gas colors while blind

<email deleted> on Sunday, August 18, 2002 at 15:28:18
> comments: player is blind, and not hallucinating (initially). On #loot:
>
> You trigger a trap!
> A cloud of ultraviolet gas billows from the large box.
> You stagger and get dizzy...
This commit is contained in:
nethack.allison
2002-08-19 00:00:52 +00:00
parent 17ba46e459
commit 2695ca47b4
2 changed files with 6 additions and 3 deletions

View File

@@ -208,6 +208,7 @@ zero entries in DUNGEON, MONSTERS, et al, of config file are now treated
enlightenment: don't misreport polymorphed lycanthrope as "in beast form"
remove TIMED_DELAY from the features checked for version compatibility
rolling boulder hitting monster stuck in pit should stop even when mon survives
don't see chest trap gas colors while Blind
Platform- and/or Interface-Specific Fixes
@@ -229,7 +230,6 @@ win32gui: A caret bug was fixed
win32gui: fix bug that caused two lines too many to be drawn on each paint
win32gui: last line no longer highlighted
win32gui: reduce the number of popups and support for !popup
win32gui: support for not having popup windows
win32tty: honour the use_inverse option and default to ATR_BOLD if disabled
win32tty: respond only to mouse clicks not mouse movement
win32tty: allow ^C to abort the game at the "Who are you?" prompt

View File

@@ -34,6 +34,7 @@ STATIC_VAR const char *A_Your[2];
STATIC_VAR const char *the_your[2];
STATIC_VAR const char tower_of_flame[];
STATIC_VAR const char *A_gush_of_water_hits;
STATIC_VAR const char * const blindgas[6];
#else
@@ -42,6 +43,8 @@ STATIC_VAR const char *A_Your[2] = { "A", "Your" };
STATIC_VAR const char *the_your[2] = { "the", "your" };
STATIC_VAR const char tower_of_flame[] = "tower of flame";
STATIC_VAR const char *A_gush_of_water_hits = "A gush of water hits";
STATIC_VAR const char * const blindgas[6] =
{"humid", "odorless", "pungent", "chilling", "acrid", "biting"};
#endif /* OVLB */
@@ -3497,8 +3500,8 @@ boolean disarm;
case 1:
case 0:
pline("A cloud of %s gas billows from %s.",
hcolor((char *)0),
the(xname(obj)));
Blind ? blindgas[rn2(SIZE(blindgas))] :
hcolor((char *)0), the(xname(obj)));
if(!Stunned) {
if (Hallucination)
pline("What a groovy feeling!");