Merge branch 'NetHack-3.6.0'

This commit is contained in:
keni
2016-07-19 14:35:13 -04:00
22 changed files with 140 additions and 63 deletions

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@@ -312,6 +312,16 @@ when #tip's terse object drop format got interrupted by a regular message,
seems hopeless; leaving it is better than always using verbose format)
for #tip inside shop, credit was incorrectly given for spilled gold if that
gold's stale location coordinates didn't happen to be inside the shop
when confused scroll of light summoned lights, player would be asked what to
call the scroll even if scroll of light was already identified
if a visible monster becomes invisible, mark its spot with the 'remembered,
unseen monster' glyph ('I' character or '?' tile)
monsters can throw cockatrice eggs at hero, but there was no handling for eggs
when the missile hit an intervening monster
clarify that shape-shifted vampires revert to vampire form when petrified or
digested; when back in 'V' form, they're vulnerable to such damage
when poly'd into an engulfer which does digestion damage, a kill resulting in
a level gain gave "welcome to level N+1" before "you digest <victim>"
Fixes to Post-3.6.0 Problems that Were Exposed Via git Repository

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@@ -245,7 +245,8 @@ boolean thrown_weapon; /* thrown weapons are less deadly */
boolean plural = (reason[strlen(reason) - 1] == 's') ? 1 : 0;
/* avoid "The" Orcus's sting was poisoned... */
pline("%s%s %s poisoned!", isupper(*reason) ? "" : "The ", reason,
pline("%s%s %s poisoned!",
isupper((uchar) *reason) ? "" : "The ", reason,
plural ? "were" : "was");
}
if (Poison_resistance) {

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@@ -443,6 +443,8 @@ int spellnum;
pline("%s suddenly %s!", Monnam(mtmp),
!See_invisible ? "disappears" : "becomes transparent");
mon_set_minvis(mtmp);
if (cansee(mtmp->mx, mtmp->my) && !canspotmon(mtmp))
map_invisible(mtmp->mx, mtmp->my);
dmg = 0;
} else
impossible("no reason for monster to cast disappear spell?");

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@@ -675,12 +675,26 @@ register struct attack *mattk;
return MM_MISS;
if (vis) {
/* [this two-part formatting dates back to when only one x_monnam
result could be included in an expression because the next one
would overwrite first's result -- that's no longer the case] */
Sprintf(buf, "%s swallows", Monnam(magr));
pline("%s %s.", buf, mon_nam(mdef));
}
for (obj = mdef->minvent; obj; obj = obj->nobj)
(void) snuff_lit(obj);
if (is_vampshifter(mdef)
&& newcham(mdef, &mons[mdef->cham], FALSE, FALSE)) {
if (vis) {
/* 'it' -- previous form is no longer available and
using that would be excessively verbose */
pline("%s expels it.", Monnam(magr));
pline("It turns into %s.", a_monnam(mdef));
}
return MM_HIT; /* bypass mdamagem() */
}
/*
* All of this manipulation is needed to keep the display correct.
* There is a flush at the next pline().

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@@ -2043,6 +2043,9 @@ struct monst *mdef;
xchar x = mdef->mx, y = mdef->my;
boolean wasinside = FALSE;
if (!vamp_stone(mdef)) /* vampshifter reverts to vampire */
return;
/* we have to make the statue before calling mondead, to be able to
* put inventory in it, and we have to check for lifesaving before
* making the statue....
@@ -2402,9 +2405,8 @@ struct monst *mtmp;
/* construct a format string before transformation */
Sprintf(buf, "The lapidifying %s %s %s",
x_monnam(mtmp, ARTICLE_NONE, (char *) 0,
SUPPRESS_SADDLE | SUPPRESS_HALLUCINATION
| SUPPRESS_INVISIBLE | SUPPRESS_IT,
FALSE),
(SUPPRESS_SADDLE | SUPPRESS_HALLUCINATION
| SUPPRESS_INVISIBLE | SUPPRESS_IT), FALSE),
amorphous(mtmp->data) ? "coalesces on the"
: is_flyer(mtmp->data) ? "drops to the"
: "writhes on the",
@@ -2434,8 +2436,8 @@ struct monst *mtmp;
else
mtmp->cham = mndx;
if (canspotmon(mtmp)) {
pline("%s rises from the %s with renewed agility!",
Amonnam(mtmp), surface(mtmp->mx, mtmp->my));
pline("%s rises from the %s with renewed agility!",
Amonnam(mtmp), surface(mtmp->mx, mtmp->my));
}
newsym(mtmp->mx, mtmp->my);
return FALSE; /* didn't petrify */

