object deletion bookkeeping

After the apply-wielded-pie-to-blind-self (quite a while back) and
quivered-candle-burns-out (a week or two ago) bugs where object deletion
left dangling worn-object pointers, add a general check to try to catch
such things at the time of deletion.  Also, clear thrownobj and kickobj
pointers at the time corresponding object is deleted.  (This doesn't add
any checks for them becoming null during process of throwing or kicking,
where I'm not sure that the possibility of missile going away is being
adequately tracked).
This commit is contained in:
nethack.rankin
2007-03-22 04:23:55 +00:00
parent a5640e4bc8
commit 271632db58
2 changed files with 14 additions and 2 deletions

View File

@@ -11,6 +11,8 @@
static NEARDATA struct rm *maploc, nowhere;
static NEARDATA const char *gate_str;
struct obj *kickobj; /* also used by obfree(shk.c) */
extern boolean notonhead; /* for long worms */
STATIC_DCL void FDECL(kickdmg, (struct monst *, BOOLEAN_P));
@@ -20,8 +22,6 @@ STATIC_DCL char *FDECL(kickstr, (char *));
STATIC_DCL void FDECL(otransit_msg, (struct obj *, BOOLEAN_P, long));
STATIC_DCL void FDECL(drop_to, (coord *,SCHAR_P));
static NEARDATA struct obj *kickobj;
static const char kick_passes_thru[] = "kick passes harmlessly through";
STATIC_OVL void

View File

@@ -27,6 +27,7 @@ STATIC_DCL void FDECL(kops_gone, (BOOLEAN_P));
extern const struct shclass shtypes[]; /* defined in shknam.c */
extern struct obj *thrownobj; /* defined in dothrow.c */
extern struct obj *kickobj; /* dokick.c */
STATIC_VAR NEARDATA long int followmsg; /* last time of follow message */
STATIC_VAR const char and_its_contents[] = " and its contents";
@@ -279,6 +280,7 @@ register struct monst *shkp;
clear_unpaid(fobj);
clear_unpaid(level.buriedobjlist);
if (thrownobj) thrownobj->unpaid = 0;
if (kickobj) kickobj->unpaid = 0;
for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
clear_unpaid(mtmp->minvent);
for(mtmp = migrating_mons; mtmp; mtmp = mtmp->nmon)
@@ -847,6 +849,16 @@ register struct obj *obj, *merge;
#endif
}
}
if (obj->owornmask) {
impossible("obfree: deleting worn obj (%d: %ld)",
obj->otyp, obj->owornmask);
/* unfortunately at this point we don't know whether worn mask
applied to hero or a monster or perhaps something bogus, so
can't call remove_worn_item() to get <X>_off() side-effects */
setnotworn(obj);
}
if (obj == thrownobj) thrownobj = 0;
if (obj == kickobj) kickobj = 0;
dealloc_obj(obj);
}