Give player message informing them they can use #enhance
Triggers when you feel more confident in your skills. This is to address a problem I have heard about several times from newer players: unless you pay close attention to the guidebook, nothing in the game actually indicates that you can level up your abilities and how to do it. Experienced players don't need this message, of course; they can hide it via MSGTYPE if they really hate it, but I additionally added a clause that prevents this message from being displayed more than once per game session. (It didn't seem important enough to make a save field for.)
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committed by
Patric Mueller
parent
a8a321423d
commit
2b670a82e4
@@ -69,11 +69,17 @@ static void
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give_may_advance_msg(skill)
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int skill;
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{
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static boolean got_enhance_tip = FALSE;
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You_feel("more confident in your %sskills.",
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(skill == P_NONE) ? ""
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: (skill <= P_LAST_WEAPON) ? "weapon "
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: (skill <= P_LAST_SPELL) ? "spell casting "
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: "fighting ");
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if (!got_enhance_tip) {
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pline("(Use the #enhance command to advance them.)");
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}
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got_enhance_tip = TRUE;
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}
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/* weapon's skill category name for use as generalized description of weapon;
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