Lua: coordinate tweaking
Make selection rndcoord return a table with x and y keys. Allow (most) coordinate parameters accept such a table. Fix selection and des lua tests broken by the above changes and an earlier change, because selections tried to set terrain at column 0, and it now causes a complaint.
This commit is contained in:
@@ -95,6 +95,5 @@ des.monster("giant eel", 39, 15)
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-- Monsters on siege duty.
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local ogrelocs = selection.floodfill(37,7) & selection.area(40,03, 45,20)
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for i = 0, 11 do
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local x,y = ogrelocs:rndcoord(1);
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des.monster({ id = "ogre", coord={x,y}, peaceful=0 })
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des.monster({ id = "ogre", coord = ogrelocs:rndcoord(1), peaceful = 0 })
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end
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@@ -88,8 +88,7 @@ des.monster("abbot", 33, 12)
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des.non_diggable(selection.area(18,03,55,16))
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-- Random traps
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for i = 1, 2 do
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local x,y = spacelocs:rndcoord(1);
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des.trap("dart",x,y)
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des.trap("dart", spacelocs:rndcoord(1))
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end
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des.trap()
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des.trap()
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@@ -97,10 +96,8 @@ des.trap()
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des.trap()
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-- Monsters on siege duty.
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for i = 1, 8 do
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local x,y = spacelocs:rndcoord(1);
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des.monster("earth elemental", x, y)
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des.monster("earth elemental", spacelocs:rndcoord(1))
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end
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for i = 1, 4 do
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local x,y = spacelocs:rndcoord(1);
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des.monster("xorn", x, y)
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des.monster("xorn", spacelocs:rndcoord(1))
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end
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@@ -90,8 +90,7 @@ des.monster("acolyte", 33, 12)
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des.non_diggable(selection.area(18,03,55,16))
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-- Random traps
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for i = 1, 2 do
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local x,y = spacelocs:rndcoord(1);
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des.trap("dart",x,y)
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des.trap("dart", spacelocs:rndcoord(1))
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end
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des.trap()
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des.trap()
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@@ -99,6 +98,5 @@ des.trap()
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des.trap()
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-- Monsters on siege duty.
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for i = 1, 12 do
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local x,y = spacelocs:rndcoord(1);
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des.monster("human zombie", x, y);
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des.monster("human zombie", spacelocs:rndcoord(1));
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end
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@@ -158,9 +158,9 @@ des.monster({ id = "leprechaun", x=25, y=19, peaceful=0 })
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des.monster({ id = "water nymph", x=25, y=18, peaceful=0 })
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-- Wandering the streets.
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for i=1,4 + math.random(1 - 1,1*3) do
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des.monster({ id = "water nymph", coord = {streets:rndcoord(1)}, peaceful=0 })
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des.monster({ id = "leprechaun", coord = {streets:rndcoord(1)}, peaceful=0 })
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des.monster({ id = "water nymph", coord = streets:rndcoord(1), peaceful=0 })
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des.monster({ id = "leprechaun", coord = streets:rndcoord(1), peaceful=0 })
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end
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for i=1,7 + math.random(1 - 1,1*3) do
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des.monster({ id = "chameleon", coord = {streets:rndcoord(1)}, peaceful=0 })
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des.monster({ id = "chameleon", coord = streets:rndcoord(1), peaceful=0 })
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end
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@@ -59,9 +59,9 @@ for i=1,2 do
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end
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-- extra monsters; was [6 + 3d4] when both wings were opened up at once
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for i=1,3 + math.random(2 - 1,2*3) do
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des.monster({ id="Angel", coord = { hall:rndcoord(1) }, align="noalign", peaceful=0 })
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des.monster({ id="Angel", coord = hall:rndcoord(1), align="noalign", peaceful=0 })
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if percent(50) then
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des.monster({ coord = { hall:rndcoord(1) }, peaceful=0 })
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des.monster({ coord = hall:rndcoord(1), peaceful=0 })
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end
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end
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end
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@@ -110,7 +110,7 @@ des.monster({ id = "aligned cleric",x=19,y=09,align="noalign", peaceful=0 })
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des.monster({ id = "aligned cleric",x=19,y=10,align="noalign", peaceful=0 })
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des.monster({ id = "Angel",x=20,y=09,align="noalign", peaceful=0 })
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des.monster({ id = "Angel",x=20,y=10,align="noalign", peaceful=0 })
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des.monster({ id = "Pestilence", coord = { place:rndcoord(1) }, peaceful=0 })
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des.monster({ id = "Pestilence", coord = place:rndcoord(1), peaceful=0 })
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-- South-central round room
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des.monster({ id = "aligned cleric",x=36,y=12,align="noalign", peaceful=0 })
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des.monster({ id = "aligned cleric",x=37,y=12,align="noalign", peaceful=0 })
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@@ -118,7 +118,7 @@ des.monster({ id = "aligned cleric",x=38,y=12,align="noalign", peaceful=0 })
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des.monster({ id = "aligned cleric",x=36,y=13,align="noalign", peaceful=0 })
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des.monster({ id = "Angel",x=38,y=13,align="noalign", peaceful=0 })
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des.monster({ id = "Angel",x=37,y=13,align="noalign", peaceful=0 })
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des.monster({ id = "Death", coord = { place:rndcoord(1) }, peaceful=0 })
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des.monster({ id = "Death", coord = place:rndcoord(1), peaceful=0 })
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-- East round room
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des.monster({ id = "aligned cleric",x=56,y=09,align="noalign", peaceful=0 })
