Tutorial: hunger and eating food
Reset hunger when exiting the tutorial. Add an optional second parameter to lua pline, forcing a more-prompt.
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@@ -270,6 +270,18 @@ local tutorial_events = {
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tutorial_whitelist_commands["zap"] = true;
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end,
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},
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{
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func = function()
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if (u.uhunger < 148) then
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tutorial_whitelist_commands["eat"] = true;
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local o = obj.new("blessed food ration");
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o:placeobj(u.ux, u.uy);
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nh.pline("Looks like you're getting hungry. You'll starve to death, unless you eat something.", true);
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nh.pline("Comestibles are eaten with '" .. nh.eckey("eat") .. "'", true);
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return true;
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end
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end
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},
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};
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function tutorial_turn()
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@@ -331,10 +331,12 @@ Example:
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=== pline
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Show the text in the message area.
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Second parameter is an optional boolean; if true, force a `--more--` prompt.
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Example:
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nh.pline("Message text to show.");
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nh.pline("Waiting for user.", true);
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=== pushkey
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@@ -603,14 +603,17 @@ nhl_impossible(lua_State *L)
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}
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/* pline("It hits!") */
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/* pline("It hits!", true) */
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static int
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nhl_pline(lua_State *L)
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{
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int argc = lua_gettop(L);
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if (argc == 1)
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if (argc == 1 || argc == 2) {
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pline("%s", luaL_checkstring(L, 1));
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else
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if (lua_toboolean(L, 2))
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display_nhwindow(WIN_MESSAGE, TRUE); /* --more-- */
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} else
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nhl_error(L, "Wrong args");
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return 0;
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@@ -1593,6 +1596,7 @@ nhl_gamestate(lua_State *L)
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if (wornmask)
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setworn(otmp, wornmask);
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}
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init_uhunger();
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stored = FALSE;
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} else {
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/* store game state */
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