silver vs poly'd hero (trunk only)
<Someone> reported that thitu() was adding d20 damage for silver object hitting silver-hating hero even though all the callers were using dmgval() which also does that, resulting in doubled silver bonus/penalty. This fixes that (including for boomerangs thrown by player, which weren't using dmgval(), to handle a hyptothetical silver boomerang). While testing it, I noticed that there was no "the silver sears your flesh" message when a monster hit you with a wielded silver weapon, so this fixes that too. (How did we miss that? And how did <Someone>? :-)
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@@ -65,7 +65,7 @@ const char *name; /* if null, then format `obj' */
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if (obj && objects[obj->otyp].oc_material == SILVER
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&& hates_silver(youmonst.data)) {
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dam += rnd(20);
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/* extra damage already applied by dmgval() */
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pline_The("silver sears your flesh!");
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exercise(A_CON, FALSE);
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}
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