Add sample config file
Several people seem to be confused about config file and what to put in it. Perhaps this'll help a bit. The options are mostly in alphabetical order, except where it makes sense to group them together. Also add fixes36.1 to the Files
This commit is contained in:
15
Files
15
Files
@@ -22,13 +22,14 @@ engrave.txt epitaph.txt
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doc:
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(files for all versions)
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Guidebook.mn Guidebook.tex Guidebook.txt dgn_comp.6 dgn_comp.txt
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dlb.6 dlb.txt fixes22.0 fixes30.0 fixes31.1
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fixes31.2 fixes31.3 fixes32.0 fixes32.1 fixes32.2
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fixes32.3 fixes33.0 fixes33.1 fixes34.0 fixes34.1
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fixes34.2 fixes34.3 fixes35.0 fixes36.0 lev_comp.6
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lev_comp.txt makedefs.6 makedefs.txt nethack.6 nethack.txt
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recover.6 recover.txt tmac.n window.doc
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config.nh Guidebook.mn Guidebook.tex Guidebook.txt dgn_comp.6
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dgn_comp.txt dlb.6 dlb.txt fixes22.0 fixes30.0
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fixes31.1 fixes31.2 fixes31.3 fixes32.0 fixes32.1
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fixes32.2 fixes32.3 fixes33.0 fixes33.1 fixes34.0
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fixes34.1 fixes34.2 fixes34.3 fixes35.0 fixes36.0
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fixes36.1 lev_comp.6 lev_comp.txt makedefs.6 makedefs.txt
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nethack.6 nethack.txt recover.6 recover.txt tmac.n
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window.doc
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include:
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(files for all versions)
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525
doc/config.nh
Normal file
525
doc/config.nh
Normal file
@@ -0,0 +1,525 @@
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# Sample config file for NetHack 3.6
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#
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# A '#' at the beginning of a line means the rest of the line is a comment.
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#
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# Some options must be set in this file, other options can be toggled while
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# playing.
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#
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# Copy the contents of this file into
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# * defaults.nh, same folder as nethack.exe or nethackW.exe (DOS, Windows)
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# * ~/.nethackrc (Unix, linux, Mac OS X)
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# * "NetHack Defaults" on pre-OSX Mac and BeOS
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# * NetHack.cnf on Amiga, Atari, OS/2, and VMS
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#
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# To change the configuration, comment out the unwanted lines, and
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# uncomment the configuration you want.
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#
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# There are two types of options, boolean and compound options.
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# Boolean options toggle a setting on or off, while compound options
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# take more diverse values.
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# Prefix a boolean option with 'no' or '!' to turn it off.
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# For compound options, the option name and value are separated by a colon.
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#
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# Some options are persistent, and apply only to new games.
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# Set your character's name.
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#OPTIONS=name:Janet
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# Set your character's role, race, gender, and alignment
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#OPTIONS=role:Valkyrie, race:Human, gender:female, align:lawful
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# Set the default dog, cat, and horse names, and your fruit
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#OPTIONS=dogname:Fido
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#OPTIONS=catname:Morris
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#OPTIONS=horsename:Silver
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#OPTIONS=fruit:guava
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# Turn on autopickup, and set object types which are picked up automatically
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# Both are persistent.
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#OPTIONS=autopickup,pickup_types:$"=/!?+
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# Automatically pick up items you threw. Persistent.
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#OPTIONS=pickup_thrown
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# When you pick up an item that would exceed this encumbrance
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# level (Unencumbered, Burdened, streSsed, straiNed, overTaxed,
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# or overLoaded), you will be asked if you want to continue. Persistent.
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#OPTIONS=pickup_burden:S
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# Enable messages about what your character hears
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#OPTIONS=acoustics
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# Causes NetHack's top level command loop to treat two character sequence
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# "ESC c" as M-c, for terminals or emulators which send "ESC c" when Alt+c
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# is pressed.
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#OPTIONS=altmeta
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# NetHack should display an ascii character map if it can.
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#OPTIONS=ascii_map
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# Automatically describe the terrain under cursor when asked to
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# get a location on the map.
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#OPTIONS=autodescribe
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# Automatically dig if walking into a wall and you're wielding a digging
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# implement or can otherwise dig through the wall.
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#OPTIONS=autodig
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# Automatically try to open doors when walking into them
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#OPTIONS=autoopen
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# Let NetHack fill your quiver or make ready some suitable weapon,
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# when firing with empty quiver or nothing at the ready.
