Magic traps can toggle intrinsic invisibility
Originally from Sporkhack by Derek Ray
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@@ -768,9 +768,11 @@ have fake player monsters use verbalize instead of pline when reacting to chat
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fix mention_walls distinguishing unseen walls from solid stone
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don't push unknown boulders when moving
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in flush_screen, reorder the code slightly to complete the bot() and
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timebot() calls prior to the window port call to place the cursor on the hero
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timebot() calls prior to the window port call to place the cursor
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on the hero
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magic traps can toggle intrinsic invisibility
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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------------------------------------------------------------------
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fix compile when DLB isn't defined
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