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@@ -338,10 +338,15 @@ boolean verbose; /* give message(s) even when you can't see what happened */
if (ismimic)
seemimic(mtmp);
mtmp->msleeping = 0;
if (vis)
hit(distant_name(otmp, mshot_xname), mtmp, exclam(damage));
else if (verbose && !target)
pline("%s is hit%s", Monnam(mtmp), exclam(damage));
if (vis) {
if (otmp->otyp == EGG)
pline("Splat! %s is hit with %s egg!", Monnam(mtmp),
otmp->known ? an(mons[otmp->corpsenm].mname) : "an");
else
hit(distant_name(otmp, mshot_xname), mtmp, exclam(damage));
} else if (verbose && !target)
pline("%s%s is hit%s", (otmp->otyp == EGG) ? "Splat! " : "",
Monnam(mtmp), exclam(damage));
if (otmp->opoisoned && is_poisonable(otmp)) {
if (resists_poison(mtmp)) {
@@ -369,7 +374,6 @@ boolean verbose; /* give message(s) even when you can't see what happened */
if (resists_acid(mtmp)) {
if (vis || (verbose && !target))
pline("%s is unaffected.", Monnam(mtmp));
damage = 0;
} else {
if (vis)
pline_The("%s burns %s!", hliquid("acid"), mon_nam(mtmp));
@@ -377,24 +381,36 @@ boolean verbose; /* give message(s) even when you can't see what happened */
pline("It is burned!");
}
}
mtmp->mhp -= damage;
if (mtmp->mhp < 1) {
if (vis || (verbose && !target))
pline("%s is %s!", Monnam(mtmp),
(nonliving(mtmp->data) || is_vampshifter(mtmp)
|| !canspotmon(mtmp)) ? "destroyed" : "killed");
/* don't blame hero for unknown rolling boulder trap */
if (!context.mon_moving
&& (otmp->otyp != BOULDER || range >= 0 || otmp->otrapped))
xkilled(mtmp, XKILL_NOMSG);
else
mondied(mtmp);
if (otmp->otyp == EGG && touch_petrifies(&mons[otmp->corpsenm])) {
if (!munstone(mtmp, TRUE))
minstapetrify(mtmp, TRUE);
if (resists_ston(mtmp))
damage = 0;
}
if (can_blnd((struct monst *) 0, mtmp,
(uchar) ((otmp->otyp == BLINDING_VENOM) ? AT_SPIT
: AT_WEAP),
otmp)) {
if (mtmp->mhp > 0) { /* might already be dead (if petrified) */
mtmp->mhp -= damage;
if (mtmp->mhp < 1) {
if (vis || (verbose && !target))
pline("%s is %s!", Monnam(mtmp),
(nonliving(mtmp->data) || is_vampshifter(mtmp)
|| !canspotmon(mtmp)) ? "destroyed" : "killed");
/* don't blame hero for unknown rolling boulder trap */
if (!context.mon_moving && (otmp->otyp != BOULDER
|| range >= 0 || otmp->otrapped))
xkilled(mtmp, XKILL_NOMSG);
else
mondied(mtmp);
}
}
/* blinding venom and cream pie do 0 damage, but verify
that the target is still alive anyway */
if (mtmp->mhp > 0
&& can_blnd((struct monst *) 0, mtmp,
(uchar) ((otmp->otyp == BLINDING_VENOM) ? AT_SPIT
: AT_WEAP),
otmp)) {
if (vis && mtmp->mcansee)
pline("%s is blinded by %s.", Monnam(mtmp), the(xname(otmp)));
mtmp->mcansee = 0;

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@@ -1207,8 +1207,8 @@ register struct monst *mtmp;
register struct obj *otmp;
{
int tmp;
boolean reveal_invis = FALSE;
if (mtmp != &youmonst) {
mtmp->msleeping = 0;
if (mtmp->m_ap_type)
@@ -1819,12 +1819,15 @@ struct monst *mtmp;
Strcpy(nambuf, mon_nam(mtmp));
mon_set_minvis(mtmp);
if (vismon && mtmp->minvis) { /* was seen, now invisible */
if (canspotmon(mtmp))
if (canspotmon(mtmp)) {
pline("%s body takes on a %s transparency.",
upstart(s_suffix(nambuf)),
Hallucination ? "normal" : "strange");
else
} else {
pline("Suddenly you cannot see %s.", nambuf);
if (vis)
map_invisible(mtmp->mx, mtmp->my);
}
if (oseen)
makeknown(otmp->otyp);
}

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@@ -1379,10 +1379,15 @@ boolean your_fault;
if (!resist(mon, POTION_CLASS, 0, NOTELL))
mon->mconf = TRUE;
break;
case POT_INVISIBILITY:
case POT_INVISIBILITY: {
boolean sawit = canspotmon(mon);
angermon = FALSE;
mon_set_minvis(mon);
if (sawit && !canspotmon(mon) && cansee(mon->mx, mon->my))
map_invisible(mon->mx, mon->my);
break;
}
case POT_SLEEPING:
/* wakeup() doesn't rouse victims of temporary sleep */
if (sleep_monst(mon, rnd(12), POTION_CLASS)) {

