history/Credits: aeb's Hack
Give an implied explanation for the seemingly odd copyright info in the source files and the run-time startup banner. The extra Hack version number, the release dates, and the newsgroup creation are from https://homepages.cwi.nl/~aeb/games/hack/hack.html which is the "Brouwer's /Hack/ page at CWI" external link near the end of Andries Brouwer's Wikipedia page.
This commit is contained in:
15
dat/history
15
dat/history
@@ -5,9 +5,14 @@ Behold, mortal, the origins of NetHack...
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Jay Fenlason wrote the original Hack, with help from Kenny Woodland,
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Mike Thome, and Jon Payne.
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Andries Brouwer did a major re-write, transforming Hack into a very different
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game, and published (at least) three versions (1.0.1, 1.0.2, and 1.0.3) for
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UNIX(tm) machines to the Usenet.
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Andries Brouwer did a major re-write while at Stichting Mathematisch Centrum
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(now Centrum Wiskunde & Informatica), transforming Hack into a very different
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game. He published the Hack source code for use on UNIX(tm) systems by
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posting that to Usenet newsgroup net.sources (later renamed comp.sources)
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releasing version 1.0 in December of 1984, then versions 1.0.1, 1.0.2, and
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finally 1.0.3 in July of 1985. Usenet newsgroup net.games.hack (later
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renamed rec.games.hack, eventually replaced by rec.games.roguelike.nethack)
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was created for discussing it.
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Don G. Kneller ported Hack 1.0.3 to Microsoft(tm) C and MS-DOS(tm), producing
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PC HACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and
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@@ -20,7 +25,9 @@ producing ST Hack 1.03.
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Mike Stephenson merged these various versions back together, incorporating
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many of the added features, and produced NetHack version 1.4 in 1987. He
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then coordinated a cast of thousands in enhancing and debugging NetHack 1.4
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and released NetHack versions 2.2 and 2.3.
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and released NetHack versions 2.2 and 2.3. Like Hack, they were released by
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posting their source code to Usenet where they remained available in various
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archives accessible via ftp and uucp after expiring from the newsgroup.
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Later, Mike coordinated a major re-write of the game, heading a team which
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included Ken Arromdee, Jean-Christophe Collet, Steve Creps, Eric Hendrickson,
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@@ -1,4 +1,4 @@
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.\" $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.391 $ $NHDT-Date: 1594377460 2020/07/10 10:37:40 $
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.\" $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.392 $ $NHDT-Date: 1594599425 2020/07/13 00:17:05 $
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.\"
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.\" This is an excerpt from the 'roff' man page from the 'groff' package.
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.\" Guidebook.mn currently does *not* fully adhere to these guidelines.
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@@ -5428,11 +5428,19 @@ Main events in the course of the game development are described below:
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\fBJay Fenlason\fP wrote the original Hack, with help from
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\fBKenny Woodland\fP, \fBMike Thome\fP, and \fBJon Payne\fP.
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.pg
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\fBAndries Brouwer\fP did a major re-write, transforming Hack into a
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very different game, and published (at least) three versions (1.0.1,
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1.0.2, and 1.0.3) for
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\fBAndries Brouwer\fP did a major re-write while at
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Stichting Mathematisch Centrum (now Centrum Wiskunde & Informatica),
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transforming Hack into a very different game.
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He published the Hack source code for use on
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.UX
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machines to the Usenet.
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systems by posting that to Usenet
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newsgroup \fInet.sources\fP (later renamed \fIcomp.sources\fP)
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releasing version 1.0 in December of 1984, then versions 1.0.1, 1.0.2,
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and finally 1.0.3 in July of 1985.
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Usenet newsgroup \fInet.games.hack\fP (later
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renamed \fIrec.games.hack\fP, eventually replaced
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by \fIrec.games.roguelike.nethack\fP)
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was created for discussing it.
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.pg
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\fBDon G. Kneller\fP ported Hack 1.0.3 to Microsoft C and MS-DOS, producing PC
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HACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and went
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@@ -5447,6 +5455,9 @@ incorporating many of the added features, and produced NetHack version 1.4
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in 1987.
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He then coordinated a cast of thousands in enhancing and debugging
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NetHack 1.4 and released NetHack versions 2.2 and 2.3.
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Like Hack, they were released by posting their source code to Usenet where
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they remained available in various archives accessible
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via \fIftp\fP and \fIuucp\fP after expiring from the newsgroup.
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.pg
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Later, Mike coordinated a major re-write of the game, heading a
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team which included \fBKen Arromdee\fP, \fBJean-Christophe Collet\fP,
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@@ -3323,7 +3323,7 @@ The default name and location of the configuration file varies on different
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operating systems.\\
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%.lp ""
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On Unix, Linux and Mac OS X it is \mbox{``.nethackrc''} in the user's home
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On UNIX, Linux and Mac OS X it is \mbox{``.nethackrc''} in the user's home
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directory. The file may not exist, but it is a normal ASCII text file and
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can be created with any text editor.\\
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@@ -5922,9 +5922,18 @@ Kenny Woodland}, {\it Mike Thome}, and {\it Jon Payne}.
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%.pg
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\medskip
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\nd {\it Andries Brouwer\/} did a major re-write, transforming {\it Hack\/}
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into a very different game, and published (at least) three versions (1.0.1,
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1.0.2, and 1.0.3) for UNIX machines to the Usenet.
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\nd {\it Andries Brouwer\/} did a major re-write while at
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Stichting Mathematisch Centrum (now Centrum Wiskunde \& Informatica),
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transforming Hack into a very different game.
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He published the Hack source code for use on UNIX
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systems by posting that to Usenet
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newsgroup {\it net.sources\/} (later renamed {\it comp.sources})
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releasing version 1.0 in December of 1984, then versions 1.0.1, 1.0.2,
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and finally 1.0.3 in July of 1985.
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Usenet newsgroup {\it net.games.hack\/} (later
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renamed {\it rec.games.hack}, eventually replaced
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by {\it rec.games.roguelike.nethack})
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was created for discussing it.
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%.pg
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\medskip
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@@ -5947,6 +5956,9 @@ incorporating many of the added features, and produced {\it NetHack\/} version
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1.4 in 1987.
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He then coordinated a cast of thousands in enhancing and debugging
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{\it NetHack\/} 1.4 and released {\it NetHack\/} versions 2.2 and 2.3.
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Like Hack, they were released by posting their source code to Usenet where
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they remained available in various archives accessible
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via {\it ftp\/} and {\it uucp\/} after expiring from the newsgroup.
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%.pg
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\medskip
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@@ -6238,8 +6250,8 @@ In January 2015, preparation began for the release of NetHack 3.6.
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%.pg
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\medskip
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At the beginning of development for what would eventually get released
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as 3.6.0, the {\it NetHack Development Team} consisted of {\it Warwick Allison},
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At the beginning of development for what would eventually get released as
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3.6.0, the {\it NetHack Development Team} consisted of {\it Warwick Allison},
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{\it Michael Allison}, {\it Ken Arromdee},
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{\it David Cohrs}, {\it Jessie Collet},
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{\it Ken Lorber}, {\it Dean Luick}, {\it Pat Rankin},
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@@ -6265,7 +6277,7 @@ patches. Many bugs were fixed and some code was restructured.
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\medskip
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The {\it NetHack Development Team}, as well as {\it Steve VanDevender} and
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{\it Kevin Smolkowski}, ensured that {\it NetHack\/} 3.6 continued to
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operate on various Unix flavors and maintained the X11 interface.
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operate on various UNIX flavors and maintained the X11 interface.
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%.pg
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\medskip
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