gas colors while blind
<email deleted> on Sunday, August 18, 2002 at 15:28:18 > comments: player is blind, and not hallucinating (initially). On #loot: > > You trigger a trap! > A cloud of ultraviolet gas billows from the large box. > You stagger and get dizzy...
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@@ -208,6 +208,7 @@ zero entries in DUNGEON, MONSTERS, et al, of config file are now treated
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enlightenment: don't misreport polymorphed lycanthrope as "in beast form"
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remove TIMED_DELAY from the features checked for version compatibility
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rolling boulder hitting monster stuck in pit should stop even when mon survives
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don't see chest trap gas colors while Blind
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Platform- and/or Interface-Specific Fixes
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@@ -229,7 +230,6 @@ win32gui: A caret bug was fixed
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win32gui: fix bug that caused two lines too many to be drawn on each paint
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win32gui: last line no longer highlighted
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win32gui: reduce the number of popups and support for !popup
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win32gui: support for not having popup windows
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win32tty: honour the use_inverse option and default to ATR_BOLD if disabled
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win32tty: respond only to mouse clicks not mouse movement
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win32tty: allow ^C to abort the game at the "Who are you?" prompt
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