remove mhitm.c's 'otmp'

Get rid of a couple of variables that were file scope and then
incorporated into 'g'.  This should prevent the situation where
attacking a shade gave bogus feedback about glorkum although I
never did reproduce that.

This eliminates g.otmp and g.dieroll but leaves a couple of others.
g.vis really should go away....
This commit is contained in:
PatR
2020-03-07 11:20:45 -08:00
parent d2009bc8d0
commit 2a37fe5a3b
3 changed files with 87 additions and 94 deletions

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 decl.h $NHDT-Date: 1580600478 2020/02/01 23:41:18 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.221 $ */
/* NetHack 3.6 decl.h $NHDT-Date: 1583608809 2020/03/07 19:20:09 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.228 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Michael Allison, 2007. */
/* NetHack may be freely redistributed. See license for details. */
@@ -928,11 +928,6 @@ struct instance_globals {
boolean vis;
boolean far_noise;
long noisetime;
struct obj *otmp;
int dieroll; /* Needed for the special case of monsters wielding vorpal
* blades (rare). If we use this a lot it should probably
* be a parameter to mdamagem() instead of a global variable.
*/
/* mhitu.c */
int mhitu_dieroll;

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@@ -1,4 +1,4 @@
/* NetHack 3.6 decl.c $NHDT-Date: 1580600496 2020/02/01 23:41:36 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.202 $ */
/* NetHack 3.6 decl.c $NHDT-Date: 1583608833 2020/03/07 19:20:33 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.208 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Michael Allison, 2009. */
/* NetHack may be freely redistributed. See license for details. */
@@ -469,8 +469,6 @@ const struct instance_globals g_init = {
UNDEFINED_VALUE, /* vis */
UNDEFINED_VALUE, /* far_noise */
UNDEFINED_VALUE, /* noisetime */
UNDEFINED_PTR, /* otmp */
UNDEFINED_VALUE, /* dieroll */
/* mhitu.c */
UNDEFINED_VALUE, /* mhitu_dieroll */

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 mhitm.c $NHDT-Date: 1583606861 2020/03/07 18:47:41 $ $NHDT-Branch: NetHack-3.6-Mar2020 $:$NHDT-Revision: 1.119 $ */
/* NetHack 3.6 mhitm.c $NHDT-Date: 1583608838 2020/03/07 19:20:38 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.132 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2011. */
/* NetHack may be freely redistributed. See license for details. */
@@ -10,24 +10,18 @@ static const char brief_feeling[] =
"have a %s feeling for a moment, then it passes.";
static int FDECL(hitmm, (struct monst *, struct monst *,
struct attack *));
static int FDECL(gazemm, (struct monst *, struct monst *,
struct attack *));
static int FDECL(gulpmm, (struct monst *, struct monst *,
struct attack *));
static int FDECL(explmm, (struct monst *, struct monst *,
struct attack *));
struct attack *, struct obj *, int));
static int FDECL(gazemm, (struct monst *, struct monst *, struct attack *));
static int FDECL(gulpmm, (struct monst *, struct monst *, struct attack *));
static int FDECL(explmm, (struct monst *, struct monst *, struct attack *));
static int FDECL(mdamagem, (struct monst *, struct monst *,
struct attack *));
static void FDECL(mswingsm, (struct monst *, struct monst *,
struct obj *));
struct attack *, struct obj *, int));
static void FDECL(mswingsm, (struct monst *, struct monst *, struct obj *));
static void FDECL(noises, (struct monst *, struct attack *));
static void FDECL(pre_mm_attack, (struct monst *, struct monst *));
static void FDECL(missmm, (struct monst *, struct monst *,
struct attack *));
static void FDECL(missmm, (struct monst *, struct monst *, struct attack *));
static int FDECL(passivemm, (struct monst *, struct monst *,
BOOLEAN_P, int));
BOOLEAN_P, int, struct obj *));
static void
noises(magr, mattk)
@@ -292,8 +286,10 @@ register struct monst *magr, *mdef;
strike = 0, /* hit this attack */
attk, /* attack attempted this time */
struck = 0, /* hit at least once */
res[NATTK]; /* results of all attacks */
res[NATTK], /* results of all attacks */
dieroll = 0;
struct attack *mattk, alt_attk;
struct obj *mwep;
struct permonst *pa, *pd;
if (!magr || !mdef)
@@ -353,7 +349,7 @@ register struct monst *magr, *mdef;
for (i = 0; i < NATTK; i++) {
res[i] = MM_MISS;
mattk = getmattk(magr, mdef, i, res, &alt_attk);
g.otmp = (struct obj *) 0;
mwep = (struct obj *) 0;
attk = 1;
switch (mattk->aatyp) {
case AT_WEAP: /* "hand to hand" attacks */
@@ -372,12 +368,10 @@ register struct monst *magr, *mdef;
return 0;
}
possibly_unwield(magr, FALSE);
g.otmp = MON_WEP(magr);
if (g.otmp) {
if ((mwep = MON_WEP(magr)) != 0) {
if (g.vis)
mswingsm(magr, mdef, g.otmp);
tmp += hitval(g.otmp, mdef);
mswingsm(magr, mdef, mwep);
tmp += hitval(mwep, mdef);
}
/*FALLTHRU*/
case AT_CLAW:
@@ -395,22 +389,22 @@ register struct monst *magr, *mdef;
* have a weapon instead. This instinct doesn't work for
* players, or under conflict or confusion.
