Lua: coordinate tweaking

Make selection rndcoord return a table with x and y keys.
Allow (most) coordinate parameters accept such a table.
Fix selection and des lua tests broken by the above changes and
an earlier change, because selections tried to set terrain
at column 0, and it now causes a complaint.
This commit is contained in:
Pasi Kallinen
2022-03-22 09:16:15 +02:00
parent 6fb0c8a82e
commit 27898340b9
19 changed files with 240 additions and 173 deletions

View File

@@ -95,6 +95,5 @@ des.monster("giant eel", 39, 15)
-- Monsters on siege duty.
local ogrelocs = selection.floodfill(37,7) & selection.area(40,03, 45,20)
for i = 0, 11 do
local x,y = ogrelocs:rndcoord(1);
des.monster({ id = "ogre", coord={x,y}, peaceful=0 })
des.monster({ id = "ogre", coord = ogrelocs:rndcoord(1), peaceful = 0 })
end

View File

@@ -88,8 +88,7 @@ des.monster("abbot", 33, 12)
des.non_diggable(selection.area(18,03,55,16))
-- Random traps
for i = 1, 2 do
local x,y = spacelocs:rndcoord(1);
des.trap("dart",x,y)
des.trap("dart", spacelocs:rndcoord(1))
end
des.trap()
des.trap()
@@ -97,10 +96,8 @@ des.trap()
des.trap()
-- Monsters on siege duty.
for i = 1, 8 do
local x,y = spacelocs:rndcoord(1);
des.monster("earth elemental", x, y)
des.monster("earth elemental", spacelocs:rndcoord(1))
end
for i = 1, 4 do
local x,y = spacelocs:rndcoord(1);
des.monster("xorn", x, y)
des.monster("xorn", spacelocs:rndcoord(1))
end

View File

@@ -90,8 +90,7 @@ des.monster("acolyte", 33, 12)
des.non_diggable(selection.area(18,03,55,16))
-- Random traps
for i = 1, 2 do
local x,y = spacelocs:rndcoord(1);
des.trap("dart",x,y)
des.trap("dart", spacelocs:rndcoord(1))
end
des.trap()
des.trap()
@@ -99,6 +98,5 @@ des.trap()
des.trap()
-- Monsters on siege duty.
for i = 1, 12 do
local x,y = spacelocs:rndcoord(1);
des.monster("human zombie", x, y);
des.monster("human zombie", spacelocs:rndcoord(1));
end

View File

@@ -158,9 +158,9 @@ des.monster({ id = "leprechaun", x=25, y=19, peaceful=0 })
des.monster({ id = "water nymph", x=25, y=18, peaceful=0 })
-- Wandering the streets.
for i=1,4 + math.random(1 - 1,1*3) do
des.monster({ id = "water nymph", coord = {streets:rndcoord(1)}, peaceful=0 })
des.monster({ id = "leprechaun", coord = {streets:rndcoord(1)}, peaceful=0 })
des.monster({ id = "water nymph", coord = streets:rndcoord(1), peaceful=0 })
des.monster({ id = "leprechaun", coord = streets:rndcoord(1), peaceful=0 })
end
for i=1,7 + math.random(1 - 1,1*3) do
des.monster({ id = "chameleon", coord = {streets:rndcoord(1)}, peaceful=0 })
des.monster({ id = "chameleon", coord = streets:rndcoord(1), peaceful=0 })
end

