Re: #U800: possible bug regarding pits
<email deleted> wrote: > Not sure what exactly should occur, but this seems funny: If > you escape a pit and there is an object in the pit, you can > not reach it to pick it up. Nor can you go down into the pit > to get it, but sitting gives the message "you sit on the > (object) it's not very comfortable. How can the character sit > on it if it's in the bottom of the pit?
This commit is contained in:
@@ -6,6 +6,7 @@ fix "You hear The food ration tumbles downwards" for blinded pit dropping
|
||||
silver arrows weren't causing silver damage on some silver-haters when wielded
|
||||
wizard mode: avoid division by 0 crash for level teleport in the endgame if
|
||||
confusion overrides teleport control
|
||||
don't #sit on an object in a pit if you're only on the precipice
|
||||
|
||||
|
||||
Platform- and/or Interface-Specific Fixes
|
||||
|
||||
12
src/sit.c
12
src/sit.c
@@ -39,7 +39,7 @@ int
|
||||
dosit()
|
||||
{
|
||||
static const char sit_message[] = "sit on the %s.";
|
||||
register struct trap *trap;
|
||||
register struct trap *trap = t_at(u.ux,u.uy);
|
||||
register int typ = levl[u.ux][u.uy].typ;
|
||||
|
||||
|
||||
@@ -63,7 +63,11 @@ dosit()
|
||||
goto in_water;
|
||||
}
|
||||
|
||||
if(OBJ_AT(u.ux, u.uy)) {
|
||||
if (OBJ_AT(u.ux, u.uy) &&
|
||||
/* ensure we're not standing on the precipice */
|
||||
!((!u.utrap || u.utraptype != TT_PIT) &&
|
||||
(trap && trap->tseen &&
|
||||
(trap->ttyp==PIT || trap->ttyp==SPIKED_PIT)))) {
|
||||
register struct obj *obj;
|
||||
|
||||
obj = level.objects[u.ux][u.uy];
|
||||
@@ -71,7 +75,7 @@ dosit()
|
||||
if (!(Is_box(obj) || objects[obj->otyp].oc_material == CLOTH))
|
||||
pline("It's not very comfortable...");
|
||||
|
||||
} else if ((trap = t_at(u.ux, u.uy)) != 0 ||
|
||||
} else if (trap != 0 ||
|
||||
(u.utrap && (u.utraptype >= TT_LAVA))) {
|
||||
|
||||
if (u.utrap) {
|
||||
@@ -80,7 +84,7 @@ dosit()
|
||||
You_cant("sit down with your %s in the bear trap.", body_part(FOOT));
|
||||
u.utrap++;
|
||||
} else if(u.utraptype == TT_PIT) {
|
||||
if(trap->ttyp == SPIKED_PIT) {
|
||||
if(trap && trap->ttyp == SPIKED_PIT) {
|
||||
You("sit down on a spike. Ouch!");
|
||||
losehp(Half_physical_damage ? rn2(2) : 1,
|
||||
"sitting on an iron spike", KILLED_BY);
|
||||
|
||||
Reference in New Issue
Block a user