*/
if (!magr->mconf && !Conflict && g.otmp && mattk->aatyp != AT_WEAP
if (!magr->mconf && !Conflict && mwep && mattk->aatyp != AT_WEAP
&& touch_petrifies(mdef->data)) {
strike = 0;
break;
}
g.dieroll = rnd(20 + i);
strike = (tmp > g.dieroll);
dieroll = rnd(20 + i);
strike = (tmp > dieroll);
/* KMH -- don't accumulate to-hit bonuses */
if (g.otmp)
tmp -= hitval(g.otmp, mdef);
if (mwep)
tmp -= hitval(mwep, mdef);
if (strike) {
res[i] = hitmm(magr, mdef, mattk);
res[i] = hitmm(magr, mdef, mattk, mwep, dieroll);
if ((mdef->data == &mons[PM_BLACK_PUDDING]
|| mdef->data == &mons[PM_BROWN_PUDDING])
&& (g.otmp && (objects[g.otmp->otyp].oc_material == IRON
|| objects[g.otmp->otyp].oc_material == METAL))
&& (mwep && (objects[mwep->otyp].oc_material == IRON
|| objects[mwep->otyp].oc_material == METAL))
&& mdef->mhp > 1 && !mdef->mcan) {
struct monst *mclone;
@@ -432,7 +426,7 @@ register struct monst *magr, *mdef;
case AT_HUGS: /* automatic if prev two attacks succeed */
strike = (i >= 2 && res[i - 1] == MM_HIT && res[i - 2] == MM_HIT);
if (strike)
res[i] = hitmm(magr, mdef, mattk);
res[i] = hitmm(magr, mdef, mattk, (struct obj *) 0, 0);
break;
@@ -516,7 +510,8 @@ register struct monst *magr, *mdef;
if (attk && !(res[i] & MM_AGR_DIED)
&& distmin(magr->mx, magr->my, mdef->mx, mdef->my) <= 1)
res[i] = passivemm(magr, mdef, strike, res[i] & MM_DEF_DIED);
res[i] = passivemm(magr, mdef, strike,
(res[i] & MM_DEF_DIED), mwep);
if (res[i] & MM_DEF_DIED)
return res[i];
@@ -534,14 +529,16 @@ register struct monst *magr, *mdef;
/* Returns the result of mdamagem(). */
static int
hitmm(magr, mdef, mattk)
hitmm(magr, mdef, mattk, mwep, dieroll)
register struct monst *magr, *mdef;
struct attack *mattk;
struct obj *mwep;
int dieroll;
{
boolean weaponhit = ((mattk->aatyp == AT_WEAP
|| (mattk->aatyp == AT_CLAW && g.otmp))),
silverhit = (weaponhit && g.otmp
&& objects[g.otmp->otyp].oc_material == SILVER);
boolean weaponhit = (mattk->aatyp == AT_WEAP
|| (mattk->aatyp == AT_CLAW && mwep)),
silverhit = (weaponhit && mwep
&& objects[mwep->otyp].oc_material == SILVER);
pre_mm_attack(magr, mdef);
@@ -554,7 +551,7 @@ struct attack *mattk;
mdef->mcansee ? "smiles at" : "talks to");
pline("%s %s %s.", buf, mon_nam(mdef),
compat == 2 ? "engagingly" : "seductively");
} else if (shade_miss(magr, mdef, g.otmp, FALSE, TRUE)) {
} else if (shade_miss(magr, mdef, mwep, FALSE, TRUE)) {
return MM_MISS; /* bypass mdamagem() */
} else {
char magr_name[BUFSZ];
@@ -606,13 +603,13 @@ struct attack *mattk;
}
pline("%s %s sears %s!", magr_name, /*s_suffix(magr_name), */
simpleonames(g.otmp), mdef_name);
simpleonames(mwep), mdef_name);
}
}
} else
noises(magr, mattk);
return mdamagem(magr, mdef, mattk);
return mdamagem(magr, mdef, mattk, mwep, dieroll);