View File

@@ -59,9 +59,9 @@ for i=1,2 do
end
-- extra monsters; was [6 + 3d4] when both wings were opened up at once
for i=1,3 + math.random(2 - 1,2*3) do
des.monster({ id="Angel", coord = { hall:rndcoord(1) }, align="noalign", peaceful=0 })
des.monster({ id="Angel", coord = hall:rndcoord(1), align="noalign", peaceful=0 })
if percent(50) then
des.monster({ coord = { hall:rndcoord(1) }, peaceful=0 })
des.monster({ coord = hall:rndcoord(1), peaceful=0 })
end
end
end
@@ -110,7 +110,7 @@ des.monster({ id = "aligned cleric",x=19,y=09,align="noalign", peaceful=0 })
des.monster({ id = "aligned cleric",x=19,y=10,align="noalign", peaceful=0 })
des.monster({ id = "Angel",x=20,y=09,align="noalign", peaceful=0 })
des.monster({ id = "Angel",x=20,y=10,align="noalign", peaceful=0 })
des.monster({ id = "Pestilence", coord = { place:rndcoord(1) }, peaceful=0 })
des.monster({ id = "Pestilence", coord = place:rndcoord(1), peaceful=0 })
-- South-central round room
des.monster({ id = "aligned cleric",x=36,y=12,align="noalign", peaceful=0 })
des.monster({ id = "aligned cleric",x=37,y=12,align="noalign", peaceful=0 })
@@ -118,7 +118,7 @@ des.monster({ id = "aligned cleric",x=38,y=12,align="noalign", peaceful=0 })
des.monster({ id = "aligned cleric",x=36,y=13,align="noalign", peaceful=0 })
des.monster({ id = "Angel",x=38,y=13,align="noalign", peaceful=0 })
des.monster({ id = "Angel",x=37,y=13,align="noalign", peaceful=0 })
des.monster({ id = "Death", coord = { place:rndcoord(1) }, peaceful=0 })
des.monster({ id = "Death", coord = place:rndcoord(1), peaceful=0 })
-- East round room
des.monster({ id = "aligned cleric",x=56,y=09,align="noalign", peaceful=0 })
des.monster({ id = "aligned cleric",x=55,y=08,align="noalign", peaceful=0 })
@@ -126,7 +126,7 @@ des.monster({ id = "aligned cleric",x=55,y=09,align="noalign", peaceful=0 })
des.monster({ id = "aligned cleric",x=55,y=10,align="noalign", peaceful=0 })
des.monster({ id = "Angel",x=54,y=09,align="noalign", peaceful=0 })
des.monster({ id = "Angel",x=54,y=10,align="noalign", peaceful=0 })
des.monster({ id = "Famine", coord = { place:rndcoord(1) }, peaceful=0 })
des.monster({ id = "Famine", coord = place:rndcoord(1), peaceful=0 })
--
-- The aligned horde
--

View File

@@ -140,8 +140,7 @@ des.object(object[4],53,11)
des.object(object[4],54,11)
des.object(object[4],55,11)
-- THE WAND OF WISHING in 1 of the 4 towers
local px, py = place:rndcoord(1);
des.object({ id = "chest", trapped = 0, locked = 1, x = px, y = py,
des.object({ id = "chest", trapped = 0, locked = 1, coord = place:rndcoord(1),
contents = function()
des.object("wishing");
end

View File

@@ -63,9 +63,9 @@ des.levregion({ region = {01,00,11,20}, region_islev=1, exclude={0,0,50,17}, typ
des.teleport_region({ region = {01,00,11,20}, region_islev=1, exclude={0,0,50,17},dir="up" })
des.teleport_region({ region = {69,00,79,20}, region_islev=1, exclude={0,0,50,17},dir="down" })
des.feature("fountain", place:rndcoord(1))
des.monster({ id = "giant mimic", coord = { place:rndcoord(1) }, appear_as = "ter:fountain" })
des.monster({ id = "giant mimic", coord = { place:rndcoord(1) }, appear_as = "ter:fountain" })
des.monster({ id = "giant mimic", coord = { place:rndcoord(1) }, appear_as = "ter:fountain" })
des.monster({ id = "giant mimic", coord = place:rndcoord(1), appear_as = "ter:fountain" })
des.monster({ id = "giant mimic", coord = place:rndcoord(1), appear_as = "ter:fountain" })
des.monster({ id = "giant mimic", coord = place:rndcoord(1), appear_as = "ter:fountain" })
-- The demon of the swamp
des.monster("Juiblex",25,08)
-- And a couple demons

View File

@@ -53,18 +53,16 @@ des.non_diggable(selection.area(44,13,48,17))
-- restricting the placement when teleporting from levels below this.
des.teleport_region({ region = {33,02,38,07}, dir="down" })
des.levregion({ region = {32,01,39,07}, type="stair-up" });
local mx, my = place:rndcoord(1);
des.stair("down", mx, my)
des.stair("down", place:rndcoord(1))
des.door("locked",08,08)
des.door("locked",64,05)
des.door("random",50,13)
des.door("locked",48,15)
--
local px, py = place:rndcoord(1);
des.feature("fountain", px,py);
des.feature("fountain", place:rndcoord(1));
--
local px, py = place:rndcoord(1);
des.object({ id="statue",x=px, y=py, buc="uncursed",
des.object({ id="statue", coord=place:rndcoord(1), buc = "uncursed",
montype="knight", historic=1, male=1,name="Perseus",
contents = function()
if percent(75) then

View File

@@ -49,8 +49,8 @@ des.teleport_region({ region = {64,01,74,17}, dir="down" });
des.teleport_region({ region = {02,02,18,13}, dir="up" });
--
des.levregion({ region = {67,01,74,20}, type="stair-up" });
local mx, my = place:rndcoord(1);
des.stair("down", mx, my)
des.stair("down", place:rndcoord(1))
--
des.door("locked",04,06)
des.door("locked",04,10)
@@ -66,8 +66,7 @@ des.non_diggable(selection.area(01,01,22,14));
--
des.object("crystal ball", 07,08)
--
local px, py = place:rndcoord(1);
des.object({ id="statue",x=px, y=py, buc="uncursed",
des.object({ id="statue",coord=place:rndcoord(1), buc="uncursed",
montype="knight", historic=1, male=1,name="Perseus",
contents = function()
if percent(75) then