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des.monster({ id = "aligned cleric",x=55,y=08,align="noalign", peaceful=0 })
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@@ -126,7 +126,7 @@ des.monster({ id = "aligned cleric",x=55,y=09,align="noalign", peaceful=0 })
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des.monster({ id = "aligned cleric",x=55,y=10,align="noalign", peaceful=0 })
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des.monster({ id = "Angel",x=54,y=09,align="noalign", peaceful=0 })
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des.monster({ id = "Angel",x=54,y=10,align="noalign", peaceful=0 })
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des.monster({ id = "Famine", coord = { place:rndcoord(1) }, peaceful=0 })
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des.monster({ id = "Famine", coord = place:rndcoord(1), peaceful=0 })
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--
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-- The aligned horde
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--
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@@ -140,8 +140,7 @@ des.object(object[4],53,11)
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des.object(object[4],54,11)
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des.object(object[4],55,11)
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-- THE WAND OF WISHING in 1 of the 4 towers
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local px, py = place:rndcoord(1);
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des.object({ id = "chest", trapped = 0, locked = 1, x = px, y = py,
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des.object({ id = "chest", trapped = 0, locked = 1, coord = place:rndcoord(1),
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contents = function()
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des.object("wishing");
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end
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@@ -63,9 +63,9 @@ des.levregion({ region = {01,00,11,20}, region_islev=1, exclude={0,0,50,17}, typ
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des.teleport_region({ region = {01,00,11,20}, region_islev=1, exclude={0,0,50,17},dir="up" })
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des.teleport_region({ region = {69,00,79,20}, region_islev=1, exclude={0,0,50,17},dir="down" })
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des.feature("fountain", place:rndcoord(1))
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des.monster({ id = "giant mimic", coord = { place:rndcoord(1) }, appear_as = "ter:fountain" })
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des.monster({ id = "giant mimic", coord = { place:rndcoord(1) }, appear_as = "ter:fountain" })
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des.monster({ id = "giant mimic", coord = { place:rndcoord(1) }, appear_as = "ter:fountain" })
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des.monster({ id = "giant mimic", coord = place:rndcoord(1), appear_as = "ter:fountain" })
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des.monster({ id = "giant mimic", coord = place:rndcoord(1), appear_as = "ter:fountain" })
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des.monster({ id = "giant mimic", coord = place:rndcoord(1), appear_as = "ter:fountain" })
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-- The demon of the swamp
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des.monster("Juiblex",25,08)
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-- And a couple demons
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@@ -53,18 +53,16 @@ des.non_diggable(selection.area(44,13,48,17))
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-- restricting the placement when teleporting from levels below this.
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des.teleport_region({ region = {33,02,38,07}, dir="down" })
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des.levregion({ region = {32,01,39,07}, type="stair-up" });
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local mx, my = place:rndcoord(1);
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des.stair("down", mx, my)
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des.stair("down", place:rndcoord(1))
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des.door("locked",08,08)
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des.door("locked",64,05)
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des.door("random",50,13)
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des.door("locked",48,15)
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--
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local px, py = place:rndcoord(1);
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des.feature("fountain", px,py);
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des.feature("fountain", place:rndcoord(1));
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--
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local px, py = place:rndcoord(1);
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des.object({ id="statue",x=px, y=py, buc="uncursed",
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des.object({ id="statue", coord=place:rndcoord(1), buc = "uncursed",
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montype="knight", historic=1, male=1,name="Perseus",
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contents = function()
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if percent(75) then
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@@ -49,8 +49,8 @@ des.teleport_region({ region = {64,01,74,17}, dir="down" });
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des.teleport_region({ region = {02,02,18,13}, dir="up" });
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--
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des.levregion({ region = {67,01,74,20}, type="stair-up" });
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local mx, my = place:rndcoord(1);
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des.stair("down", mx, my)
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des.stair("down", place:rndcoord(1))
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--
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des.door("locked",04,06)
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des.door("locked",04,10)
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@@ -66,8 +66,7 @@ des.non_diggable(selection.area(01,01,22,14));
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--
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des.object("crystal ball", 07,08)
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--
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local px, py = place:rndcoord(1);
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des.object({ id="statue",x=px, y=py, buc="uncursed",
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des.object({ id="statue",coord=place:rndcoord(1), buc="uncursed",
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montype="knight", historic=1, male=1,name="Perseus",
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contents = function()
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if percent(75) then
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@@ -120,18 +120,18 @@ local near_temple = selection.area(17,8, 23,14) & inside
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for i=1,5 + math.random(1 - 1,1*10) do
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if percent(50) then
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des.monster({ id = "orc-captain", coord = { inside:rndcoord(1) }, peaceful=0 });
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des.monster({ id = "orc-captain", coord = inside:rndcoord(1), peaceful=0 });
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else
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if percent(80) then
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des.monster({ id = "Uruk-hai", coord = { inside:rndcoord(1) }, peaceful=0 })
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des.monster({ id = "Uruk-hai", coord = inside:rndcoord(1), peaceful=0 })
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else
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des.monster({ id = "Mordor orc", coord = { inside:rndcoord(1) }, peaceful=0 })
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des.monster({ id = "Mordor orc", coord = inside:rndcoord(1), peaceful=0 })
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end
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end
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end
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-- shamans can be hanging out in/near the temple
