new options vs O
Change the classification of new weaponstatus, armorstatus, and terrainstatus from 'OptS_Status' to 'OptS_Advanced' to keep the menu for the 'O' command shorter. Doesn't affect 'mO'. Including them in 'O' might make more players notice them though.
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@@ -164,14 +164,14 @@ static int optfn_##a(int, int, boolean, char *, char *);
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Off, Yes, No, No, NoAlias, (boolean *) 0, Term_False,
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Off, Yes, No, No, NoAlias, (boolean *) 0, Term_False,
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(char *)0)
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(char *)0)
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#endif
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#endif
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NHOPTB(armorstatus, Status, 0, opt_in, set_in_game,
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NHOPTB(armorstatus, Advanced, 0, opt_in, set_in_game,
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Off, Yes, No, No, NoAlias, &flags.armorstatus, Term_False,
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Off, Yes, No, No, NoAlias, &flags.armorstatus, Term_False,
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"summarize currently worn armor in a status field")
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"summarize currently worn armor in a status field")
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NHOPTB(ascii_map, Advanced, 0, opt_in, set_in_game,
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NHOPTB(ascii_map, Advanced, 0, opt_in, set_in_game,
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ascii_map_Def, Yes, No, No, NoAlias, &iflags.wc_ascii_map,
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ascii_map_Def, Yes, No, No, NoAlias, &iflags.wc_ascii_map,
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Term_False, "show map as text")
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Term_False, "show map as text")
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NHOPTO("autocompletions", Advanced, o_autocomplete, BUFSZ, opt_in, set_in_game,
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NHOPTO("autocompletions", Advanced, o_autocomplete, BUFSZ, opt_in,
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No, Yes, No, NoAlias, "edit autocompletions")
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set_in_game, No, Yes, No, NoAlias, "edit autocompletions")
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NHOPTB(autodescribe, Advanced, 0, opt_out, set_in_game,
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NHOPTB(autodescribe, Advanced, 0, opt_out, set_in_game,
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On, Yes, No, No, NoAlias, &iflags.autodescribe, Term_False,
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On, Yes, No, No, NoAlias, &iflags.autodescribe, Term_False,
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"describe terrain under cursor")
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"describe terrain under cursor")
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@@ -744,7 +744,7 @@ static int optfn_##a(int, int, boolean, char *, char *);
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No, Yes, No, No, "termcolumns", "number of columns")
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No, Yes, No, No, "termcolumns", "number of columns")
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NHOPTC(term_rows, Advanced, 6, opt_in, set_in_config,
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NHOPTC(term_rows, Advanced, 6, opt_in, set_in_config,
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No, Yes, No, No, NoAlias, "number of rows")
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No, Yes, No, No, NoAlias, "number of rows")
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NHOPTB(terrainstatus, Status, 0, opt_in, set_in_game,
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NHOPTB(terrainstatus, Advanced, 0, opt_in, set_in_game,
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Off, Yes, No, No, NoAlias, &flags.terrainstatus, Term_False,
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Off, Yes, No, No, NoAlias, &flags.terrainstatus, Term_False,
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"show hero's location as a status field")
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"show hero's location as a status field")
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NHOPTC(tile_file, Advanced, 70, opt_in, set_gameview,
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NHOPTC(tile_file, Advanced, 70, opt_in, set_gameview,
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@@ -859,7 +859,7 @@ static int optfn_##a(int, int, boolean, char *, char *);
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#endif
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#endif
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NHOPTC(warnings, Advanced, 10, opt_in, set_in_config,
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NHOPTC(warnings, Advanced, 10, opt_in, set_in_config,
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No, Yes, No, No, NoAlias, "display characters for warnings")
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No, Yes, No, No, NoAlias, "display characters for warnings")
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NHOPTB(weaponstatus, Status, 0, opt_in, set_in_game,
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NHOPTB(weaponstatus, Advanced, 0, opt_in, set_in_game,
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Off, Yes, No, No, NoAlias, &flags.weaponstatus, Term_False,
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Off, Yes, No, No, NoAlias, &flags.weaponstatus, Term_False,
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"show currently wielded weapon in a status field")
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"show currently wielded weapon in a status field")
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NHOPTC(whatis_coord, Advanced, 1, opt_in, set_in_game,
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NHOPTC(whatis_coord, Advanced, 1, opt_in, set_in_game,
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