflags)
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struct trap *trap;
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unsigned trflags;
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{
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You("%s onto a level teleport trap!",
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Levitation ? (const char *) "float"
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: locomotion(youmonst.data, "step"));
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char verbbuf[BUFSZ];
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if ((trflags & VIASITTING) != 0)
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Strcpy(verbbuf, "trigger"); /* follows "You sit down." */
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else
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Sprintf(verbbuf, "%s onto",
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Levitation ? (const char *) "float"
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: locomotion(youmonst.data, "step"));
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You("%s a level teleport trap!", verbbuf);
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if (Antimagic) {
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shieldeff(u.ux, u.uy);
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}
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19
src/trap.c
19
src/trap.c
@@ -850,6 +850,7 @@ unsigned trflags;
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webmsgok = (trflags & NOWEBMSG) == 0,
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forcebungle = (trflags & FORCEBUNGLE) != 0,
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plunged = (trflags & TOOKPLUNGE) != 0,
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viasitting = (trflags & VIASITTING) != 0,
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adj_pit = conjoined_pits(trap, t_at(u.ux0, u.uy0), TRUE);
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int oldumort;
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int steed_article = ARTICLE_THE;
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@@ -1237,7 +1238,7 @@ unsigned trflags;
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case LEVEL_TELEP:
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seetrap(trap);
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level_tele_trap(trap);
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level_tele_trap(trap, trflags);
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break;
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case WEB: /* Our luckless player has stumbled into a web. */
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@@ -1253,7 +1254,7 @@ unsigned trflags;
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if (webmsgok) {
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char verbbuf[BUFSZ];
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if (forcetrap) {
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if (forcetrap || viasitting) {
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Strcpy(verbbuf, "are caught by");
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} else if (u.usteed) {
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Sprintf(verbbuf, "lead %s into",
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@@ -1382,15 +1383,17 @@ unsigned trflags;
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char verbbuf[BUFSZ];
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seetrap(trap);
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if (u.usteed)
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Sprintf(verbbuf, "lead %s",
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if (viasitting)
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Strcpy(verbbuf, "trigger"); /* follows "You sit down." */
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else if (u.usteed)
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Sprintf(verbbuf, "lead %s onto",
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x_monnam(u.usteed, steed_article, (char *) 0,
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SUPPRESS_SADDLE, FALSE));
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else
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Sprintf(verbbuf, "%s", Levitation
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? (const char *) "float"
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: locomotion(youmonst.data, "step"));
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You("%s onto a polymorph trap!", verbbuf);
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Sprintf(verbbuf, "%s onto",
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Levitation ? (const char *) "float"
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: locomotion(youmonst.data, "step"));
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You("%s a polymorph trap!", verbbuf);
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if (Antimagic || Unchanging) {
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shieldeff(u.ux, u.uy);
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You_feel("momentarily different.");
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