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for i=1,math.random(2 - 1,2*3) do
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des.monster({ id = "orc shaman", coord = { near_temple:rndcoord(0) }, peaceful=0 });
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des.monster({ id = "orc shaman", coord = near_temple:rndcoord(0), peaceful=0 });
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end
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-- these are not such a big deal
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-- to run into outside the bars
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@@ -96,14 +96,14 @@ des.door("closed", 17, 15);
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des.region({ region={18,10, 22,16}, lit = 1, type = "zoo", filled = 1, irregular = 1 });
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px, py = selection.rndcoord(place);
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local pt = selection.rndcoord(place);
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if percent(75) then
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des.object({ id="bag of holding", x=px, y=py,
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des.object({ id="bag of holding", coord=pt,
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buc="not-cursed", achievement=1 });
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else
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des.object({ id="amulet of reflection", x=px, y=py,
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des.object({ id="amulet of reflection", coord=pt,
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buc="not-cursed", achievement=1 });
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end
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des.engraving({ x = px, y = py, type = "burn", text = "Elbereth" });
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des.object({ id = "scare monster", x = px, y = py, buc = "cursed" });
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des.engraving({ coord = pt, type = "burn", text = "Elbereth" });
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des.object({ id = "scare monster", coord = pt, buc = "cursed" });
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@@ -98,13 +98,13 @@ des.door("closed",17,12)
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des.door("closed",17,14)
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des.region({ region={18,09, 22,15}, lit = 1, type = "zoo", filled = 1, irregular = 1 });
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px, py = selection.rndcoord(place);
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local pt = selection.rndcoord(place);
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if percent(25) then
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des.object({ id="bag of holding", x=px, y=py,
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des.object({ id="bag of holding", coord=pt,
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buc="not-cursed", achievement=1 });
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else
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des.object({ id="amulet of reflection", x=px, y=py,
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des.object({ id="amulet of reflection", coord=pt,
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buc="not-cursed", achievement=1 });
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end
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des.engraving({ x = px, y = py, type = "burn", text = "Elbereth" });
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des.object({ id = "scare monster", x = px, y = py, buc = "cursed" });
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des.engraving({ coord = pt, type = "burn", text = "Elbereth" });
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des.object({ id = "scare monster", coord = pt, buc = "cursed" });
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22
doc/lua.adoc
22
doc/lua.adoc
@@ -8,13 +8,16 @@ Functions exposed from the NetHack core. They are all in the `nh` table.
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=== abscoord
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Convert a relative coordinate to absolute.
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Convert a room-relative coordinate to map-absolute.
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Can accept one table with x and y keys (and in that case, returns similar),
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or two integer values (and returns two integer values)
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des-routines tend to use relative coordinates, nh and obj use absolute.
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(This mess is still very much in need of improvement.)
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Example:
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local ax, ay = nh.abscoord(x, y);
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local coord = nh.abscoord({ x = 10, y = 15 });
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=== an
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@@ -135,7 +138,8 @@ Example:
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local x = 20;
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local y = 10;
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local loc = nh.getmap(x,y);
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nh.pline("Map location at (" .. x .. "," .. y .. ) is " .. (loc.lit ? "lit" : "unlit") );
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nh.pline("Map location at (" .. x .. "," .. y .. ) is " .. (loc.lit and "lit" or "unlit") );
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local loc2 = nh.getmap({ x = 18, y = 16 });
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=== get_config
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@@ -166,7 +170,8 @@ Returns a table with the following elements:
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Example:
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local t = nh.gettrap(x, y);
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local t1 = nh.gettrap(x, y);
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local t2 = nh.gettrap({ x = 10, y = 15 });
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=== has_timer_at
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@@ -185,6 +190,7 @@ Delete a trap at x,y
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Example:
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nh.deltrap(x, y);
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nh.deltrap({ x = 10, y = 10 });
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=== impossible
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@@ -281,6 +287,7 @@ When does timer at location at x,y trigger?
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Example:
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local melttime = nh.peek_timer_at(x,y, "melt-ice");
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local melttime = nh.peek_timer_at({x=5,y=6}, "melt-ice");
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=== pline
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@@ -353,6 +360,7 @@ Start a timer at location x,y, with trigger time of `when` - relative to current
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Example:
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nh.start_timer_at(x,y, "melt-ice", when);
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nh.start_timer_at({x=7,y=8}, "melt-ice", when);
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=== stop_timer_at
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@@ -362,6 +370,7 @@ Stop a timer at location x,y.
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Example:
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nh.stop_timer_at(x,y, "melt-ice");
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nh.stop_timer_at({x=5,y=6}, "melt-ice");
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=== verbalize
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@@ -1033,13 +1042,14 @@ Example:
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=== rndcoord
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Choose one of the selected locations, and return the x,y coordinates.
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Choose one of the selected locations, and return a table with x and y keys.
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If the optional second argument is 1, removes the location from the selection.
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If there are no coordinates in the selection, returns -1, -1.
