clear pits in temporary corridor

From a bug report, then leave the corridor (causing it to
> vanish), the pit will be embedded in rock instead of being removed.

clear any pits that the hero digs in the vault guard's temporary corridor
This commit is contained in:
nethack.allison
2006-03-26 03:52:46 +00:00
parent 05ce448135
commit 280823536c
2 changed files with 9 additions and 0 deletions

View File

@@ -202,6 +202,7 @@ Magicbane should not produce "<something> are confused" message
handle antholes more sensibly when ants aren't available
cancelled nurses shouldn't say "Relax, this won't hurt a bit"
check for hero location in digactualhole() before clearing u.utrap
clear any pits that the hero digs in the vault guard's temporary corridor
Platform- and/or Interface-Specific Fixes

View File

@@ -46,6 +46,7 @@ boolean forceshow;
struct monst *mtmp;
boolean sawcorridor = FALSE;
struct egd *egrd = EGD(grd);
struct trap *trap = (struct trap *)0;
if (!on_level(&egrd->gdlevel, &u.uz)) return TRUE;
@@ -68,6 +69,13 @@ boolean forceshow;
(void) rloc(mtmp, FALSE);
}
}
if ((trap = t_at(fcx,fcy)) != 0 &&
trap->ttyp == PIT && trap->madeby_u &&
IS_STWALL(egrd->fakecorr[fcbeg].ftyp)) {
/* you dug a pit while following the guard out,
so fill it in when the location reverts to stone */
deltrap(trap);
}
if (levl[fcx][fcy].typ == CORR && cansee(fcx, fcy))
sawcorridor = TRUE;
levl[fcx][fcy].typ = egrd->fakecorr[fcbeg].ftyp;