View File

@@ -120,18 +120,18 @@ local near_temple = selection.area(17,8, 23,14) & inside
for i=1,5 + math.random(1 - 1,1*10) do
if percent(50) then
des.monster({ id = "orc-captain", coord = { inside:rndcoord(1) }, peaceful=0 });
des.monster({ id = "orc-captain", coord = inside:rndcoord(1), peaceful=0 });
else
if percent(80) then
des.monster({ id = "Uruk-hai", coord = { inside:rndcoord(1) }, peaceful=0 })
des.monster({ id = "Uruk-hai", coord = inside:rndcoord(1), peaceful=0 })
else
des.monster({ id = "Mordor orc", coord = { inside:rndcoord(1) }, peaceful=0 })
des.monster({ id = "Mordor orc", coord = inside:rndcoord(1), peaceful=0 })
end
end
end
-- shamans can be hanging out in/near the temple
for i=1,math.random(2 - 1,2*3) do
des.monster({ id = "orc shaman", coord = { near_temple:rndcoord(0) }, peaceful=0 });
des.monster({ id = "orc shaman", coord = near_temple:rndcoord(0), peaceful=0 });
end
-- these are not such a big deal
-- to run into outside the bars

View File

@@ -96,14 +96,14 @@ des.door("closed", 17, 15);
des.region({ region={18,10, 22,16}, lit = 1, type = "zoo", filled = 1, irregular = 1 });
px, py = selection.rndcoord(place);
local pt = selection.rndcoord(place);
if percent(75) then
des.object({ id="bag of holding", x=px, y=py,
des.object({ id="bag of holding", coord=pt,
buc="not-cursed", achievement=1 });
else
des.object({ id="amulet of reflection", x=px, y=py,
des.object({ id="amulet of reflection", coord=pt,
buc="not-cursed", achievement=1 });
end
des.engraving({ x = px, y = py, type = "burn", text = "Elbereth" });
des.object({ id = "scare monster", x = px, y = py, buc = "cursed" });
des.engraving({ coord = pt, type = "burn", text = "Elbereth" });
des.object({ id = "scare monster", coord = pt, buc = "cursed" });

View File

@@ -98,13 +98,13 @@ des.door("closed",17,12)
des.door("closed",17,14)
des.region({ region={18,09, 22,15}, lit = 1, type = "zoo", filled = 1, irregular = 1 });
px, py = selection.rndcoord(place);
local pt = selection.rndcoord(place);
if percent(25) then
des.object({ id="bag of holding", x=px, y=py,
des.object({ id="bag of holding", coord=pt,
buc="not-cursed", achievement=1 });
else
des.object({ id="amulet of reflection", x=px, y=py,
des.object({ id="amulet of reflection", coord=pt,
buc="not-cursed", achievement=1 });
end
des.engraving({ x = px, y = py, type = "burn", text = "Elbereth" });
des.object({ id = "scare monster", x = px, y = py, buc = "cursed" });
des.engraving({ coord = pt, type = "burn", text = "Elbereth" });
des.object({ id = "scare monster", coord = pt, buc = "cursed" });

