history/Credits: aeb's Hack

Give an implied explanation for the seemingly odd copyright info in
the source files and the run-time startup banner.

The extra Hack version number, the release dates, and the newsgroup
creation are from
 https://homepages.cwi.nl/~aeb/games/hack/hack.html
which is the "Brouwer's /Hack/ page at CWI" external link near the
end of Andries Brouwer's Wikipedia page.
This commit is contained in:
PatR
2020-07-12 17:17:14 -07:00
parent 8820306071
commit 2980aaa4cb
3 changed files with 46 additions and 16 deletions

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@@ -5,9 +5,14 @@ Behold, mortal, the origins of NetHack...
Jay Fenlason wrote the original Hack, with help from Kenny Woodland,
Mike Thome, and Jon Payne.
Andries Brouwer did a major re-write, transforming Hack into a very different
game, and published (at least) three versions (1.0.1, 1.0.2, and 1.0.3) for
UNIX(tm) machines to the Usenet.
Andries Brouwer did a major re-write while at Stichting Mathematisch Centrum
(now Centrum Wiskunde & Informatica), transforming Hack into a very different
game. He published the Hack source code for use on UNIX(tm) systems by
posting that to Usenet newsgroup net.sources (later renamed comp.sources)
releasing version 1.0 in December of 1984, then versions 1.0.1, 1.0.2, and
finally 1.0.3 in July of 1985. Usenet newsgroup net.games.hack (later
renamed rec.games.hack, eventually replaced by rec.games.roguelike.nethack)
was created for discussing it.
Don G. Kneller ported Hack 1.0.3 to Microsoft(tm) C and MS-DOS(tm), producing
PC HACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and
@@ -20,7 +25,9 @@ producing ST Hack 1.03.
Mike Stephenson merged these various versions back together, incorporating
many of the added features, and produced NetHack version 1.4 in 1987. He
then coordinated a cast of thousands in enhancing and debugging NetHack 1.4
and released NetHack versions 2.2 and 2.3.
and released NetHack versions 2.2 and 2.3. Like Hack, they were released by
posting their source code to Usenet where they remained available in various
archives accessible via ftp and uucp after expiring from the newsgroup.
Later, Mike coordinated a major re-write of the game, heading a team which
included Ken Arromdee, Jean-Christophe Collet, Steve Creps, Eric Hendrickson,

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@@ -1,4 +1,4 @@
.\" $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.391 $ $NHDT-Date: 1594377460 2020/07/10 10:37:40 $
.\" $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.392 $ $NHDT-Date: 1594599425 2020/07/13 00:17:05 $
.\"
.\" This is an excerpt from the 'roff' man page from the 'groff' package.
.\" Guidebook.mn currently does *not* fully adhere to these guidelines.
@@ -5428,11 +5428,19 @@ Main events in the course of the game development are described below:
\fBJay Fenlason\fP wrote the original Hack, with help from
\fBKenny Woodland\fP, \fBMike Thome\fP, and \fBJon Payne\fP.
.pg
\fBAndries Brouwer\fP did a major re-write, transforming Hack into a
very different game, and published (at least) three versions (1.0.1,
1.0.2, and 1.0.3) for
\fBAndries Brouwer\fP did a major re-write while at
Stichting Mathematisch Centrum (now Centrum Wiskunde & Informatica),
transforming Hack into a very different game.
He published the Hack source code for use on
.UX
machines to the Usenet.
systems by posting that to Usenet
newsgroup \fInet.sources\fP (later renamed \fIcomp.sources\fP)
releasing version 1.0 in December of 1984, then versions 1.0.1, 1.0.2,
and finally 1.0.3 in July of 1985.
Usenet newsgroup \fInet.games.hack\fP (later
renamed \fIrec.games.hack\fP, eventually replaced
by \fIrec.games.roguelike.nethack\fP)
was created for discussing it.
.pg
\fBDon G. Kneller\fP ported Hack 1.0.3 to Microsoft C and MS-DOS, producing PC
HACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and went
@@ -5447,6 +5455,9 @@ incorporating many of the added features, and produced NetHack version 1.4
in 1987.
He then coordinated a cast of thousands in enhancing and debugging
NetHack 1.4 and released NetHack versions 2.2 and 2.3.
Like Hack, they were released by posting their source code to Usenet where
they remained available in various archives accessible
via \fIftp\fP and \fIuucp\fP after expiring from the newsgroup.
.pg
Later, Mike coordinated a major re-write of the game, heading a
team which included \fBKen Arromdee\fP, \fBJean-Christophe Collet\fP,

View File

@@ -3323,7 +3323,7 @@ The default name and location of the configuration file varies on different
operating systems.\\
%.lp ""
On Unix, Linux and Mac OS X it is \mbox{``.nethackrc''} in the user's home
On UNIX, Linux and Mac OS X it is \mbox{``.nethackrc''} in the user's home
directory. The file may not exist, but it is a normal ASCII text file and
can be created with any text editor.\\
@@ -5922,9 +5922,18 @@ Kenny Woodland}, {\it Mike Thome}, and {\it Jon Payne}.
%.pg
\medskip
\nd {\it Andries Brouwer\/} did a major re-write, transforming {\it Hack\/}
into a very different game, and published (at least) three versions (1.0.1,
1.0.2, and 1.0.3) for UNIX machines to the Usenet.
\nd {\it Andries Brouwer\/} did a major re-write while at
Stichting Mathematisch Centrum (now Centrum Wiskunde \& Informatica),
transforming Hack into a very different game.
He published the Hack source code for use on UNIX
systems by posting that to Usenet
newsgroup {\it net.sources\/} (later renamed {\it comp.sources})
releasing version 1.0 in December of 1984, then versions 1.0.1, 1.0.2,
and finally 1.0.3 in July of 1985.
Usenet newsgroup {\it net.games.hack\/} (later
renamed {\it rec.games.hack}, eventually replaced
by {\it rec.games.roguelike.nethack})
was created for discussing it.
%.pg
\medskip
@@ -5947,6 +5956,9 @@ incorporating many of the added features, and produced {\it NetHack\/} version
1.4 in 1987.
He then coordinated a cast of thousands in enhancing and debugging
{\it NetHack\/} 1.4 and released {\it NetHack\/} versions 2.2 and 2.3.
Like Hack, they were released by posting their source code to Usenet where
they remained available in various archives accessible
via {\it ftp\/} and {\it uucp\/} after expiring from the newsgroup.
%.pg
\medskip
@@ -6238,8 +6250,8 @@ In January 2015, preparation began for the release of NetHack 3.6.
%.pg
\medskip
At the beginning of development for what would eventually get released
as 3.6.0, the {\it NetHack Development Team} consisted of {\it Warwick Allison},
At the beginning of development for what would eventually get released as
3.6.0, the {\it NetHack Development Team} consisted of {\it Warwick Allison},
{\it Michael Allison}, {\it Ken Arromdee},
{\it David Cohrs}, {\it Jessie Collet},
{\it Ken Lorber}, {\it Dean Luick}, {\it Pat Rankin},
@@ -6265,7 +6277,7 @@ patches. Many bugs were fixed and some code was restructured.
\medskip
The {\it NetHack Development Team}, as well as {\it Steve VanDevender} and
{\it Kevin Smolkowski}, ensured that {\it NetHack\/} 3.6 continued to
operate on various Unix flavors and maintained the X11 interface.
operate on various UNIX flavors and maintained the X11 interface.
%.pg
\medskip