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#OPTIONS=autoquiver
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# Conduct/Role-playing: blind from birth or "zen"
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#OPTIONS=blind
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# Conduct/Role-playing: starts with no worn armor.
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# Wearing any armor will make you lose this conduct
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#OPTIONS=nudist
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# Disable loading and saving of bones files
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#OPTIONS=!bones
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# Save game state after each level change, for possible recovery
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# after program crash
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#OPTIONS=checkpoint
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# Allows looking at things on the screen by navigating the mouse
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# over them and clicking the right mouse button
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#OPTIONS=clicklook
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# Show assistance when you mistype a command
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#OPTIONS=cmdassist
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# Display color if possible for different monsters, objects,
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# and dungeon features
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#OPTIONS=color
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# Have user confirm attacks on pets, shopkeepers, and other
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# peaceable creatures (default on).
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#OPTIONS=confirm
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# Highlight out-of-sight room floors with different glyph
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#OPTIONS=dark_room
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# Controls what information the program reveals when the game ends.
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#OPTIONS=disclose:+i +a +v +g +c +o
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# NetHack should pass eight-bit character values straight through
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# to your terminal (default off).
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#OPTIONS=eight_bit_tty
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# Change the extended commands interface to pop-up a menu of
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# available commands.
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#OPTIONS=extmenu
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# Objects will try to keep their inventory letters
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#OPTIONS=fixinv
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# Try and display on the entire screen rather than in a window.
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#OPTIONS=fullscreen
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# If more information is available for an object looked at with
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# the '/' command, ask if you want to see it (default on).
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#OPTIONS=help
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# Hilight pets with a heart symbol (Windows, X11), or inverse attribute (TTY)
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#OPTIONS=hilite_pet
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# Visually distinguish piles of objects from individual objects
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#OPTIONS=hilite_pile
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# Always show the "uncursed" for inventory objects. Useful for MENUCOLORs
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#OPTIONS=implicit_uncursed
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# Do not show the legacy intro text at game start
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#OPTIONS=!legacy
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# Show lit corridors differently
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#OPTIONS=lit_corridor
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# Use the old 'a', 'b', and 'c' keyboard shortcuts when looting,
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# rather than the mnemonics 'o', 'i', and 'b' (default off).
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#OPTIONS=lootabc
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# Don't deliver email in-game
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#OPTIONS=!mail
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# Mention in the message line when walking at a wall. Useful for blind players.
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#OPTIONS=mention_walls
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# How menus are shown. Values are 'traditional', 'combination',
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# 'full', or 'partial'
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#OPTIONS=menustyle:full
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# Set menu accelerator keys
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#OPTIONS=menu_deselect_all:-
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#OPTIONS=menu_deselect_page:\
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#OPTIONS=menu_first_page:^
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#OPTIONS=menu_invert_all:@
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#OPTIONS=menu_invert_page:~
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#OPTIONS=menu_last_page:|
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#OPTIONS=menu_next_page:>
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#OPTIONS=menu_previous_page:<
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#OPTIONS=menu_search::
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#OPTIONS=menu_select_all:.
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#OPTIONS=menu_select_page:,
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# Controls how the headings in a menu are highlighted.
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# Values are 'none', 'bold', 'dim', 'underline', 'blink', or 'inverse'.
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# Default is 'inverse'
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#OPTIONS=menu_headings:inverse
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# Show object symbols in menus in the item class lines where that object symbol
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# acts as an accelerator key to select items of that class.
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#OPTIONS=menu_objsyms
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# Do not clear the screen before drawing menus, and align menus to right
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#OPTIONS=menu_overlay
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# Set the number of messages saved into message history (^P -command)
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#OPTIONS=msghistory:20
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# Allows you to change the way recalled messages are displayed.
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# The possible values are:
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# 's' single message (default; only choice prior to 3.4.0)
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# 'c' combination, two messages as `single', then as `full'
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# 'f' full window, oldest message first
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# 'r' full window reversed, newest message first
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# Default is 's'. TTY only.
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#OPTIONS=msg_window:s
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# Allow use of the mouse for input and travel.
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#OPTIONS=mouse_support
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# Read the NetHack news file, if present (default on).
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#OPTIONS=news
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# Send padding nulls to the terminal (default on).
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#OPTIONS=null
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# Use number pad or vi-keys for movement?