View File

@@ -8,13 +8,16 @@ Functions exposed from the NetHack core. They are all in the `nh` table.
=== abscoord
Convert a relative coordinate to absolute.
Convert a room-relative coordinate to map-absolute.
Can accept one table with x and y keys (and in that case, returns similar),
or two integer values (and returns two integer values)
des-routines tend to use relative coordinates, nh and obj use absolute.
(This mess is still very much in need of improvement.)
Example:
local ax, ay = nh.abscoord(x, y);
local coord = nh.abscoord({ x = 10, y = 15 });
=== an
@@ -135,7 +138,8 @@ Example:
local x = 20;
local y = 10;
local loc = nh.getmap(x,y);
nh.pline("Map location at (" .. x .. "," .. y .. ) is " .. (loc.lit ? "lit" : "unlit") );
nh.pline("Map location at (" .. x .. "," .. y .. ) is " .. (loc.lit and "lit" or "unlit") );
local loc2 = nh.getmap({ x = 18, y = 16 });
=== get_config
@@ -166,7 +170,8 @@ Returns a table with the following elements:
Example:
local t = nh.gettrap(x, y);
local t1 = nh.gettrap(x, y);
local t2 = nh.gettrap({ x = 10, y = 15 });
=== has_timer_at
@@ -185,6 +190,7 @@ Delete a trap at x,y
Example:
nh.deltrap(x, y);
nh.deltrap({ x = 10, y = 10 });
=== impossible
@@ -281,6 +287,7 @@ When does timer at location at x,y trigger?
Example:
local melttime = nh.peek_timer_at(x,y, "melt-ice");
local melttime = nh.peek_timer_at({x=5,y=6}, "melt-ice");
=== pline
@@ -353,6 +360,7 @@ Start a timer at location x,y, with trigger time of `when` - relative to current
Example:
nh.start_timer_at(x,y, "melt-ice", when);
nh.start_timer_at({x=7,y=8}, "melt-ice", when);
=== stop_timer_at
@@ -362,6 +370,7 @@ Stop a timer at location x,y.
Example:
nh.stop_timer_at(x,y, "melt-ice");
nh.stop_timer_at({x=5,y=6}, "melt-ice");
=== verbalize
@@ -1033,13 +1042,14 @@ Example:
=== rndcoord
Choose one of the selected locations, and return the x,y coordinates.
Choose one of the selected locations, and return a table with x and y keys.
If the optional second argument is 1, removes the location from the selection.
If there are no coordinates in the selection, returns -1, -1.
Example:
local x,y = selection.rndcoord(sel);
local x,y = selection.rndcoord(sel, 1);
local coord = selection.rndcoord(sel);
local coord = selection.rndcoord(sel, 1);
=== set

View File

@@ -1767,6 +1767,7 @@ extern void lcheck_param_table(lua_State *);
extern schar get_table_mapchr(lua_State *, const char *);
extern schar get_table_mapchr_opt(lua_State *, const char *, schar);
extern short nhl_get_timertype(lua_State *, int);
extern boolean nhl_get_xy_params(lua_State *, int *, int *);
extern void nhl_add_table_entry_int(lua_State *, const char *, lua_Integer);
extern void nhl_add_table_entry_char(lua_State *, const char *, char);
extern void nhl_add_table_entry_str(lua_State *, const char *, const char *);
@@ -2537,6 +2538,7 @@ extern void selection_do_gradient(struct selectionvar *, long, long, long,
long, long, long, long, long);
extern int lspo_reset_level(lua_State *);
extern int lspo_finalize_level(lua_State *);
extern boolean get_coord(lua_State *, int, lua_Integer *, lua_Integer *);
extern int nhl_abs_coord(lua_State *);
extern void update_croom(void);
extern const char *get_trapname_bytype(int);

View File

@@ -320,8 +320,8 @@ l_selection_filter_percent(lua_State *L)
return 1;
}
/* local x,y = selection.rndcoord(sel); */
/* local x,y = selection.rndcoord(sel, 1); */
/* local pt = selection.rndcoord(sel); */
/* local pt = selection.rndcoord(sel, 1); */
static int
l_selection_rndcoord(lua_State *L)
{
@@ -338,9 +338,10 @@ l_selection_rndcoord(lua_State *L)
y -= g.ystart;
}
lua_settop(L, 0);
lua_pushnumber(L, x);
lua_pushnumber(L, y);
return 2;
lua_newtable(L);
nhl_add_table_entry_int(L, "x", x);
nhl_add_table_entry_int(L, "y", y);
return 1;
}
/* internal function to get a selection and 4 integer values from lua stack.
@@ -585,7 +586,7 @@ l_selection_match(lua_State *L)
}
for (y = 0; y <= sel->hei; y++)
for (x = 0; x < sel->wid; x++)
for (x = 1; x < sel->wid; x++)
selection_setpoint(x, y, sel, mapfrag_match(mf, x,y) ? 1 : 0);
mapfrag_free(&mf);
@@ -801,7 +802,7 @@ l_selection_iterate(lua_State *L)
if (argc == 2 && lua_type(L, 2) == LUA_TFUNCTION) {
sel = l_selection_check(L, 1);
for (y = 0; y < sel->hei; y++)
for (x = 0; x < sel->wid; x++)
for (x = 1; x < sel->wid; x++)
if (selection_getpoint(x, y, sel)) {
lua_pushvalue(L, 2);
lua_pushinteger(L, x - g.xstart);

