potion of gain level tweak
Eliminate a use of non-literal format string and consequent need to manipulate compiler warning settings. Should be no change in behavior.
This commit is contained in:
32
src/potion.c
32
src/potion.c
@@ -1,4 +1,4 @@
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/* NetHack 3.7 potion.c $NHDT-Date: 1629497464 2021/08/20 22:11:04 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.201 $ */
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/* NetHack 3.7 potion.c $NHDT-Date: 1685135014 2023/05/26 21:03:34 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.238 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2013. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1055,35 +1055,33 @@ peffect_blindness(struct obj *otmp)
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(boolean) !Blind);
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}
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DISABLE_WARNING_FORMAT_NONLITERAL
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static void
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peffect_gain_level(struct obj *otmp)
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{
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if (otmp->cursed) {
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boolean on_lvl_1 = (ledger_no(&u.uz) == 1);
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gp.potion_unkn++;
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/* they went up a level */
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if ((ledger_no(&u.uz) == 1 && u.uhave.amulet)
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|| Can_rise_up(u.ux, u.uy, &u.uz)) {
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static const char riseup[] = "rise up, through the %s!";
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if (on_lvl_1 ? u.uhave.amulet : Can_rise_up(u.ux, u.uy, &u.uz)) {
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int newlev;
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d_level newlevel;
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if (ledger_no(&u.uz) == 1) {
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You(riseup, ceiling(u.ux, u.uy));
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goto_level(&earth_level, FALSE, FALSE, FALSE);
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if (on_lvl_1) {
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assign_level(&newlevel, &earth_level);
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} else {
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int newlev = depth(&u.uz) - 1;
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d_level newlevel;
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newlev = depth(&u.uz) - 1;
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get_level(&newlevel, newlev);
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if (on_level(&newlevel, &u.uz)) {
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pline("It tasted bad.");
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return;
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} else
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You(riseup, ceiling(u.ux, u.uy));
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goto_level(&newlevel, FALSE, FALSE, FALSE);
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}
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}
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} else
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You("rise up, through the %s!", ceiling(u.ux, u.uy));
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goto_level(&newlevel, FALSE, FALSE, FALSE);
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} else {
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You("have an uneasy feeling.");
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}
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return;
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}
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pluslvl(FALSE);
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@@ -1093,8 +1091,6 @@ peffect_gain_level(struct obj *otmp)
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u.uexp = rndexp(TRUE);
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}
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RESTORE_WARNING_FORMAT_NONLITERAL
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static void
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peffect_healing(struct obj *otmp)
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{
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