gas colors while blind

<email deleted> on Sunday, August 18, 2002 at 15:28:18
> comments: player is blind, and not hallucinating (initially). On #loot:
>
> You trigger a trap!
> A cloud of ultraviolet gas billows from the large box.
> You stagger and get dizzy...
This commit is contained in:
nethack.allison
2002-08-19 00:00:52 +00:00
parent 17ba46e459
commit 2695ca47b4
2 changed files with 6 additions and 3 deletions

View File

@@ -208,6 +208,7 @@ zero entries in DUNGEON, MONSTERS, et al, of config file are now treated
enlightenment: don't misreport polymorphed lycanthrope as "in beast form"
remove TIMED_DELAY from the features checked for version compatibility
rolling boulder hitting monster stuck in pit should stop even when mon survives
don't see chest trap gas colors while Blind
Platform- and/or Interface-Specific Fixes
@@ -229,7 +230,6 @@ win32gui: A caret bug was fixed
win32gui: fix bug that caused two lines too many to be drawn on each paint
win32gui: last line no longer highlighted
win32gui: reduce the number of popups and support for !popup
win32gui: support for not having popup windows
win32tty: honour the use_inverse option and default to ATR_BOLD if disabled
win32tty: respond only to mouse clicks not mouse movement
win32tty: allow ^C to abort the game at the "Who are you?" prompt