win32: hold .0 file open exclusively
-prevents problems with internal recover if second copy of game is started up with the same player name.
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@@ -88,6 +88,9 @@ eraseoldlocks()
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(void) unlink(fqname(lock, LEVELPREFIX, 0));
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}
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set_levelfile_name(lock, 0);
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#ifdef HOLD_LOCKFILE_OPEN
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really_close();
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#endif
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if(unlink(fqname(lock, LEVELPREFIX, 0)))
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return 0; /* cannot remove it */
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return(1); /* success! */
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@@ -122,6 +125,15 @@ getlock()
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chdirx(orgdir, 0);
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# endif
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# if defined(WIN32)
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# if defined(HOLD_LOCKFILE_OPEN)
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if(errno == EACCES) {
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msmsg("\nThere are files from a game in progress under your name.");
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msmsg(
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"\nThe files are locked or inaccessible. Is the other game still running?");
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unlock_file(HLOCK);
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error("Cannot open %s", fq_lock);
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} else
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# endif
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error("Bad directory or name: %s\n%s\n",
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fq_lock, strerror(errno));
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# else
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@@ -233,53 +233,6 @@ void win32_abort()
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#endif
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abort();
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}
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#if !defined(WIN_CE)
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#include <tlhelp32.h>
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boolean
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is_NetHack_process(pid)
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int pid;
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{
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HANDLE hProcessSnap = NULL;
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PROCESSENTRY32 pe32 = {0};
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boolean bRet = FALSE;
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HINSTANCE hinstLib;
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genericptr_t ProcTest;
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BOOL fFreeResult;
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hinstLib = LoadLibrary("KERNEL32");
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if (hinstLib != NULL) {
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ProcTest = (genericptr_t) GetProcAddress(hinstLib, "Process32Next");
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if (!ProcTest) {
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fFreeResult = FreeLibrary(hinstLib);
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return FALSE;
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}
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fFreeResult = FreeLibrary(hinstLib);
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}
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hProcessSnap = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
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if (hProcessSnap == INVALID_HANDLE_VALUE)
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return FALSE;
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/* Set size of the processentry32 structure before using it. */
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pe32.dwSize = sizeof(PROCESSENTRY32);
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if (Process32First(hProcessSnap, &pe32)) {
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do {
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if (pe32.th32ProcessID == (unsigned)pid && pe32.szExeFile &&
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((strlen(pe32.szExeFile) >= 12 &&
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!strcmpi(&pe32.szExeFile[strlen(pe32.szExeFile) - 12], "nethackw.exe")) ||
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(strlen(pe32.szExeFile) >= 11 &&
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!strcmpi(&pe32.szExeFile[strlen(pe32.szExeFile) - 11], "nethack.exe"))))
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bRet = TRUE;
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}
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while (Process32Next(hProcessSnap, &pe32));
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}
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else
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bRet = FALSE;
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CloseHandle(hProcessSnap);
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return bRet;
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}
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#endif /* WIN_CE*/
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#endif /* WIN32 */
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/*winnt.c*/
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