remove code on Windows referencing WIN32_GRAPHICS
As far as I know, there's no such thing as WIN32_GRAPHICS in the current source tree. The Windows graphical port uses the preprocessor macro MSWIN_GRAPHICS.
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@@ -5,12 +5,14 @@
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#include "hack.h"
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/* Defining TEXT_TOMBSTONE causes genl_outrip() to exist, but it doesn't
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necessarily have to be used by a binary with mulitple window-ports */
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#if defined(TTY_GRAPHICS) || defined(X11_GRAPHICS) || defined(GEM_GRAPHICS) \
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|| defined(MSWIN_GRAPHICS) || defined(DUMPLOG) \
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|| defined(CURSES_GRAPHICS) || defined(SHIM_GRAPHICS)
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|| defined(DUMPLOG) || defined(CURSES_GRAPHICS) || defined(SHIM_GRAPHICS)
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#define TEXT_TOMBSTONE
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#endif
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#if defined(mac) || defined(__BEOS__) || defined(WIN32_GRAPHICS)
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#if defined(mac) || defined(__BEOS__)
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#ifndef TEXT_TOMBSTONE
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#define TEXT_TOMBSTONE
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#endif
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@@ -34,9 +34,6 @@ extern struct window_procs amii_procs;
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extern struct window_procs amiv_procs;
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extern void ami_wininit_data(int);
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#endif
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#ifdef WIN32_GRAPHICS
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extern struct window_procs win32_procs;
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#endif
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#ifdef GNOME_GRAPHICS
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/*#include "winGnome.h"*/
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extern struct window_procs Gnome_procs;
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@@ -122,9 +119,6 @@ static struct win_choices {
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{ &amiv_procs,
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ami_wininit_data CHAINR(0) }, /* Tile version of the game */
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#endif
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#ifdef WIN32_GRAPHICS
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{ &win32_procs, 0 CHAINR(0) },
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#endif
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#ifdef GNOME_GRAPHICS
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{ &Gnome_procs, 0 CHAINR(0) },
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#endif
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