View File

@@ -329,17 +329,19 @@ splev_typ2chr(schar typ)
return 'x';
}
/* local t = gettrap(x,y); */
/* local t = nh.gettrap(x,y); */
/* local t = nh.gettrap({ x = 10, y = 10 }); */
static int
nhl_gettrap(lua_State *L)
{
int argc = lua_gettop(L);
int x, y;
if (argc == 2) {
int x = (int) lua_tointeger(L, 1);
int y = (int) lua_tointeger(L, 2);
if (!nhl_get_xy_params(L, &x, &y)) {
nhl_error(L, "Incorrect arguments");
return 0;
}
if (x >= 0 && x < COLNO && y >= 0 && y < ROWNO) {
if (isok(x, y)) {
struct trap *ttmp = t_at(x,y);
if (ttmp) {
@@ -372,44 +374,68 @@ nhl_gettrap(lua_State *L)
nhl_error(L, "No trap at location");
} else
nhl_error(L, "Coordinates out of range");
} else
nhl_error(L, "Wrong args");
return 0;
}
/* deltrap(x,y); */
/* nh.deltrap(x,y); nh.deltrap({ x = 10, y = 15 }); */
static int
nhl_deltrap(lua_State *L)
{
int argc = lua_gettop(L);
int x, y;
if (argc == 2) {
int x = (int) lua_tointeger(L, 1);
int y = (int) lua_tointeger(L, 2);
if (!nhl_get_xy_params(L, &x, &y)) {
nhl_error(L, "Incorrect arguments");
return 0;
}
if (x >= 0 && x < COLNO && y >= 0 && y < ROWNO) {
struct trap *ttmp = t_at(x,y);
if (isok(x, y)) {
struct trap *ttmp = t_at(x,y);
if (ttmp)
deltrap(ttmp);
}
if (ttmp)
deltrap(ttmp);
}
return 0;
}
/* get parameters (XX,YY) or ({ x = XX, y = YY }) or ({ XX, YY }),
and set the x and y values.
return TRUE if there are such params in the stack.
*/
boolean
nhl_get_xy_params(lua_State *L, int *x, int *y)
{
int argc = lua_gettop(L);
boolean ret = FALSE;
if (argc == 2) {
*x = (int) lua_tointeger(L, 1);
*y = (int) lua_tointeger(L, 2);
ret = TRUE;
} else if (argc == 1 && lua_type(L, 1) == LUA_TTABLE) {
lua_Integer ax, ay;
ret = get_coord(L, 1, &ax, &ay);
*x = (int) ax;
*y = (int) ay;
}
return ret;
}
DISABLE_WARNING_UNREACHABLE_CODE
/* local loc = getmap(x,y) */
/* local loc = nh.getmap(x,y); */
/* local loc = nh.getmap({ x = 10, y = 35 }); */
static int
nhl_getmap(lua_State *L)
{
int argc = lua_gettop(L);
int x, y;
if (argc == 2) {
int x = (int) lua_tointeger(L, 1);
int y = (int) lua_tointeger(L, 2);
if (!nhl_get_xy_params(L, &x, &y)) {
nhl_error(L, "Incorrect arguments");
return 0;
}
if (x >= 0 && x < COLNO && y >= 0 && y < ROWNO) {
if (isok(x, y)) {
char buf[BUFSZ];
lua_newtable(L);
@@ -478,16 +504,11 @@ nhl_getmap(lua_State *L)
lua_settable(L, -3);
return 1;
} else {
/* TODO: return zerorm instead? */
nhl_error(L, "Coordinates out of range");
return 0;
}
} else {
nhl_error(L, "Incorrect arguments");
/* TODO: return zerorm instead? */
nhl_error(L, "Coordinates out of range");
return 0;
}
return 1;
}
RESTORE_WARNING_CONDEXPR_IS_CONSTANT
@@ -1067,62 +1088,68 @@ nhl_debug_flags(lua_State *L)
/* does location at x,y have timer? */
/* local has_melttimer = nh.has_timer_at(x,y, "melt-ice"); */
/* local has_melttimer = nh.has_timer_at({x=4,y=7}, "melt-ice"); */
static int
nhl_timer_has_at(lua_State *L)
{
int argc = lua_gettop(L);
boolean ret = FALSE;
short timertype = nhl_get_timertype(L, -1);
int x, y;
long when;
if (argc == 3) {
xchar x = (xchar) lua_tointeger(L, 1);
xchar y = (xchar) lua_tointeger(L, 2);
short timertype = nhl_get_timertype(L, 3);
long when = spot_time_expires(x, y, timertype);
ret = (when > 0L);
} else
lua_pop(L, 1); /* remove timertype */
if (!nhl_get_xy_params(L, &x, &y)) {
nhl_error(L, "nhl_timer_has_at: Wrong args");
return 0;
}
if (isok(x, y)) {
when = spot_time_expires(x, y, timertype);
ret = (when > 0L);
}
lua_pushboolean(L, ret);
return 1;
}
/* when does location at x,y timer trigger? */
/* local melttime = nh.peek_timer_at(x,y, "melt-ice"); */
/* local melttime = nh.peek_timer_at({x=5,y=6}, "melt-ice"); */
static int
nhl_timer_peek_at(lua_State *L)
{
int argc = lua_gettop(L);
long when = 0L;
short timertype = nhl_get_timertype(L, -1);
int x, y;
if (argc == 3) {
xchar x = (xchar) lua_tointeger(L, 1);
xchar y = (xchar) lua_tointeger(L, 2);
short timertype = nhl_get_timertype(L, 3);
if (timer_is_pos(timertype))
when = spot_time_expires(x, y, timertype);
} else
lua_pop(L, 1); /* remove timertype */
if (!nhl_get_xy_params(L, &x, &y)) {
nhl_error(L, "nhl_timer_peek_at: Wrong args");
return 0;
}
if (timer_is_pos(timertype) && isok(x, y))
when = spot_time_expires(x, y, timertype);
lua_pushinteger(L, when);
return 1;
}
/* stop timer at location x,y */
/* nh.stop_timer_at(x,y, "melt-ice"); */
/* nh.stop_timer_at({x=6,y=8}, "melt-ice"); */
static int
nhl_timer_stop_at(lua_State *L)
{
int argc = lua_gettop(L);
short timertype = nhl_get_timertype(L, -1);
int x, y;
if (argc == 3) {
xchar x = (xchar) lua_tointeger(L, 1);
xchar y = (xchar) lua_tointeger(L, 2);
short timertype = nhl_get_timertype(L, 3);
if (timer_is_pos(timertype))
spot_stop_timers(x, y, timertype);
} else
lua_pop(L, 1); /* remove timertype */
if (!nhl_get_xy_params(L, &x, &y)) {
nhl_error(L, "nhl_timer_stop_at: Wrong args");
return 0;
}
if (timer_is_pos(timertype) && isok(x, y))
spot_stop_timers(x, y, timertype);
return 0;
}
@@ -1131,23 +1158,23 @@ nhl_timer_stop_at(lua_State *L)
static int
nhl_timer_start_at(lua_State *L)
{
int argc = lua_gettop(L);
short timertype = nhl_get_timertype(L, -2);
long when = lua_tointeger(L, -1);
int x, y;
if (argc == 4) {
xchar x = (xchar) lua_tointeger(L, 1);
xchar y = (xchar) lua_tointeger(L, 2);
short timertype = nhl_get_timertype(L, 3);
long when = lua_tointeger(L, 4);
lua_pop(L, 2); /* remove when and timertype */
if (!nhl_get_xy_params(L, &x, &y)) {
nhl_error(L, "nhl_timer_start_at: Wrong args");
return 0;
}
if (timer_is_pos(timertype)) {
long where = ((long) x << 16) | (long) y;
if (timer_is_pos(timertype) && isok(x, y)) {
long where = ((long) x << 16) | (long) y;
spot_stop_timers(x, y, timertype);
(void) start_timer((long) when, TIMER_LEVEL, MELT_ICE_AWAY,
long_to_any(where));
}
} else
nhl_error(L, "nhl_timer_stop_at: Wrong args");
spot_stop_timers(x, y, timertype);
(void) start_timer((long) when, TIMER_LEVEL, MELT_ICE_AWAY,
long_to_any(where));
}
return 0;
}

