Magic traps can toggle intrinsic invisibility
Originally from Sporkhack by Derek Ray
This commit is contained in:
@@ -768,9 +768,11 @@ have fake player monsters use verbalize instead of pline when reacting to chat
|
||||
fix mention_walls distinguishing unseen walls from solid stone
|
||||
don't push unknown boulders when moving
|
||||
in flush_screen, reorder the code slightly to complete the bot() and
|
||||
timebot() calls prior to the window port call to place the cursor on the hero
|
||||
timebot() calls prior to the window port call to place the cursor
|
||||
on the hero
|
||||
magic traps can toggle intrinsic invisibility
|
||||
|
||||
|
||||
|
||||
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
|
||||
------------------------------------------------------------------
|
||||
fix compile when DLB isn't defined
|
||||
|
||||
20
src/trap.c
20
src/trap.c
@@ -3634,9 +3634,27 @@ domagictrap(void)
|
||||
} else {
|
||||
switch (fate) {
|
||||
case 10:
|
||||
case 11:
|
||||
/* sometimes nothing happens */
|
||||
break;
|
||||
case 11: /* toggle intrinsic invisibility */
|
||||
You_hear("a low hum.");
|
||||
if (!Invis) {
|
||||
if (!Blind)
|
||||
self_invis_message();
|
||||
} else if (!EInvis && !pm_invisible(g.youmonst.data)) {
|
||||
if (!Blind) {
|
||||
if (!See_invisible)
|
||||
You("can see yourself again!");
|
||||
else
|
||||
You_cant("see through yourself anymore.");
|
||||
}
|
||||
} else {
|
||||
/* If we're invisible from another source */
|
||||
You_feel("a little more %s now.", HInvis ? "obvious" : "hidden");
|
||||
}
|
||||
HInvis = HInvis ? 0 : HInvis | FROMOUTSIDE;
|
||||
newsym(u.ux, u.uy);
|
||||
break;
|
||||
case 12: /* a flash of fire */
|
||||
dofiretrap((struct obj *) 0);
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user