revised ascension bonus (trunk only)
Part of the final score is doubled for ascension. Some players use helm of opposite alignment in order to offer and ascend at the first astral altar they reach. This limits the score doubling to ascending with your original alignment intact, penalizing (for the subset of players who care about score) alignment manipulation. Converting to a second alignment and then using a helm of opposite alignment to switch back and offer to hero's original deity yields a smaller bonus (one-and-a-half instead of doubling). Offering to either of the other deities (either via permanent conversion or temporarily switching via helm or both) gets no score bonus.
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@@ -288,6 +288,7 @@ worm teeth and crysknives have become stackable
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improved container interface
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acid can destroy iron bars
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OPTIONS=playmode:normal|explore|debug to choose mode without command-line
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score bonus for ascending is reduced or denied for changing alignment
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Platform- and/or Interface-Specific New Features
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10
src/end.c
10
src/end.c
@@ -753,7 +753,15 @@ die:
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if (deepest > 20)
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tmp += 1000L * (long)((deepest > 30) ? 10 : deepest - 20);
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nowrap_add(u.urexp, tmp);
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if (how == ASCENDED) nowrap_add(u.urexp, u.urexp);
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/* ascension gives a score bonus iff offering to original deity */
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if (how == ASCENDED && u.ualign.type == u.ualignbase[A_ORIGINAL]) {
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/* retaining original alignment: score *= 2;
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converting, then using helm-of-OA to switch back: *= 1.5 */
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tmp = (u.ualignbase[A_CURRENT] == u.ualignbase[A_ORIGINAL]) ?
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u.urexp : (u.urexp / 2L);
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nowrap_add(u.urexp, tmp);
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}
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}
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if (bones_ok) {
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