View File

@@ -93,7 +93,6 @@ static void selection_iterate(struct selectionvar *, select_iter_func,
static void sel_set_ter(int, int, genericptr_t);
static void sel_set_door(int, int, genericptr_t);
static void sel_set_feature(int, int, genericptr_t);
static int get_coord(lua_State *, int, lua_Integer *, lua_Integer *);
static void levregion_add(lev_region *);
static void get_table_xy_or_coord(lua_State *, lua_Integer *, lua_Integer *);
static int get_table_region(lua_State *, const char *, lua_Integer *, lua_Integer *, lua_Integer *,
@@ -347,8 +346,8 @@ lvlfill_swamp(schar fg, schar bg, schar lit)
lvlfill_solid(bg, lit);
/* "relaxed blockwise maze" algorithm, Jamis Buck */
for (x = 2; x <= g.x_maze_max; x += 2)
for (y = 0; y <= g.y_maze_max; y += 2) {
for (x = 2; x <= min(g.x_maze_max, COLNO-2); x += 2)
for (y = 0; y <= min(g.y_maze_max, ROWNO-2); y += 2) {
int c = 0;
(void) set_levltyp_lit(x, y, fg, lit);
@@ -2999,7 +2998,7 @@ get_table_xy_or_coord(lua_State *L, lua_Integer *x, lua_Integer *y)
if (mx == -1 && my == -1) {
lua_getfield(L, 1, "coord");
get_coord(L, -1, &mx, &my);
(void) get_coord(L, -1, &mx, &my);
lua_pop(L, 1);
}
@@ -3062,7 +3061,7 @@ lspo_monster(lua_State *L)
&& lua_type(L, 2) == LUA_TTABLE) {
const char *paramstr = luaL_checkstring(L, 1);
get_coord(L, 2, &mx, &my);
(void) get_coord(L, 2, &mx, &my);
if (strlen(paramstr) == 1) {
tmpmons.class = *paramstr;
@@ -3325,7 +3324,7 @@ lspo_object(lua_State *L)
&& lua_type(L, 2) == LUA_TTABLE) {
const char *paramstr = luaL_checkstring(L, 1);
get_coord(L, 2, &ox, &oy);
(void) get_coord(L, 2, &ox, &oy);
if (strlen(paramstr) == 1) {
tmpobj.class = *paramstr;
@@ -3592,7 +3591,7 @@ lspo_engraving(lua_State *L)
txt = get_table_str(L, "text");
} else if (argc == 3) {
lua_Integer ex, ey;
get_coord(L, 1, &ex, &ey);
(void) get_coord(L, 1, &ex, &ey);
x = ex;
y = ey;
etyp = engrtypes2i[luaL_checkoption(L, 2, "engrave", engrtypes)];
@@ -4069,7 +4068,7 @@ lspo_trap(lua_State *L)
const char *trapstr = luaL_checkstring(L, 1);
tmptrap.type = get_traptype_byname(trapstr);
get_coord(L, 2, &x, &y);
(void) get_coord(L, 2, &x, &y);
} else if (argc == 3) {
const char *trapstr = luaL_checkstring(L, 1);
@@ -4088,7 +4087,7 @@ lspo_trap(lua_State *L)
if (lua_type(L, -1) == LUA_TTABLE) {
lua_Integer lx = -1, ly = -1;
get_coord(L, -1, &lx, &ly);
(void) get_coord(L, -1, &lx, &ly);
lua_pop(L, 1);
g.launchplace.x = lx;
g.launchplace.y = ly;
@@ -4131,7 +4130,7 @@ lspo_gold(lua_State *L)
y = gy = luaL_checkinteger(L, 2);
} else if (argc == 2 && lua_type(L, 2) == LUA_TTABLE) {
amount = luaL_checkinteger(L, 1);
get_coord(L, 2, &gx, &gy);
(void) get_coord(L, 2, &gx, &gy);
x = gx;
y = gy;
} else if (argc == 0 || (argc == 1 && lua_type(L, 1) == LUA_TTABLE)) {
@@ -4290,7 +4289,7 @@ selection_filter_mapchar(struct selectionvar* ov, xchar typ, int lit)
if (!ov || !ret)
return NULL;
for (x = 0; x < ret->wid; x++)
for (x = 1; x < ret->wid; x++)
for (y = 0; y < ret->hei; y++)
if (selection_getpoint(x, y, ov)
&& match_maptyps(typ, levl[x][y].typ)) {
@@ -4332,14 +4331,14 @@ selection_rndcoord(struct selectionvar* ov, xchar *x, xchar *y, boolean removeit
int c;
int dx, dy;
for (dx = 0; dx < ov->wid; dx++)