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Example:
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local x,y = selection.rndcoord(sel);
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local x,y = selection.rndcoord(sel, 1);
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local coord = selection.rndcoord(sel);
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local coord = selection.rndcoord(sel, 1);
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=== set
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@@ -1767,6 +1767,7 @@ extern void lcheck_param_table(lua_State *);
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extern schar get_table_mapchr(lua_State *, const char *);
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extern schar get_table_mapchr_opt(lua_State *, const char *, schar);
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extern short nhl_get_timertype(lua_State *, int);
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extern boolean nhl_get_xy_params(lua_State *, int *, int *);
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extern void nhl_add_table_entry_int(lua_State *, const char *, lua_Integer);
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extern void nhl_add_table_entry_char(lua_State *, const char *, char);
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extern void nhl_add_table_entry_str(lua_State *, const char *, const char *);
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@@ -2537,6 +2538,7 @@ extern void selection_do_gradient(struct selectionvar *, long, long, long,
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long, long, long, long, long);
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extern int lspo_reset_level(lua_State *);
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extern int lspo_finalize_level(lua_State *);
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extern boolean get_coord(lua_State *, int, lua_Integer *, lua_Integer *);
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extern int nhl_abs_coord(lua_State *);
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extern void update_croom(void);
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extern const char *get_trapname_bytype(int);
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15
src/nhlsel.c
15
src/nhlsel.c
@@ -320,8 +320,8 @@ l_selection_filter_percent(lua_State *L)
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return 1;
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}
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/* local x,y = selection.rndcoord(sel); */
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/* local x,y = selection.rndcoord(sel, 1); */
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/* local pt = selection.rndcoord(sel); */
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/* local pt = selection.rndcoord(sel, 1); */
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static int
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l_selection_rndcoord(lua_State *L)
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{
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@@ -338,9 +338,10 @@ l_selection_rndcoord(lua_State *L)
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y -= g.ystart;
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}
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lua_settop(L, 0);
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lua_pushnumber(L, x);
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lua_pushnumber(L, y);
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return 2;
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lua_newtable(L);
|
||||
nhl_add_table_entry_int(L, "x", x);
|
||||
nhl_add_table_entry_int(L, "y", y);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* internal function to get a selection and 4 integer values from lua stack.
|
||||
@@ -585,7 +586,7 @@ l_selection_match(lua_State *L)
|
||||
}
|
||||
|
||||
for (y = 0; y <= sel->hei; y++)
|
||||
for (x = 0; x < sel->wid; x++)
|
||||
for (x = 1; x < sel->wid; x++)
|
||||
selection_setpoint(x, y, sel, mapfrag_match(mf, x,y) ? 1 : 0);
|
||||
|
||||
mapfrag_free(&mf);
|
||||
@@ -801,7 +802,7 @@ l_selection_iterate(lua_State *L)
|
||||
if (argc == 2 && lua_type(L, 2) == LUA_TFUNCTION) {
|
||||
sel = l_selection_check(L, 1);
|
||||
for (y = 0; y < sel->hei; y++)
|
||||
for (x = 0; x < sel->wid; x++)
|
||||
for (x = 1; x < sel->wid; x++)
|
||||
if (selection_getpoint(x, y, sel)) {
|
||||
lua_pushvalue(L, 2);
|
||||
lua_pushinteger(L, x - g.xstart);
|
||||
|
||||
171
src/nhlua.c
171
src/nhlua.c
@@ -329,17 +329,19 @@ splev_typ2chr(schar typ)
|
||||
return 'x';
|
||||
}
|
||||
|
||||
/* local t = gettrap(x,y); */
|
||||
/* local t = nh.gettrap(x,y); */
|
||||
/* local t = nh.gettrap({ x = 10, y = 10 }); */
|
||||
static int
|
||||
nhl_gettrap(lua_State *L)
|
||||
{
|
||||
int argc = lua_gettop(L);
|
||||
int x, y;
|
||||
|
||||
if (argc == 2) {
|
||||
int x = (int) lua_tointeger(L, 1);
|
||||
int y = (int) lua_tointeger(L, 2);
|
||||
if (!nhl_get_xy_params(L, &x, &y)) {
|
||||
nhl_error(L, "Incorrect arguments");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (x >= 0 && x < COLNO && y >= 0 && y < ROWNO) {
|
||||
if (isok(x, y)) {
|
||||
struct trap *ttmp = t_at(x,y);
|
||||
|
||||
if (ttmp) {
|
||||
@@ -372,44 +374,68 @@ nhl_gettrap(lua_State *L)
|
||||
nhl_error(L, "No trap at location");
|
||||
} else
|
||||
nhl_error(L, "Coordinates out of range");
|
||||
} else
|
||||
nhl_error(L, "Wrong args");
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* deltrap(x,y); */
|
||||
/* nh.deltrap(x,y); nh.deltrap({ x = 10, y = 15 }); */
|
||||
static int
|
||||
nhl_deltrap(lua_State *L)
|
||||
{
|
||||
int argc = lua_gettop(L);
|
||||
int x, y;
|
||||
|
||||
if (argc == 2) {
|
||||
int x = (int) lua_tointeger(L, 1);
|
||||
int y = (int) lua_tointeger(L, 2);
|
||||
if (!nhl_get_xy_params(L, &x, &y)) {
|
||||
nhl_error(L, "Incorrect arguments");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (x >= 0 && x < COLNO && y >= 0 && y < ROWNO) {
|
||||
struct trap *ttmp = t_at(x,y);
|
||||
if (isok(x, y)) {
|
||||
struct trap *ttmp = t_at(x,y);
|
||||
|
||||
if (ttmp)
|
||||
deltrap(ttmp);
|
||||
}
|
||||
if (ttmp)
|
||||
deltrap(ttmp);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* get parameters (XX,YY) or ({ x = XX, y = YY }) or ({ XX, YY }),
|
||||
and set the x and y values.
|
||||
return TRUE if there are such params in the stack.