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# number_pad option can have an optional value of 0 (off), 1 (on),
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# or 2 (on,legacy-mode) which causes 5='g', alt-5='G', alt-0='I'
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# -1 (use vi-keys, but swap z and y, for qwertz keyboards)
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#OPTIONS=number_pad:2
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# Set the order in which item classes appear in your inventory
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#OPTIONS=packorder:")[%?+/=!(*0_`
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# A space separated list of specific situations where alternate
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# prompting is desired. The default is paranoid_confirmation:pray.
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#OPTIONS=paranoid_confirmation:confirm quit die bones attack pray remove
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# Always show the inventory window? X11 and Windows GUI only.
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#OPTIONS=perm_invent
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# Specify the type of your initial pet, if you are playing a character class
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# that uses multiple types of pets; or choose to have no initial pet at all.
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# Possible values are "cat", "dog", "horse", and "none".
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#OPTIONS=pettype:cat
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# Threshold when item pile under you is shown in a popup list. Persistent.
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#OPTIONS=pile_limit:5
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# Game mode
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# Values are 'normal', 'explore', or 'debug'.
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#OPTIONS=playmode:normal
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# Preload tiles into memory. MSDOS only.
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#OPTIONS=preload_tiles
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# When wielding a weapon, move your previous weapon to other hand
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#OPTIONS=pushweapon
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# Space key acts as a wait.
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#OPTIONS=rest_on_space
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# Controls the amount of screen updating for the map window when engaged
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# in multi-turn movement. Possible values are 'teleport', 'run', 'walk',
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# or 'crawl'. Default is 'run'.
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#OPTIONS=runmode:teleport
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# Ask if you really want to hit your pet
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#OPTIONS=safe_pet
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# Perform extra data checking. Wizard-mode only.
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#OPTIONS=sanity_check
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# Display a menu of existing saved games for the player to choose from
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# at game startup, if it can. Not all ports support this option.
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#OPTIONS=selectsaved
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# Which parts of the score file to show at end of game
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#OPTIONS=scores:10 top/2 around/own
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# Do not show experience points in the status line
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#OPTIONS=!showexp
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# Show your own symbol with the symbol of your race
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# eg. 'G' if you're a gnome, 'h' if dwarf, etc.
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#OPTIONS=showrace
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# Show score on the status line
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#OPTIONS=showscore
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# Suppress terminal beeps. Default on.
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#OPTIONS=silent
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# Controls the sorting behavior of the pickup lists for inventory.
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# Possible values are 'full', 'loot', and 'none'.
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#OPTIONS=sortloot:full
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# Sort the pack contents by type when displaying inventory (default on).
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#OPTIONS=sortpack
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# Disable sparkly magic resistance animation effect
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#OPTIONS=!sparkle
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# Boldface monsters and --More-- (default off).
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#OPTIONS=standout
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# NetHack version level to suppress alert notification messages
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# about feature changes for that and prior versions.
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#OPTIONS=suppress_alert:3.6.0
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# Show current turn in the status line
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#OPTIONS=time
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# When pausing momentarily for display effect, such as with explosions and
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# moving objects, use a timer rather than sending extra characters to the
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# screen. TTY only.
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#OPTIONS=timed_delay
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# Draw a tombstone graphic upon your death (default on).
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#OPTIONS=tombstone
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# Do not show top ten list in a separate window. Windows GUI only.
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#OPTIONS=!toptenwin
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# Enable travel (_) command.
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#OPTIONS=travel
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# Use the dark gray color
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#OPTIONS=use_darkgray
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# Use inverse text attribute in eg. menu titles
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#OPTIONS=use_inverse
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# Display this number of messages at a time in the message window.
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# WinCE, Windows GUI, and GEM only.
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#OPTIONS=vary_msgcount:3
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# Be less verbose with the messages
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#OPTIONS=!verbose
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# Set the color palette for PC systems using NO_TERMS (MS-DOS only).
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# The order of colors is red, green, brown, blue, magenta, cyan,
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# bright.white, bright.red, bright.green, yellow, bright.blue,
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# bright.magenta, and bright.cyan.
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#OPTIONS=videocolors:4-2-6-1-5-3-15-12-10-14-9-13-11
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# Gray shades to map to black-gray-white. possible values are 'dark',
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# 'normal', and 'light'. MS-DOS only.
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#OPTIONS=videoshades:normal-normal-normal
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# When using '/' or ';' commands with autodescribe-option on, display
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# coordinates after the description. Possible values are 'compass',
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# 'map', 'screen', or 'none'
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#OPTIONS=whatis_coord:map
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# Windowing system to use, such as 'tty' or 'x11'.