for (dx = 1; dx < ov->wid; dx++)
for (dy = 0; dy < ov->hei; dy++)
if (selection_getpoint(dx, dy, ov))
idx++;
if (idx) {
c = rn2(idx);
for (dx = 0; dx < ov->wid; dx++)
for (dx = 1; dx < ov->wid; dx++)
for (dy = 0; dy < ov->hei; dy++)
if (selection_getpoint(dx, dy, ov)) {
if (!c) {
@@ -4791,7 +4790,7 @@ selection_iterate(
/* yes, this is very naive, but it's not _that_ expensive. */
for (x = 0; x < ov->wid; x++)
for (y = 0; y < ov->hei; y++)
if (selection_getpoint(x, y, ov))
if (isok(x,y) && selection_getpoint(x, y, ov))
(*func)(x, y, arg);
}
@@ -4924,7 +4923,10 @@ l_table_getset_feature_flag(
}
}
/* convert relative coordinate to absolute */
/* convert relative coordinate to map-absolute.
local ax,ay = nh.abscoord(rx, ry);
local pt = nh.abscoord({ x = 10, y = 5 });
*/
int
nhl_abs_coord(lua_State *L)
{
@@ -4936,11 +4938,22 @@ nhl_abs_coord(lua_State *L)
y = (xchar) lua_tointeger(L, 2);
x += g.xstart;
y += g.ystart;
} else
lua_pushinteger(L, x);
lua_pushinteger(L, y);
return 2;
} else if (argc == 1 && lua_type(L, 1) == LUA_TTABLE) {
x = (xchar) get_table_int(L, "x");
y = (xchar) get_table_int(L, "y");
x += g.xstart;
y += g.ystart;
lua_newtable(L);
nhl_add_table_entry_int(L, "x", x);
nhl_add_table_entry_int(L, "y", y);
return 1;
} else {
nhl_error(L, "nhl_abs_coord: Wrong args");
lua_pushinteger(L, x);
lua_pushinteger(L, y);
return 2;
return 0;
}
}
/* feature("fountain", x, y); */
@@ -4966,7 +4979,7 @@ lspo_feature(lua_State *L)
&& lua_type(L, 2) == LUA_TTABLE) {
lua_Integer fx, fy;
typ = features2i[luaL_checkoption(L, 1, NULL, features)];
get_coord(L, 2, &fx, &fy);
(void) get_coord(L, 2, &fx, &fy);
x = fx;
y = fy;
} else if (argc == 3) {
@@ -5056,7 +5069,7 @@ lspo_terrain(lua_State *L)
lua_Integer tx, ty;
tmpterrain.ter = check_mapchr(luaL_checkstring(L, 2));
lua_pop(L, 1);
get_coord(L, 1, &tx, &ty);
(void) get_coord(L, 1, &tx, &ty);
x = tx;
y = ty;
} else if (argc == 2) {
@@ -5165,7 +5178,7 @@ lspo_replace_terrain(lua_State *L)
}
for (y = 0; y <= sel->hei; y++)
for (x = 0; x < sel->wid; x++)
for (x = 1; x < sel->wid; x++)
if (selection_getpoint(x, y,sel)) {
if (mf) {
if (mapfrag_match(mf, x, y) && (rn2(100)) < chance)
@@ -5354,26 +5367,48 @@ get_table_region(
return 1;
}
static int
boolean
get_coord(lua_State *L, int i, lua_Integer *x, lua_Integer *y)
{
boolean ret = FALSE;
if (lua_type(L, i) == LUA_TTABLE) {
int arrlen;
boolean gotx = FALSE;
lua_len(L, i);
arrlen = lua_tointeger(L, -1);
lua_pop(L, 1);
if (arrlen != 2) {
nhl_error(L, "Not a coordinate");
return 0;
lua_getfield(L, i, "x");
if (!lua_isnil(L, -1)) {
*x = luaL_checkinteger(L, -1);
gotx = TRUE;
}
lua_pop(L, 1);
*x = get_table_intarray_entry(L, i, 1);
*y = get_table_intarray_entry(L, i, 2);
if (gotx) {
lua_getfield(L, i, "y");
if (!lua_isnil(L, -1)) {
*y = luaL_checkinteger(L, -1);
lua_pop(L, 1);
ret = TRUE;
} else {
nhl_error(L, "Not a coordinate");
return FALSE;
}
} else {
lua_len(L, i);
arrlen = lua_tointeger(L, -1);
lua_pop(L, 1);
if (arrlen != 2) {
nhl_error(L, "Not a coordinate");
return FALSE;
}
return 1;
*x = get_table_intarray_entry(L, i, 1);
*y = get_table_intarray_entry(L, i, 2);
return TRUE;
}
}
return 0;
return ret;
}
static void

