Minor tweakage of the sample config
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@@ -21,6 +21,8 @@
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# For compound options, the option name and value are separated by a colon.
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# For compound options, the option name and value are separated by a colon.
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#
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#
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# Some options are persistent, and apply only to new games.
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# Some options are persistent, and apply only to new games.
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#
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# For more information about the options, see the Guidebook.
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# Set your character's name.
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# Set your character's name.
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@@ -43,7 +45,7 @@
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# When you pick up an item that would exceed this encumbrance
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# When you pick up an item that would exceed this encumbrance
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# level (Unencumbered, Burdened, streSsed, straiNed, overTaxed,
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# level (Unencumbered, Burdened, streSsed, straiNed, overTaxed,
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# or overLoaded), you will be asked if you want to continue. Persistent.
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# or overLoaded), you will be asked if you want to continue. Persistent.
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#OPTIONS=pickup_burden:S
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#OPTIONS=pickup_burden:u
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# Enable messages about what your character hears
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# Enable messages about what your character hears
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@@ -100,7 +102,7 @@
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# peaceable creatures (default on).
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# peaceable creatures (default on).
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#OPTIONS=confirm
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#OPTIONS=confirm
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# Highlight out-of-sight room floors with different glyph
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# Highlight out-of-sight room floors with different color or glyph
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#OPTIONS=dark_room
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#OPTIONS=dark_room
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# Controls what information the program reveals when the game ends.
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# Controls what information the program reveals when the game ends.
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@@ -179,7 +181,7 @@
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#OPTIONS=menu_overlay
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#OPTIONS=menu_overlay
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# Set the number of messages saved into message history (^P -command)
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# Set the number of messages saved into message history (^P -command)
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#OPTIONS=msghistory:20
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#OPTIONS=msghistory:50
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# Allows you to change the way recalled messages are displayed.
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# Allows you to change the way recalled messages are displayed.
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# The possible values are:
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# The possible values are:
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@@ -239,7 +241,7 @@
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# Controls the amount of screen updating for the map window when engaged
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# Controls the amount of screen updating for the map window when engaged
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# in multi-turn movement. Possible values are 'teleport', 'run', 'walk',
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# in multi-turn movement. Possible values are 'teleport', 'run', 'walk',
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# or 'crawl'. Default is 'run'.
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# or 'crawl'. Default is 'run'.
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#OPTIONS=runmode:teleport
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#OPTIONS=runmode:run
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# Ask if you really want to hit your pet
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# Ask if you really want to hit your pet
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#OPTIONS=safe_pet
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#OPTIONS=safe_pet
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@@ -446,7 +448,7 @@
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#AUTOPICKUP_EXCEPTION="<arrow"
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#AUTOPICKUP_EXCEPTION="<arrow"
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# Never autopickup any corpse
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# Never autopickup any corpse
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#AUTOPICKUP_EXCEPTION=">corpse"
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#AUTOPICKUP_EXCEPTION=">corpse"
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# Never autopickup any cursed items
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# Never autopickup any known cursed items
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#AUTOPICKUP_EXCEPTION="> cursed"
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#AUTOPICKUP_EXCEPTION="> cursed"
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