|
||||
*/
|
||||
boolean
|
||||
nhl_get_xy_params(lua_State *L, int *x, int *y)
|
||||
{
|
||||
int argc = lua_gettop(L);
|
||||
boolean ret = FALSE;
|
||||
|
||||
if (argc == 2) {
|
||||
*x = (int) lua_tointeger(L, 1);
|
||||
*y = (int) lua_tointeger(L, 2);
|
||||
ret = TRUE;
|
||||
} else if (argc == 1 && lua_type(L, 1) == LUA_TTABLE) {
|
||||
lua_Integer ax, ay;
|
||||
|
||||
ret = get_coord(L, 1, &ax, &ay);
|
||||
*x = (int) ax;
|
||||
*y = (int) ay;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
DISABLE_WARNING_UNREACHABLE_CODE
|
||||
|
||||
/* local loc = getmap(x,y) */
|
||||
/* local loc = nh.getmap(x,y); */
|
||||
/* local loc = nh.getmap({ x = 10, y = 35 }); */
|
||||
static int
|
||||
nhl_getmap(lua_State *L)
|
||||
{
|
||||
int argc = lua_gettop(L);
|
||||
int x, y;
|
||||
|
||||
if (argc == 2) {
|
||||
int x = (int) lua_tointeger(L, 1);
|
||||
int y = (int) lua_tointeger(L, 2);
|
||||
if (!nhl_get_xy_params(L, &x, &y)) {
|
||||
nhl_error(L, "Incorrect arguments");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (x >= 0 && x < COLNO && y >= 0 && y < ROWNO) {
|
||||
if (isok(x, y)) {
|
||||
char buf[BUFSZ];
|
||||
lua_newtable(L);
|
||||
|
||||
@@ -478,16 +504,11 @@ nhl_getmap(lua_State *L)
|
||||
lua_settable(L, -3);
|
||||
|
||||
return 1;
|
||||
} else {
|
||||
/* TODO: return zerorm instead? */
|
||||
nhl_error(L, "Coordinates out of range");
|
||||
return 0;
|
||||
}
|
||||
} else {
|
||||
nhl_error(L, "Incorrect arguments");
|
||||
/* TODO: return zerorm instead? */
|
||||
nhl_error(L, "Coordinates out of range");
|
||||
return 0;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
RESTORE_WARNING_CONDEXPR_IS_CONSTANT
|
||||
@@ -1067,62 +1088,68 @@ nhl_debug_flags(lua_State *L)
|
||||
|
||||
/* does location at x,y have timer? */
|
||||
/* local has_melttimer = nh.has_timer_at(x,y, "melt-ice"); */
|
||||
/* local has_melttimer = nh.has_timer_at({x=4,y=7}, "melt-ice"); */
|
||||
static int
|
||||
nhl_timer_has_at(lua_State *L)
|
||||
{
|
||||
int argc = lua_gettop(L);
|
||||
boolean ret = FALSE;
|
||||
short timertype = nhl_get_timertype(L, -1);
|
||||
int x, y;
|
||||
long when;
|
||||
|
||||
if (argc == 3) {
|
||||
xchar x = (xchar) lua_tointeger(L, 1);
|
||||
xchar y = (xchar) lua_tointeger(L, 2);
|
||||
short timertype = nhl_get_timertype(L, 3);
|
||||
long when = spot_time_expires(x, y, timertype);
|
||||
|
||||
ret = (when > 0L);
|
||||
} else
|
||||
lua_pop(L, 1); /* remove timertype */
|
||||
if (!nhl_get_xy_params(L, &x, &y)) {
|
||||
nhl_error(L, "nhl_timer_has_at: Wrong args");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (isok(x, y)) {
|
||||
when = spot_time_expires(x, y, timertype);
|
||||
ret = (when > 0L);
|
||||
}
|
||||
lua_pushboolean(L, ret);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* when does location at x,y timer trigger? */
|
||||
/* local melttime = nh.peek_timer_at(x,y, "melt-ice"); */
|
||||
/* local melttime = nh.peek_timer_at({x=5,y=6}, "melt-ice"); */
|
||||
static int
|
||||
nhl_timer_peek_at(lua_State *L)
|
||||
{
|
||||
int argc = lua_gettop(L);
|
||||
long when = 0L;
|
||||
short timertype = nhl_get_timertype(L, -1);
|
||||
int x, y;
|
||||
|
||||
if (argc == 3) {
|
||||
xchar x = (xchar) lua_tointeger(L, 1);
|
||||
xchar y = (xchar) lua_tointeger(L, 2);
|
||||
short timertype = nhl_get_timertype(L, 3);
|
||||
|
||||
if (timer_is_pos(timertype))
|
||||
when = spot_time_expires(x, y, timertype);
|
||||
} else
|
||||
lua_pop(L, 1); /* remove timertype */
|
||||
if (!nhl_get_xy_params(L, &x, &y)) {
|
||||