View File

@@ -521,4 +521,5 @@ function run_tests()
des.level_init();
end
nh.debug_flags({mongen = false, hunger = false, overwrite_stairs = true });
run_tests();

View File

@@ -61,14 +61,14 @@ function test_selection_params()
sel:set(1, 2);
sel_pt_ne(sel, 1,2, 1, "test_selection_params 2");
local x,y = sel:rndcoord(1);
if x ~= 1 or y ~= 2 then
error("sel:rndcoord returned unset coordinate");
local pt = sel:rndcoord(1);
if pt.x ~= 1 or pt.y ~= 2 then
error("sel:rndcoord returned unset coordinate (" .. pt.x .. "," .. pt.y .. ")");
end
x,y = sel:rndcoord(1);
if x ~= -2 and y ~= -1 then
error("sel:rndcoord returned (" .. x .. "," .. y .. ") coordinate");
pt = sel:rndcoord(1);
if pt.x ~= -2 or pt.y ~= -1 then
error("sel:rndcoord returned (" .. pt.x .. "," .. pt.y .. ") coordinate");
end
-- OO style
@@ -466,6 +466,7 @@ function test_sel_iterate()
is_map_at(9,5, "L");
end
nh.debug_flags({mongen = false, hunger = false, overwrite_stairs = true });
test_selection_params();
test_sel_negate();
test_sel_logical_and();