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@@ -1,4 +1,4 @@
/* NetHack 3.6 read.c $NHDT-Date: 1457660917 2016/03/11 01:48:37 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.136 $ */
/* NetHack 3.6 read.c $NHDT-Date: 1467718299 2016/07/05 11:31:39 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.140 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -1414,8 +1414,6 @@ struct obj *sobj; /* scroll, or fake spellbook object for scroll-like spell */
(void) create_critters(1, !scursed ? &mons[PM_YELLOW_LIGHT]
: &mons[PM_BLACK_LIGHT],
TRUE);
if (!objects[sobj->otyp].oc_uname)
docall(sobj);
}
break;
case SCR_TELEPORTATION:

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@@ -956,11 +956,9 @@ struct monst *mtmp;
*
* Pulls a monster from its current position and places a monster at
* a new x and y. If oldx is 0, then the monster was not in the
* levels.monsters
* array. However, if oldx is 0, oldy may still have a value because mtmp is
* a
* migrating_mon. Worm tails are always placed randomly around the head of
* the worm.
* levels.monsters array. However, if oldx is 0, oldy may still have
* a value because mtmp is a migrating_mon. Worm tails are always
* placed randomly around the head of the worm.
*/
void
rloc_to(mtmp, x, y)
@@ -974,15 +972,15 @@ register int x, y;
return;
if (oldx) { /* "pick up" monster */
if (mtmp->wormno)
if (mtmp->wormno) {
remove_worm(mtmp);
else {
} else {
remove_monster(oldx, oldy);
newsym(oldx, oldy); /* update old location */
}
}
memset(mtmp->mtrack, 0, sizeof(mtmp->mtrack));
memset(mtmp->mtrack, 0, sizeof mtmp->mtrack);
place_monster(mtmp, x, y); /* put monster down */
update_monster_region(mtmp);

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@@ -1894,6 +1894,18 @@ register struct attack *mattk;
for (otmp = mdef->minvent; otmp; otmp = otmp->nobj)
(void) snuff_lit(otmp);
/* force vampire in bat, cloud, or wolf form to revert back to
vampire form now instead of dealing with that when it dies */
if (is_vampshifter(mdef)
&& newcham(mdef, &mons[mdef->cham], FALSE, FALSE)) {
You("engulf it, then expel it.");
if (canspotmon(mdef))
pline("It turns into %s.", a_monnam(mdef));
else
map_invisible(mdef->mx, mdef->my);
return 1;
}
/* engulfing a cockatrice or digesting a Rider or Medusa */
fatal_gulp = (touch_petrifies(pd) && !Stone_resistance)
|| (mattk->adtyp == AD_DGST
@@ -1937,7 +1949,13 @@ register struct attack *mattk;
m_useup(mdef, otmp);
newuhs(FALSE);
xkilled(mdef, XKILL_NOMSG | XKILL_NOCORPSE);
/* start_engulf() issues "you engulf <mdef>" above; this
used to specify XKILL_NOMSG but we need "you kill <mdef>"
in case we're also going to get "welcome to level N+1";
"you totally digest <mdef>" will be coming soon (after
several turns) but the level-gain message seems out of
order if the kill message is left implicit */
xkilled(mdef, XKILL_GIVEMSG | XKILL_NOCORPSE);
if (mdef->mhp > 0) { /* monster lifesaved */
You("hurriedly regurgitate the sizzling in your %s.",
body_part(STOMACH));

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@@ -280,6 +280,7 @@ struct obj *otmp;
mon_set_minvis(mtmp);
if (!oldinvis && knowninvisible(mtmp)) {
pline("%s turns transparent!", nambuf);
reveal_invis = TRUE;
learn_it = TRUE;
}
break;

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@@ -299,7 +299,7 @@ int start;
* whitespace, do not change the value of SAVEF.
*/
for (bp = buf; *bp; bp++)
if (!isspace(*bp)) {
if (!isspace((uchar) *bp)) {
strncpy(SAVEF, bp, PATHLEN);
break;
}

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@@ -153,7 +153,7 @@ int portdebug;
if (vk == 0xBF)
ch = M('?');
else
ch = M(tolower(keycode));
ch = M(tolower((uchar) keycode));
}
if (ch == '\r')
ch = '\n';

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@@ -167,7 +167,7 @@ int portdebug;
if (vk == 0xBF)
ch = M('?');
else
ch = M(tolower(keycode));
ch = M(tolower((uchar) keycode));
}
/* Attempt to work better with international keyboards. */
else {