nhl_error(L, "nhl_timer_peek_at: Wrong args");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (timer_is_pos(timertype) && isok(x, y))
|
||||
when = spot_time_expires(x, y, timertype);
|
||||
lua_pushinteger(L, when);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* stop timer at location x,y */
|
||||
/* nh.stop_timer_at(x,y, "melt-ice"); */
|
||||
/* nh.stop_timer_at({x=6,y=8}, "melt-ice"); */
|
||||
static int
|
||||
nhl_timer_stop_at(lua_State *L)
|
||||
{
|
||||
int argc = lua_gettop(L);
|
||||
short timertype = nhl_get_timertype(L, -1);
|
||||
int x, y;
|
||||
|
||||
if (argc == 3) {
|
||||
xchar x = (xchar) lua_tointeger(L, 1);
|
||||
xchar y = (xchar) lua_tointeger(L, 2);
|
||||
short timertype = nhl_get_timertype(L, 3);
|
||||
|
||||
if (timer_is_pos(timertype))
|
||||
spot_stop_timers(x, y, timertype);
|
||||
} else
|
||||
lua_pop(L, 1); /* remove timertype */
|
||||
if (!nhl_get_xy_params(L, &x, &y)) {
|
||||
nhl_error(L, "nhl_timer_stop_at: Wrong args");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (timer_is_pos(timertype) && isok(x, y))
|
||||
spot_stop_timers(x, y, timertype);
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -1131,23 +1158,23 @@ nhl_timer_stop_at(lua_State *L)
|
||||
static int
|
||||
nhl_timer_start_at(lua_State *L)
|
||||
{
|
||||
int argc = lua_gettop(L);
|
||||
short timertype = nhl_get_timertype(L, -2);
|
||||
long when = lua_tointeger(L, -1);
|
||||
int x, y;
|
||||
|
||||
if (argc == 4) {
|
||||
xchar x = (xchar) lua_tointeger(L, 1);
|
||||
xchar y = (xchar) lua_tointeger(L, 2);
|
||||
short timertype = nhl_get_timertype(L, 3);
|
||||
long when = lua_tointeger(L, 4);
|
||||
lua_pop(L, 2); /* remove when and timertype */
|
||||
if (!nhl_get_xy_params(L, &x, &y)) {
|
||||
nhl_error(L, "nhl_timer_start_at: Wrong args");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (timer_is_pos(timertype)) {
|
||||
long where = ((long) x << 16) | (long) y;
|
||||
if (timer_is_pos(timertype) && isok(x, y)) {
|
||||
long where = ((long) x << 16) | (long) y;
|
||||
|
||||
spot_stop_timers(x, y, timertype);
|
||||
(void) start_timer((long) when, TIMER_LEVEL, MELT_ICE_AWAY,
|
||||
long_to_any(where));
|
||||
}
|
||||
} else
|
||||
nhl_error(L, "nhl_timer_stop_at: Wrong args");
|
||||
spot_stop_timers(x, y, timertype);
|
||||
(void) start_timer((long) when, TIMER_LEVEL, MELT_ICE_AWAY,
|
||||
long_to_any(where));
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
101
src/sp_lev.c
101
src/sp_lev.c
@@ -93,7 +93,6 @@ static void selection_iterate(struct selectionvar *, select_iter_func,
|
||||
static void sel_set_ter(int, int, genericptr_t);
|
||||
static void sel_set_door(int, int, genericptr_t);
|
||||
static void sel_set_feature(int, int, genericptr_t);
|
||||
static int get_coord(lua_State *, int, lua_Integer *, lua_Integer *);
|
||||
static void levregion_add(lev_region *);
|
||||
static void get_table_xy_or_coord(lua_State *, lua_Integer *, lua_Integer *);
|
||||
static int get_table_region(lua_State *, const char *, lua_Integer *, lua_Integer *, lua_Integer *,
|
||||
@@ -347,8 +346,8 @@ lvlfill_swamp(schar fg, schar bg, schar lit)
|
||||
lvlfill_solid(bg, lit);
|
||||
|
||||
/* "relaxed blockwise maze" algorithm, Jamis Buck */
|
||||
for (x = 2; x <= g.x_maze_max; x += 2)
|
||||
for (y = 0; y <= g.y_maze_max; y += 2) {
|
||||
for (x = 2; x <= min(g.x_maze_max, COLNO-2); x += 2)
|
||||
for (y = 0; y <= min(g.y_maze_max, ROWNO-2); y += 2) {
|
||||
int c = 0;
|
||||
|
||||
(void) set_levltyp_lit(x, y, fg, lit);
|
||||
@@ -2999,7 +2998,7 @@ get_table_xy_or_coord(lua_State *L, lua_Integer *x, lua_Integer *y)
|
||||
|
||||
