U1182 - Can drink from sink while engulfed
The same occurred for fountains and drinking surrounding water while underwater. I also added a !Levitation check for sinks, like already exists for fountains. I cannot believe sinks are taller than an altar, and if you can't pick up stuff from an alter while levitation, it stands to reason you cannot drink from a sink then either.
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@@ -68,6 +68,7 @@ breaking container contents in a shop didn't always charge for them
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some types of shop theft of a stack of items only charged for a single one
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wizard mode: WIZKIT wish for own quest artifact triggered crash at startup
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avoid "your steed is still eating" message when going through a magic portal
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cannot drink from fountain, sink or surrounding water while swallowed
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Platform- and/or Interface-Specific Fixes
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@@ -342,7 +342,7 @@ dodrink()
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return 0;
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}
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/* Is there a fountain to drink from here? */
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if (IS_FOUNTAIN(levl[u.ux][u.uy].typ) && !Levitation) {
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if (IS_FOUNTAIN(levl[u.ux][u.uy].typ) && !Levitation && !u.uswallow) {
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if(yn("Drink from the fountain?") == 'y') {
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drinkfountain();
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return 1;
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@@ -350,7 +350,7 @@ dodrink()
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}
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#ifdef SINKS
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/* Or a kitchen sink? */
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if (IS_SINK(levl[u.ux][u.uy].typ)) {
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if (IS_SINK(levl[u.ux][u.uy].typ) && !Levitation && !u.uswallow) {
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if (yn("Drink from the sink?") == 'y') {
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drinksink();
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return 1;
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@@ -359,7 +359,7 @@ dodrink()
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#endif
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/* Or are you surrounded by water? */
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if (Underwater) {
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if (Underwater && !u.uswallow) {
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if (yn("Drink the water around you?") == 'y') {
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pline("Do you know what lives in this water!");
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return 1;
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