remove mhitm.c's 'otmp'
Get rid of a couple of variables that were file scope and then incorporated into 'g'. This should prevent the situation where attacking a shade gave bogus feedback about glorkum although I never did reproduce that. This eliminates g.otmp and g.dieroll but leaves a couple of others. g.vis really should go away....
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 decl.c $NHDT-Date: 1580600496 2020/02/01 23:41:36 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.202 $ */
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/* NetHack 3.6 decl.c $NHDT-Date: 1583608833 2020/03/07 19:20:33 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.208 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Michael Allison, 2009. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -469,8 +469,6 @@ const struct instance_globals g_init = {
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UNDEFINED_VALUE, /* vis */
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UNDEFINED_VALUE, /* far_noise */
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UNDEFINED_VALUE, /* noisetime */
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UNDEFINED_PTR, /* otmp */
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UNDEFINED_VALUE, /* dieroll */
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/* mhitu.c */
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UNDEFINED_VALUE, /* mhitu_dieroll */
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