if (mx == -1 && my == -1) {
|
||||
lua_getfield(L, 1, "coord");
|
||||
get_coord(L, -1, &mx, &my);
|
||||
(void) get_coord(L, -1, &mx, &my);
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
|
||||
@@ -3062,7 +3061,7 @@ lspo_monster(lua_State *L)
|
||||
&& lua_type(L, 2) == LUA_TTABLE) {
|
||||
const char *paramstr = luaL_checkstring(L, 1);
|
||||
|
||||
get_coord(L, 2, &mx, &my);
|
||||
(void) get_coord(L, 2, &mx, &my);
|
||||
|
||||
if (strlen(paramstr) == 1) {
|
||||
tmpmons.class = *paramstr;
|
||||
@@ -3325,7 +3324,7 @@ lspo_object(lua_State *L)
|
||||
&& lua_type(L, 2) == LUA_TTABLE) {
|
||||
const char *paramstr = luaL_checkstring(L, 1);
|
||||
|
||||
get_coord(L, 2, &ox, &oy);
|
||||
(void) get_coord(L, 2, &ox, &oy);
|
||||
|
||||
if (strlen(paramstr) == 1) {
|
||||
tmpobj.class = *paramstr;
|
||||
@@ -3592,7 +3591,7 @@ lspo_engraving(lua_State *L)
|
||||
txt = get_table_str(L, "text");
|
||||
} else if (argc == 3) {
|
||||
lua_Integer ex, ey;
|
||||
get_coord(L, 1, &ex, &ey);
|
||||
(void) get_coord(L, 1, &ex, &ey);
|
||||
x = ex;
|
||||
y = ey;
|
||||
etyp = engrtypes2i[luaL_checkoption(L, 2, "engrave", engrtypes)];
|
||||
@@ -4069,7 +4068,7 @@ lspo_trap(lua_State *L)
|
||||
const char *trapstr = luaL_checkstring(L, 1);
|
||||
|
||||
tmptrap.type = get_traptype_byname(trapstr);
|
||||
get_coord(L, 2, &x, &y);
|
||||
(void) get_coord(L, 2, &x, &y);
|
||||
} else if (argc == 3) {
|
||||
const char *trapstr = luaL_checkstring(L, 1);
|
||||
|
||||
@@ -4088,7 +4087,7 @@ lspo_trap(lua_State *L)
|
||||
if (lua_type(L, -1) == LUA_TTABLE) {
|
||||
lua_Integer lx = -1, ly = -1;
|
||||
|
||||
get_coord(L, -1, &lx, &ly);
|
||||
(void) get_coord(L, -1, &lx, &ly);
|
||||
lua_pop(L, 1);
|
||||
g.launchplace.x = lx;
|
||||
g.launchplace.y = ly;
|
||||
@@ -4131,7 +4130,7 @@ lspo_gold(lua_State *L)
|
||||
y = gy = luaL_checkinteger(L, 2);
|
||||
} else if (argc == 2 && lua_type(L, 2) == LUA_TTABLE) {
|
||||
amount = luaL_checkinteger(L, 1);
|
||||
get_coord(L, 2, &gx, &gy);
|
||||
(void) get_coord(L, 2, &gx, &gy);
|
||||
x = gx;
|
||||
y = gy;
|
||||
} else if (argc == 0 || (argc == 1 && lua_type(L, 1) == LUA_TTABLE)) {
|
||||
@@ -4290,7 +4289,7 @@ selection_filter_mapchar(struct selectionvar* ov, xchar typ, int lit)
|
||||
if (!ov || !ret)
|
||||
return NULL;
|
||||
|
||||
for (x = 0; x < ret->wid; x++)
|
||||
for (x = 1; x < ret->wid; x++)
|
||||
for (y = 0; y < ret->hei; y++)
|
||||
if (selection_getpoint(x, y, ov)
|
||||
&& match_maptyps(typ, levl[x][y].typ)) {
|
||||
@@ -4332,14 +4331,14 @@ selection_rndcoord(struct selectionvar* ov, xchar *x, xchar *y, boolean removeit
|
||||
int c;
|
||||
int dx, dy;
|
||||
|
||||
for (dx = 0; dx < ov->wid; dx++)
|
||||
for (dx = 1; dx < ov->wid; dx++)
|
||||
for (dy = 0; dy < ov->hei; dy++)
|
||||
if (selection_getpoint(dx, dy, ov))
|
||||
idx++;
|
||||
|
||||
if (idx) {
|
||||
c = rn2(idx);
|
||||
for (dx = 0; dx < ov->wid; dx++)
|
||||
for (dx = 1; dx < ov->wid; dx++)
|
||||
for (dy = 0; dy < ov->hei; dy++)
|
||||
if (selection_getpoint(dx, dy, ov)) {
|
||||
if (!c) {
|
||||
@@ -4791,7 +4790,7 @@ selection_iterate(
|
||||
/* yes, this is very naive, but it's not _that_ expensive. */
|
||||
for (x = 0; x < ov->wid; x++)
|
||||
for (y = 0; y < ov->hei; y++)
|
||||
if (selection_getpoint(x, y, ov))
|
||||
if (isok(x,y) && selection_getpoint(x, y, ov))
|
||||
(*func)(x, y, arg);
|
||||
}
|
||||
|
||||
@@ -4924,7 +4923,10 @@ l_table_getset_feature_flag(
|
||||
}
|
||||
}
|
||||
|
||||
/* convert relative coordinate to absolute */
|
||||
/* convert relative coordinate to map-absolute.