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#OPTIONS=windowtype:tty
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# NetHack port should wrap long lines of text if they don't fit in
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# the visible area of the window.
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# WinCE only.
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#OPTIONS=wraptext
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# How the map window is shown? Windows GUI only.
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# possible map_mode options include: tiles, ascii4x6,
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# ascii6x8, ascii8x8, ascii16x8, ascii7x12, ascii8x12, ascii16x12,
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# ascii12x16, ascii10x18, fit_to_screen
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#OPTIONS=map_mode:tiles
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# Define alternative file for the files, and the tile size
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#OPTIONS=tile_file:C:\absurd64.bmp
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#OPTIONS=tile_width:64,tile_height:64
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# When does the map window scroll? Windows GUI only.
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#OPTIONS=scroll_margin:5
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# Message window settings. Windows GUI only.
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#OPTIONS=font_message:Arial,font_size_message:9,align_message:top
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# Menu settings. Windows GUI only.
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#OPTIONS=font_menu:Arial,font_size_menu:9
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# Text settings. Windows GUI only.
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#OPTIONS=font_text:Courier New,font_size_text:9
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# Status window settings. Windows GUI only.
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#OPTIONS=font_status:Courier New,font_size_status:9
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# No startup splash screen. Windows GUI only.
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#OPTIONS=!splash_screen
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# How does NetHack prompt for character creation. Windows GUI only.
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#OPTIONS=player_selection:prompts
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# NetHack should pop up dialog boxes for input.
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# Windows GUI only.
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#OPTIONS=popup_dialog
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# Status/message window colors. Windows GUI only.
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# Possible color options include:
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# six digit hexadecimal RGB color value ("#8F8F8F"), black, red, green, brown,
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# blue, magenta, cyan, gray (or grey), orange, brightgreen, yellow, brightblue,
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# brightmagenta, brightcyan, white, trueblack, purple, silver, maroon, fuchsia,
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# lime, olive, navy, teal, aqua, activeborder, activecaption, appworkspace,
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# background, btnface, btnshadow, btntext, captiontext, graytext, highlight,
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# highlighttext, inactiveborder, inactivecaption, menu, menutext, scrollbar,
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# window, windowframe, windowtext.
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# windowcolors:<window> <text_color>/<background_color>
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#OPTIONS=windowcolors:status windowtext/window message windowtext/window
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# HACKDIR is the default location for everything.
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# Note: On Windows HACKDIR defaults to the location of the NetHack.exe or
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# NetHackw.exe file so setting HACKDIR below to override that is not usually
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# necessary or recommended.
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#HACKDIR=c:\games\nethack
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# The location that level files in progress are stored
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# (default=HACKDIR, writeable)
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#LEVELDIR=c:\nethack\levels
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# The location where saved games are kept (default=HACKDIR, writeable)
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#SAVEDIR=c:\nethack\save
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# The location that bones files are kept (default=HACKDIR, writeable)
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#BONESDIR=c:\nethack\save
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# The location that file synchronization locks are stored
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# (default=HACKDIR, writeable)
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#LOCKDIR=c:\nethack\levels
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# The location that a record of game aborts and self-diagnosed game problems
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# is kept (default=HACKDIR, writeable)
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#TROUBLEDIR=c:\nethack\trouble
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# Finnish keyboards might need these modifications uncommented. Windows GUI.
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# For \, @, $, [, |
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#OPTIONS=subkeyvalue:171/92
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#OPTIONS=subkeyvalue:178/64
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#OPTIONS=subkeyvalue:180/36
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#OPTIONS=subkeyvalue:184/91
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#OPTIONS=subkeyvalue:188/124
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# Some versions of Windows allow you to adjust the win32 console port
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# colors using R-G-B settings.
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#OPTIONS=palette:black-0-0-0
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#OPTIONS=palette:red-210-0-0
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#OPTIONS=palette:green-80-200-0
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#OPTIONS=palette:brown-180-100-0
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#OPTIONS=palette:blue-0-0-200
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#OPTIONS=palette:magenta-128-0-128
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#OPTIONS=palette:cyan-50-180-180
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#OPTIONS=palette:gray-192-192-192
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#OPTIONS=palette:dark gray-100-100-100
