remove mhitm.c's 'otmp'
Get rid of a couple of variables that were file scope and then incorporated into 'g'. This should prevent the situation where attacking a shade gave bogus feedback about glorkum although I never did reproduce that. This eliminates g.otmp and g.dieroll but leaves a couple of others. g.vis really should go away....
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 decl.h $NHDT-Date: 1580600478 2020/02/01 23:41:18 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.221 $ */
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/* NetHack 3.6 decl.h $NHDT-Date: 1583608809 2020/03/07 19:20:09 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.228 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Michael Allison, 2007. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -928,11 +928,6 @@ struct instance_globals {
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boolean vis;
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boolean far_noise;
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long noisetime;
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struct obj *otmp;
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int dieroll; /* Needed for the special case of monsters wielding vorpal
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* blades (rare). If we use this a lot it should probably
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* be a parameter to mdamagem() instead of a global variable.
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*/
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/* mhitu.c */
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int mhitu_dieroll;
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