|
||||
local ax,ay = nh.abscoord(rx, ry);
|
||||
local pt = nh.abscoord({ x = 10, y = 5 });
|
||||
*/
|
||||
int
|
||||
nhl_abs_coord(lua_State *L)
|
||||
{
|
||||
@@ -4936,11 +4938,22 @@ nhl_abs_coord(lua_State *L)
|
||||
y = (xchar) lua_tointeger(L, 2);
|
||||
x += g.xstart;
|
||||
y += g.ystart;
|
||||
} else
|
||||
lua_pushinteger(L, x);
|
||||
lua_pushinteger(L, y);
|
||||
return 2;
|
||||
} else if (argc == 1 && lua_type(L, 1) == LUA_TTABLE) {
|
||||
x = (xchar) get_table_int(L, "x");
|
||||
y = (xchar) get_table_int(L, "y");
|
||||
x += g.xstart;
|
||||
y += g.ystart;
|
||||
lua_newtable(L);
|
||||
nhl_add_table_entry_int(L, "x", x);
|
||||
nhl_add_table_entry_int(L, "y", y);
|
||||
return 1;
|
||||
} else {
|
||||
nhl_error(L, "nhl_abs_coord: Wrong args");
|
||||
lua_pushinteger(L, x);
|
||||
lua_pushinteger(L, y);
|
||||
return 2;
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
/* feature("fountain", x, y); */
|
||||
@@ -4966,7 +4979,7 @@ lspo_feature(lua_State *L)
|
||||
&& lua_type(L, 2) == LUA_TTABLE) {
|
||||
lua_Integer fx, fy;
|
||||
typ = features2i[luaL_checkoption(L, 1, NULL, features)];
|
||||
get_coord(L, 2, &fx, &fy);
|
||||
(void) get_coord(L, 2, &fx, &fy);
|
||||
x = fx;
|
||||
y = fy;
|
||||
} else if (argc == 3) {
|
||||
@@ -5056,7 +5069,7 @@ lspo_terrain(lua_State *L)
|
||||
lua_Integer tx, ty;
|
||||
tmpterrain.ter = check_mapchr(luaL_checkstring(L, 2));
|
||||
lua_pop(L, 1);
|
||||
get_coord(L, 1, &tx, &ty);
|
||||
(void) get_coord(L, 1, &tx, &ty);
|
||||
x = tx;
|
||||
y = ty;
|
||||
} else if (argc == 2) {
|
||||
@@ -5165,7 +5178,7 @@ lspo_replace_terrain(lua_State *L)
|
||||
}
|
||||
|
||||
for (y = 0; y <= sel->hei; y++)
|
||||
for (x = 0; x < sel->wid; x++)
|
||||
for (x = 1; x < sel->wid; x++)
|
||||
if (selection_getpoint(x, y,sel)) {
|
||||
if (mf) {
|
||||
if (mapfrag_match(mf, x, y) && (rn2(100)) < chance)
|
||||
@@ -5354,26 +5367,48 @@ get_table_region(
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int
|
||||
boolean
|
||||
get_coord(lua_State *L, int i, lua_Integer *x, lua_Integer *y)
|
||||
{
|
||||
boolean ret = FALSE;
|
||||
|
||||
if (lua_type(L, i) == LUA_TTABLE) {
|
||||
int arrlen;
|
||||
boolean gotx = FALSE;
|
||||
|
||||
lua_len(L, i);
|
||||
arrlen = lua_tointeger(L, -1);
|
||||
lua_pop(L, 1);
|
||||
if (arrlen != 2) {
|
||||
nhl_error(L, "Not a coordinate");
|
||||
return 0;
|
||||
lua_getfield(L, i, "x");
|
||||
if (!lua_isnil(L, -1)) {
|
||||
*x = luaL_checkinteger(L, -1);
|
||||
gotx = TRUE;
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
|
||||
*x = get_table_intarray_entry(L, i, 1);
|
||||
*y = get_table_intarray_entry(L, i, 2);
|
||||
if (gotx) {
|
||||
lua_getfield(L, i, "y");
|
||||
if (!lua_isnil(L, -1)) {
|
||||
*y = luaL_checkinteger(L, -1);
|
||||
lua_pop(L, 1);
|
||||
ret = TRUE;
|
||||
} else {
|
||||
nhl_error(L, "Not a coordinate");
|
||||
return FALSE;
|
||||
}
|
||||
} else {
|
||||
lua_len(L, i);
|
||||
arrlen = lua_tointeger(L, -1);
|
||||
lua_pop(L, 1);
|
||||
if (arrlen != 2) {
|
||||
nhl_error(L, "Not a coordinate");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
return 1;
|
||||
*x = get_table_intarray_entry(L, i, 1);
|
||||
*y = get_table_intarray_entry(L, i, 2);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
return ret;
|
||||
}
|
||||
|
||||
static void
|
||||
|
||||
@@ -521,4 +521,5 @@ function run_tests()
|
||||
des.level_init();
|
||||
end
|
||||
|
||||
nh.debug_flags({mongen = false, hunger = false, overwrite_stairs = true });
|
||||
run_tests();
|
||||
|
||||
@@ -61,14 +61,14 @@ function test_selection_params()
|
||||
sel:set(1, 2);
|
||||
sel_pt_ne(sel, 1,2, 1, "test_selection_params 2");
|
||||
|
||||
local x,y = sel:rndcoord(1);
|
||||
if x ~= 1 or y ~= 2 then
|
||||
error("sel:rndcoord returned unset coordinate");
|
||||
local pt = sel:rndcoord(1);
|
||||
if pt.x ~= 1 or pt.y ~= 2 then
|
||||
error("sel:rndcoord returned unset coordinate (" .. pt.x .. "," .. pt.y .. ")");
|
||||
end
|
||||
|
||||
x,y = sel:rndcoord(1);
|
||||
if x ~= -2 and y ~= -1 then
|
||||
error("sel:rndcoord returned (" .. x .. "," .. y .. ") coordinate");
|
||||
pt = sel:rndcoord(1);
|
||||
if pt.x ~= -2 or pt.y ~= -1 then
|
||||
error("sel:rndcoord returned (" .. pt.x .. "," .. pt.y .. ") coordinate");
|
||||
end
|
||||
|
||||
-- OO style
|
||||
@@ -466,6 +466,7 @@ function test_sel_iterate()
|
||||
is_map_at(9,5, "L");
|
||||
end
|
||||
|
||||
nh.debug_flags({mongen = false, hunger = false, overwrite_stairs = true });
|
||||
test_selection_params();
|
||||
test_sel_negate();
|
||||
test_sel_logical_and();
|
||||
|
||||
Reference in New Issue
Block a user