curses askname()
Noticed when implementing restore-via-menu for curses a couple of days ago: The "Who are you?" prompt wouldn't let me cancel out via <escape>. I created a character named '\033' which was displayed as "^[" during play and produced a save file shown by 'ls' as "501?.Z". To fix this properly, we will need to replace use of wgetnstr() with something of our own. That's more work than I feel like tackling. This fakes ESC handling if the player is willing to type <escape><return> rather than just <escape> when terminating the prompt.
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@@ -1,4 +1,4 @@
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.418 $ $NHDT-Date: 1609642144 2021/01/03 02:49:04 $
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.420 $ $NHDT-Date: 1609811543 2021/01/05 01:52:23 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -482,6 +482,11 @@ remove unused vision tables
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curses: 'msg_window' option wasn't functional for curses unless the binary
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also included tty support
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curses: line input that doesn't take place on the bottom line of the message
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window or in a popup doesn't support ESC to kill partial input or to
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cancel; "Who are you?" prompt was willing to name a character "^[";
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have askname() fake the usual ESC handling, but player has to type
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<escape><return> for that to work
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Qt: at Xp levels above 20 with 'showexp' On, the combined status field
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"Level:NN/nnnnnnnn" was too big and truncated by a char at each end
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Qt: searching a text window for something that wasn't found and then searching
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