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@@ -352,7 +352,7 @@ int portdebug;
if (vk == 0xBF)
ch = M('?');
else
ch = M(tolower(keycode));
ch = M(tolower((uchar) keycode));
} else if (ch < 32 && !isnumkeypad(scan)) {
/* Control code; ReadConsole seems to filter some of these,
* including ESC */

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@@ -119,7 +119,7 @@ char *str;
char *ptr;
char drive;
if ((ptr = index(str, ':')) != (char *) 0) {
drive = toupper(*(ptr - 1));
drive = toupper((uchar) *(ptr - 1));
_chdrive((drive - 'A') + 1);
}
}

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@@ -666,7 +666,7 @@ const char *id;
{
struct grep_var *rv;
while (*id && isspace(*id))
while (*id && isspace((uchar) *id))
id++;
if (!*id) {
Fprintf(stderr, "missing identifier in line %d", grep_lineno);
@@ -713,10 +713,10 @@ char *buf;
int isif = 1;
char *buf0 = buf;
#if 1
if (isspace(buf[0]))
if (isspace((uchar) buf[0]))
return &buf[-1]; /* XXX see docs above */
#else
while (buf[0] && isspace(buf[0]))
while (buf[0] && isspace((uchar) buf[0]))
buf++;
#endif
switch (buf[0]) {
@@ -768,7 +768,7 @@ char *buf;
default: {
char str[10];
if (isprint(buf[0])) {
if (isprint((uchar) buf[0])) {
str[0] = buf[0];
str[1] = '\0';
} else {

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@@ -181,7 +181,7 @@ pixel (*pixels)[TILE_X];
/* DICE again... it doesn't seem to eat whitespace after the } like
* it should, so we have to do so manually.
*/
while ((*c = fgetc(txtfile)) != EOF && isspace(*c))
while ((*c = fgetc(txtfile)) != EOF && isspace((uchar) *c))
;
ungetc(*c, txtfile);
#endif

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@@ -1412,7 +1412,7 @@ onListChar(HWND hWnd, HWND hwndList, WORD ch)
}
}
if (isdigit(ch)) {
if (isdigit((uchar) ch)) {
int count;
i = ListView_GetNextItem(hwndList, -1, LVNI_FOCUSED);
if (i >= 0) {

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@@ -310,7 +310,7 @@ onMSNHCommand(HWND hWnd, WPARAM wParam, LPARAM lParam)
/* check if the string is empty */
for (p = data->window_text[MSG_LINES - 1].text;
*p && isspace(*p); p++)
*p && isspace((uchar) *p); p++)
;
if (*p) {

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@@ -1583,7 +1583,7 @@ mswin_yn_function(const char *question, const char *choices, CHAR_P def)
(WPARAM) MSNH_MSG_CARET, (LPARAM) &createcaret);
/* display selection in the message window */
if (isprint(ch) && ch != '#') {
if (isprint((uchar) ch) && ch != '#') {
res_ch[0] = ch;
res_ch[1] = '\x0';
mswin_putstr_ex(WIN_MESSAGE, ATR_BOLD, res_ch, 1);
@@ -2019,7 +2019,7 @@ mswin_getmsghistory(BOOLEAN_P init)
if (next_message)
next_message++;
if (p)
while (p >= retval && isspace(*p))
while (p >= retval && isspace((uchar) *p))
*p-- = (char) 0; /* delete trailing whitespace */
return retval;
}
@@ -2539,23 +2539,32 @@ mswin_color_from_string(char *colorstring, HBRUSH *brushptr,
if (strlen(++colorstring) != 6)
return;
red_value = (int) (index(hexadecimals, tolower(*colorstring++))
red_value = (int) (index(hexadecimals, tolower((uchar) *colorstring))
- hexadecimals);
++colorstring;
red_value *= 16;
red_value += (int) (index(hexadecimals, tolower(*colorstring++))
red_value += (int) (index(hexadecimals, tolower((uchar) *colorstring))
- hexadecimals);
++colorstring;
green_value = (int) (index(hexadecimals, tolower(*colorstring++))
green_value = (int) (index(hexadecimals,
tolower((uchar) *colorstring))
- hexadecimals);
++colorstring;
green_value *= 16;
green_value += (int) (index(hexadecimals, tolower(*colorstring++))
green_value += (int) (index(hexadecimals,
tolower((uchar) *colorstring))
- hexadecimals);
++colorstring;
blue_value = (int) (index(hexadecimals, tolower(*colorstring++))
blue_value = (int) (index(hexadecimals, tolower((uchar) *colorstring))
- hexadecimals);
++colorstring;
blue_value *= 16;
blue_value += (int) (index(hexadecimals, tolower(*colorstring++))
blue_value += (int) (index(hexadecimals,
tolower((uchar) *colorstring))
- hexadecimals);
++colorstring;
*colorptr = RGB(red_value, green_value, blue_value);
} else {