gas colors while blind
<email deleted> on Sunday, August 18, 2002 at 15:28:18 > comments: player is blind, and not hallucinating (initially). On #loot: > > You trigger a trap! > A cloud of ultraviolet gas billows from the large box. > You stagger and get dizzy...
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@@ -208,6 +208,7 @@ zero entries in DUNGEON, MONSTERS, et al, of config file are now treated
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enlightenment: don't misreport polymorphed lycanthrope as "in beast form"
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remove TIMED_DELAY from the features checked for version compatibility
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rolling boulder hitting monster stuck in pit should stop even when mon survives
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don't see chest trap gas colors while Blind
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Platform- and/or Interface-Specific Fixes
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@@ -229,7 +230,6 @@ win32gui: A caret bug was fixed
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win32gui: fix bug that caused two lines too many to be drawn on each paint
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win32gui: last line no longer highlighted
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win32gui: reduce the number of popups and support for !popup
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win32gui: support for not having popup windows
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win32tty: honour the use_inverse option and default to ATR_BOLD if disabled
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win32tty: respond only to mouse clicks not mouse movement
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win32tty: allow ^C to abort the game at the "Who are you?" prompt
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@@ -34,6 +34,7 @@ STATIC_VAR const char *A_Your[2];
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STATIC_VAR const char *the_your[2];
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STATIC_VAR const char tower_of_flame[];
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STATIC_VAR const char *A_gush_of_water_hits;
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STATIC_VAR const char * const blindgas[6];
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#else
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@@ -42,6 +43,8 @@ STATIC_VAR const char *A_Your[2] = { "A", "Your" };
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STATIC_VAR const char *the_your[2] = { "the", "your" };
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STATIC_VAR const char tower_of_flame[] = "tower of flame";
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STATIC_VAR const char *A_gush_of_water_hits = "A gush of water hits";
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STATIC_VAR const char * const blindgas[6] =
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{"humid", "odorless", "pungent", "chilling", "acrid", "biting"};
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#endif /* OVLB */
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@@ -3497,8 +3500,8 @@ boolean disarm;
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case 1:
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case 0:
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pline("A cloud of %s gas billows from %s.",
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hcolor((char *)0),
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the(xname(obj)));
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Blind ? blindgas[rn2(SIZE(blindgas))] :
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hcolor((char *)0), the(xname(obj)));
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if(!Stunned) {
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if (Hallucination)
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pline("What a groovy feeling!");
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