|
||||
#OPTIONS=palette:orange-255-128-0
|
||||
#OPTIONS=palette:bright green-0-255-0
|
||||
#OPTIONS=palette:yellow-255-255-0
|
||||
#OPTIONS=palette:bright blue-100-100-240
|
||||
#OPTIONS=palette:bright magenta-255-0-255
|
||||
#OPTIONS=palette:bright cyan-0-255-255
|
||||
#OPTIONS=palette:white-255-255-255
|
||||
|
||||
|
||||
|
||||
# Set exceptions to the pickup_types option. You can use multiple exceptions.
|
||||
# First character must be '<' (autopick) or '>' (don't autopick), followed
|
||||
# by a regular expression.
|
||||
# Always autopickup any type of arrow
|
||||
#AUTOPICKUP_EXCEPTION="<arrow"
|
||||
# Never autopickup any corpse
|
||||
#AUTOPICKUP_EXCEPTION=">corpse"
|
||||
# Never autopickup any cursed items
|
||||
#AUTOPICKUP_EXCEPTION="> cursed"
|
||||
|
||||
|
||||
# Change the way messages are shown in the top status line.
|
||||
# You can use multiple MSGTYPE lines.
|
||||
# Format is MSGTYPE=type "regular expression"
|
||||
# Where type is one of 'show', 'hide', 'stop', or 'norep'
|
||||
# Always prompt for more after becoming hungry.
|
||||
#MSGTYPE=stop "You feel hungry."
|
||||
# Never show any displacing your pet messages.
|
||||
#MSGTYPE=hide "You displaced .*"
|
||||
# Don't repeat message when seeing same items on the floor
|
||||
#MSGTYPE=norep "You see here a *"
|
||||
#MSGTYPE=norep "You see here an *"
|
||||
|
||||
|
||||
# Highlight menu lines with different colors. You need to define the colors
|
||||
# with MENUCOLOR lines. Only for TTY and Windows GUI.
|
||||
# Toggle menucolor use on or off
|
||||
#OPTIONS=menucolors
|
||||
# Define color used for a certain menu line. Format is
|
||||
# MENUCOLOR="regular expression"=color
|
||||
# or
|
||||
# MENUCOLOR="regular expression"=color&attribute
|
||||
# Show all blessed items in green
|
||||
#MENUCOLOR=" blessed " = green
|
||||
# Show all holy water in green
|
||||
#MENUCOLOR=" holy " = green
|
||||
# Show all cursed items in red
|
||||
#MENUCOLOR=" cursed " = red
|
||||
# Show all unholy water in red
|
||||
#MENUCOLOR=" unholy " = red
|
||||
# Show all cursed worn items in orange and underlined
|
||||
#MENUCOLOR=" cursed .* (being worn)" = orange&underline
|
||||
|
||||
|
||||
# Use the IBM character set rather than just plain ascii characters
|
||||
# for tty window-port.
|
||||
#OPTIONS=symset:IBMGraphics_2
|
||||
# Use RogueEpyx character set for the rogue level
|
||||
#OPTIONS=roguesymset:RogueEpyx
|
||||
|
||||
# Override one or more symbols in the symbols files.
|
||||
# See the Guidebook for the symbol names.
|
||||
# Set boulder symbol to '0'
|
||||
#SYMBOLS=S_boulder:0
|
||||
# or
|
||||
#OPTIONS=S_boulder:0
|
||||
|
||||
# Load DEC text characters display symbols. Deprecated.
|
||||
#OPTIONS=DECgraphics
|
||||
# Load IBM text characters display symbols. Deprecated.
|
||||
#OPTIONS=IBMgraphics
|
||||
# Set the character symbol used for boulders. Deprecated.
|
||||
#OPTION=boulder:0
|
||||
|
||||
|
||||
# Wizard-mode extra items, in a text file containing item names,
|
||||
# one per line, up to a maximum of 128 lines. Each line is processed
|
||||
# by the function that handles wishing.
|
||||
#WIZKIT=~/wizkit.txt
|
||||
|
||||
|
||||
# User sounds
|
||||
# Define the directory that contains the sound files
|
||||
#SOUNDDIR=C:\nethack\sounds\
|
||||
# Define a sound mapping
|
||||
# SOUND=MESG "pattern" file volume
|
||||
#SOUND=MESG "KAABLAMM" explosion.wav 100
|
||||
|
||||
|
||||
# Turn on all status hilites.
|
||||
#OPTIONS=statushilites
|
||||
# Use highlighting in the status lines when it changes?
|
||||
#OPTIONS=hilite_status:hitpoints/30%/bright-magenta/normal
|
||||
|
||||
Reference in New Issue
Block a user