}
/* Returns the same values as mdamagem(). */
@@ -666,7 +663,7 @@ struct attack *mattk;
}
}
return mdamagem(magr, mdef, mattk);
return mdamagem(magr, mdef, mattk, (struct obj *) 0, 0);
}
/* return True if magr is allowed to swallow mdef, False otherwise */
@@ -757,7 +754,7 @@ register struct attack *mattk;
newsym(ax, ay); /* erase old position */
newsym(dx, dy); /* update new position */
status = mdamagem(magr, mdef, mattk);
status = mdamagem(magr, mdef, mattk, (struct obj *) 0, 0);
if ((status & (MM_AGR_DIED | MM_DEF_DIED))
== (MM_AGR_DIED | MM_DEF_DIED)) {
@@ -805,7 +802,7 @@ struct attack *mattk;
else
noises(magr, mattk);
result = mdamagem(magr, mdef, mattk);
result = mdamagem(magr, mdef, mattk, (struct obj *) 0, 0);
/* Kill off aggressor if it didn't die. */
if (!(result & MM_AGR_DIED)) {
@@ -831,9 +828,11 @@ struct attack *mattk;
* See comment at top of mattackm(), for return values.
*/
int
mdamagem(magr, mdef, mattk)
register struct monst *magr, *mdef;
register struct attack *mattk;
mdamagem(magr, mdef, mattk, mwep, dieroll)
struct monst *magr, *mdef;
struct attack *mattk;
struct obj *mwep;
int dieroll;
{
struct obj *obj;
char buf[BUFSZ];
@@ -850,7 +849,7 @@ register struct attack *mattk;
wornitems = magr->misc_worn_check;
/* wielded weapon gives same protection as gloves here */
if (g.otmp != 0)
if (mwep)
wornitems |= W_ARMG;
if (protector == 0L
@@ -896,7 +895,7 @@ register struct attack *mattk;
verbalize("Burrrrp!");
tmp = mdef->mhp;
/* Use up amulet of life saving */
if (!!(obj = mlifesaver(mdef)))
if ((obj = mlifesaver(mdef)) != 0)
m_useup(mdef, obj);
/* Is a corpse for nutrition possible? It may kill magr */
@@ -943,35 +942,36 @@ register struct attack *mattk;
case AD_HEAL:
case AD_PHYS:
physical:
obj = (mattk->aatyp == AT_WEAP || mattk->aatyp == AT_CLAW) ? g.otmp : 0;
if (shade_miss(magr, mdef, obj, FALSE, TRUE)) {
if (mattk->aatyp != AT_WEAP && mattk->aatyp != AT_CLAW)
mwep = 0;
if (shade_miss(magr, mdef, mwep, FALSE, TRUE)) {
tmp = 0;
} else if (mattk->aatyp == AT_KICK && thick_skinned(pd)) {
/* [no 'kicking boots' check needed; monsters with kick attacks
can't wear boots and monsters that wear boots don't kick] */
tmp = 0;
} else if (mattk->aatyp == AT_WEAP
|| (mattk->aatyp == AT_CLAW && g.otmp)) {
if (g.otmp) {
struct obj *marmg;
} else if (mwep) { /* non-Null 'mwep' implies AT_WEAP || AT_CLAW */
struct obj *marmg;
if (g.otmp->otyp == CORPSE
&& touch_petrifies(&mons[g.otmp->corpsenm]))
goto do_stone;
if (mwep->otyp == CORPSE
&& touch_petrifies(&mons[mwep->corpsenm]))
goto do_stone;
tmp += dmgval(g.otmp, mdef);
if ((marmg = which_armor(magr, W_ARMG)) != 0
&& marmg->otyp == GAUNTLETS_OF_POWER)
tmp += rn1(4, 3); /* 3..6 */
