curses askname()

Noticed when implementing restore-via-menu for curses a couple
of days ago:  The "Who are you?" prompt wouldn't let me cancel
out via <escape>.  I created a character named '\033' which was
displayed as "^[" during play and produced a save file shown by
'ls' as "501?.Z".

To fix this properly, we will need to replace use of wgetnstr()
with something of our own.  That's more work than I feel like
tackling.  This fakes ESC handling if the player is willing to
type <escape><return> rather than just <escape> when terminating
the prompt.
This commit is contained in:
PatR
2021-01-04 18:01:49 -08:00
parent eb91a031f9
commit 2a9a18fa2f
2 changed files with 39 additions and 10 deletions

View File

@@ -1,4 +1,4 @@
NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.418 $ $NHDT-Date: 1609642144 2021/01/03 02:49:04 $
NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.420 $ $NHDT-Date: 1609811543 2021/01/05 01:52:23 $
General Fixes and Modified Features
-----------------------------------
@@ -482,6 +482,11 @@ remove unused vision tables
curses: 'msg_window' option wasn't functional for curses unless the binary
also included tty support
curses: line input that doesn't take place on the bottom line of the message
window or in a popup doesn't support ESC to kill partial input or to
cancel; "Who are you?" prompt was willing to name a character "^[";
have askname() fake the usual ESC handling, but player has to type
<escape><return> for that to work
Qt: at Xp levels above 20 with 'showexp' On, the combined status field
"Level:NN/nnnnnnnn" was too big and truncated by a char at each end
Qt: searching a text window for something that wasn't found and then searching

View File

@@ -240,21 +240,45 @@ curses_player_selection()
void
curses_askname()
{
const char *bail_msg = "Until next time then...";
int trylimit = 10;
#ifdef SELECTSAVED
if (iflags.wc2_selectsaved && !iflags.renameinprogress)
switch (restore_menu(MAP_WIN)) {
case -1:
curses_bail("Until next time then..."); /* quit */
/*NOTREACHED*/
case 0:
break; /* no game chosen; start new game */
case 1:
return; /* g.plname[] has been set */
case -1: /* quit */
goto bail;
case 0: /* new game */
break;
case 1: /* picked a save file to restore and set plname[] for it */
return;
}
#endif /* SELECTSAVED */
g.plname[0] = '\0';
curses_line_input_dialog("Who are you?", g.plname, PL_NSIZ);
do {
if (--trylimit < 0) {
bail_msg = "A name is required; giving up.";
goto bail;
}
g.plname[0] = '\0';
/* for askname(), this will use wgetnstr() which treats ESC like
an ordinary character; fake the behavior we want: as kill_char
if it follows any input or as cancel if it is at the start;
player has to type <escape><return> to get back here though */
curses_line_input_dialog("Who are you?", g.plname, PL_NSIZ);
if (g.plname[0] == '\033')
goto bail;
(void) mungspaces(g.plname);
} while (!g.plname[0] || index(g.plname, '\033') != 0);
/* we get here if input is non-empty and doesn't contain ESC */
return;
bail:
curses_bail(bail_msg);
/*NOTREACHED*/
}