digging holes

If you manage to escape a hole and then dig down with a pick-axe at
that location, finish on the first move instead of after the usual N turns.
This commit is contained in:
nethack.rankin
2005-03-10 05:18:28 +00:00
parent e0294035b0
commit 2799e8f617
2 changed files with 7 additions and 6 deletions

View File

@@ -92,6 +92,7 @@ monkeys can't steal rings worn under cursed weapon
succubi will remove hero's gloves before taking worn ring; incubi will do
so before forcing ring to be put on
mbodypart should return forehoof, not foreclaw, for horselike monsters
further digging of an existing hole finishes in a single turn
Platform- and/or Interface-Specific Fixes

View File

@@ -1,4 +1,4 @@
/* SCCS Id: @(#)dig.c 3.5 2003/03/23 */
/* SCCS Id: @(#)dig.c 3.5 2005/03/07 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -270,9 +270,10 @@ dig()
if (Race_if(PM_DWARF))
context.digging.effort *= 2;
if (context.digging.down) {
register struct trap *ttmp;
struct trap *ttmp = t_at(dpx, dpy);
if (context.digging.effort > 250) {
if (context.digging.effort > 250 ||
(ttmp && ttmp->ttyp == HOLE)) {
(void) dighole(FALSE);
(void) memset((genericptr_t)&context.digging, 0,
sizeof (struct dig_info));
@@ -280,9 +281,8 @@ dig()
}
if (context.digging.effort <= 50 ||
((ttmp = t_at(dpx,dpy)) != 0 &&
(ttmp->ttyp == PIT || ttmp->ttyp == SPIKED_PIT ||
ttmp->ttyp == TRAPDOOR || ttmp->ttyp == HOLE)))
(ttmp && (ttmp->ttyp == TRAPDOOR ||
ttmp->ttyp == PIT || ttmp->ttyp == SPIKED_PIT)))
return(1);
if (IS_ALTAR(lev->typ)) {