if (tmp < 1) /* is this necessary? mhitu.c has it... */
tmp = 1;
if (g.otmp->oartifact) {
(void) artifact_hit(magr, mdef, g.otmp, &tmp, g.dieroll);
if (DEADMONSTER(mdef))
return (MM_DEF_DIED
| (grow_up(magr, mdef) ? 0 : MM_AGR_DIED));
}
if (tmp)
rustm(mdef, g.otmp);
tmp += dmgval(mwep, mdef);
if ((marmg = which_armor(magr, W_ARMG)) != 0
&& marmg->otyp == GAUNTLETS_OF_POWER)
tmp += rn1(4, 3); /* 3..6 */
if (tmp < 1) /* is this necessary? mhitu.c has it... */
tmp = 1;
if (mwep->oartifact) {
(void) artifact_hit(magr, mdef, mwep, &tmp, dieroll);
if (DEADMONSTER(mdef))
return (MM_DEF_DIED
| (grow_up(magr, mdef) ? 0 : MM_AGR_DIED));
}
if (tmp)
rustm(mdef, mwep);
} else if (pa == &mons[PM_PURPLE_WORM] && pd == &mons[PM_SHRIEKER]) {
/* hack to enhance mm_aggression(); we don't want purple
worm's bite attack to kill a shrieker because then it
@@ -1304,25 +1304,24 @@ register struct attack *mattk;
Strcpy(mdefnambuf,
x_monnam(mdef, ARTICLE_THE, (char *) 0, 0, FALSE));
g.otmp = obj;
if (u.usteed == mdef && g.otmp == which_armor(mdef, W_SADDLE))
if (u.usteed == mdef && obj == which_armor(mdef, W_SADDLE))
/* "You can no longer ride <steed>." */
dismount_steed(DISMOUNT_POLY);
obj_extract_self(g.otmp);
if (g.otmp->owornmask) {
mdef->misc_worn_check &= ~g.otmp->owornmask;
if (g.otmp->owornmask & W_WEP)
obj_extract_self(obj);
if (obj->owornmask) {
mdef->misc_worn_check &= ~obj->owornmask;
if (obj->owornmask & W_WEP)
mwepgone(mdef);
g.otmp->owornmask = 0L;
update_mon_intrinsics(mdef, g.otmp, FALSE, FALSE);
obj->owornmask = 0L;
update_mon_intrinsics(mdef, obj, FALSE, FALSE);
/* give monster a chance to wear other equipment on its next
move instead of waiting until it picks something up */
mdef->misc_worn_check |= I_SPECIAL;
}
/* add_to_minv() might free otmp [if it merges] */
/* add_to_minv() might free 'obj' [if it merges] */
if (g.vis)
Strcpy(onambuf, doname(g.otmp));
(void) add_to_minv(magr, g.otmp);
Strcpy(onambuf, doname(obj));
(void) add_to_minv(magr, obj);
if (g.vis && canseemon(mdef)) {
Strcpy(buf, Monnam(magr));
pline("%s steals %s from %s!", buf, onambuf, mdefnambuf);
@@ -1555,10 +1554,11 @@ struct obj *otemp;
* handled above. Returns same values as mattackm.
*/
static int
passivemm(magr, mdef, mhit, mdead)
passivemm(magr, mdef, mhit, mdead, mwep)
register struct monst *magr, *mdef;
boolean mhit;
int mdead;
struct obj *mwep;
{
register struct permonst *mddat = mdef->data;
register struct permonst *madat = magr->data;
@@ -1599,8 +1599,8 @@ int mdead;
acid_damage(MON_WEP(magr));
goto assess_dmg;
case AD_ENCH: /* KMH -- remove enchantment (disenchanter) */
if (mhit && !mdef->mcan && g.otmp) {
(void) drain_item(g.otmp, FALSE);
if (mhit && !mdef->mcan && mwep) {
(void) drain_item(mwep, FALSE);
/* No message */
}
break;