main() reorganization (trunk only)

Move some internals-related code out of port-specific main so that
it isn't duplicated a bunch of times.  One minor side-effect of this
change is that if you auto-pickup something at the very start of a game,
it will happen after any full moon/new moon/Friday 13th message rather
than before.  There's a second change for some:  the shared main() used
by several of the micro ports had a small difference in game play--if you
saved a game while on an engraving, it would automatically be read when
you resume--that will now occur for everybody [Elbereth weenies rejoice!].
pcmain() was also calling update_inventory() at start of play.  That's
unnecessary for new games, where inventory initialization triggers a call
to it for each item added to your pack; but I wasn't sure about restored
games, so everybody gets it there now.

     The Mac and BeOS ports evidently haven't been touched it some time;
they still referenced flags.move which got replaced by context.move quite
a while back.  The Windows GUI code has a declaration for mswin_moveloop()
which appears to be non-existant, but I left it alone.  I assume that the
Qt interface uses the existing main() routines; at least I couldn't find
any start of game code specific to it.  vmsmain's revised main() is the
only one which has been tested.
This commit is contained in:
nethack.rankin
2006-04-02 07:35:30 +00:00
parent 8ed2748d52
commit 2c0a072ef1
9 changed files with 94 additions and 108 deletions

View File

@@ -20,7 +20,7 @@ E char *FDECL(fmt_ptr, (const genericptr,char *));
/* ### allmain.c ### */
E void NDECL(moveloop);
E void FDECL(moveloop, (BOOLEAN_P));
E void NDECL(stop_occupation);
E void NDECL(display_gamewindows);
E void NDECL(newgame);

View File

@@ -1,4 +1,4 @@
/* SCCS Id: @(#)allmain.c 3.5 2003/04/02 */
/* SCCS Id: @(#)allmain.c 3.5 2006/04/01 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -15,7 +15,8 @@ STATIC_DCL void NDECL(do_positionbar);
#endif
void
moveloop()
moveloop(resuming)
boolean resuming;
{
#if defined(MICRO) || defined(WIN32)
char ch;
@@ -24,22 +25,6 @@ moveloop()
int moveamt = 0, wtcap = 0, change = 0;
boolean didmove = FALSE, monscanmove = FALSE;
flags.moonphase = phase_of_the_moon();
if(flags.moonphase == FULL_MOON) {
You("are lucky! Full moon tonight.");
change_luck(1);
} else if(flags.moonphase == NEW_MOON) {
pline("Be careful! New moon tonight.");
}
flags.friday13 = friday_13th();
if (flags.friday13) {
pline("Watch out! Bad things can happen on Friday the 13th.");
change_luck(-1);
}
initrack();
/* Note: these initializers don't do anything except guarantee that
we're linked properly.
*/
@@ -52,14 +37,38 @@ moveloop()
if (wizard) add_debug_extended_commands();
#endif
/* side-effects from the real world */
flags.moonphase = phase_of_the_moon();
if(flags.moonphase == FULL_MOON) {
You("are lucky! Full moon tonight.");
change_luck(1);
} else if(flags.moonphase == NEW_MOON) {
pline("Be careful! New moon tonight.");
}
flags.friday13 = friday_13th();
if (flags.friday13) {
pline("Watch out! Bad things can happen on Friday the 13th.");
change_luck(-1);
}
if (!resuming) { /* new game */
set_wear(); /* handle side-effects of worn starting gear */
(void) pickup(1); /* autopickup at initial location */
} else {
update_inventory(); /* for perm_invent */
read_engr_at(u.ux, u.uy); /* subset of pickup() */
}
(void) encumber_msg(); /* in case they auto-picked up something */
if (defer_see_monsters) {
defer_see_monsters = FALSE;
see_monsters();
}
initrack();
u.uz0.dlevel = u.uz.dlevel;
youmonst.movement = NORMAL_SPEED; /* give the hero some movement points */
context.move = 0;
for(;;) {
get_nh_event();

View File

@@ -1,4 +1,4 @@
/* SCCS Id: @(#)restore.c 3.5 2005/12/14 */
/* SCCS Id: @(#)restore.c 3.5 2006/04/01 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -849,6 +849,7 @@ register int fd;
/* Success! */
welcome(FALSE);
check_special_room(FALSE);
return(1);
}

View File

@@ -1,4 +1,4 @@
/* SCCS Id: @(#)bemain.c 3.5 1998/07/15 */
/* SCCS Id: @(#)bemain.c 3.5 2006/04/01 */
/* Copyright (c) Dean Luick, 1996. */
/* NetHack may be freely redistributed. See license for details. */
@@ -22,7 +22,8 @@ static void getlock(void);
int MAIN(int argc, char **argv)
{
int fd;
char *dir;
char *dir;
boolean resuming = FALSE; /* assume new game */
dir = nh_getenv("NETHACKDIR");
if (!dir) dir = nh_getenv("HACKDIR");
@@ -93,37 +94,32 @@ int MAIN(int argc, char **argv)
#endif
pline("Restoring save file...");
mark_synch(); /* flush output */
if(!dorecover(fd))
goto not_recovered;
if (dorecover(fd)) {
resuming = TRUE; /* not starting new game */
#ifdef WIZARD
if(!wizard && remember_wiz_mode) wizard = TRUE;
if (!wizard && remember_wiz_mode) wizard = TRUE;
#endif
check_special_room(FALSE);
if (discover)
if (discover)
You("are in non-scoring discovery mode.");
if (discover || wizard) {
if (discover || wizard) {
if(yn("Do you want to keep the save file?") == 'n')
(void) delete_savefile();
else {
nh_compress(fqname(SAVEF, SAVEPREFIX, 0));
}
}
}
}
flags.move = 0;
} else {
not_recovered:
if (!resuming) {
player_selection();
newgame();
if (discover)
You("are in non-scoring discovery mode.");
flags.move = 0;
set_wear();
(void) pickup(1);
}
moveloop();
moveloop(resuming);
return 0;
}

View File

@@ -1,4 +1,4 @@
/* SCCS Id: @(#)macmain.c 3.5 1997/01/22 */
/* SCCS Id: @(#)macmain.c 3.5 2006/04/01 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -37,6 +37,7 @@ main (void)
{
register int fd = -1;
int argc = 1;
boolean resuming = FALSE; /* assume new game */
windowprocs = mac_procs;
InitMac ();
@@ -108,11 +109,10 @@ main (void)
mark_synch(); /* flush output */
game_active = 1;
if (dorecover(fd)) {
resuming = TRUE; /* not starting new game */
#ifdef WIZARD
if(!wizard && remember_wiz_mode) wizard = TRUE;
#endif
check_special_room(FALSE);
if (discover || wizard) {
if(yn("Do you want to keep the save file?") == 'n')
(void) delete_savefile();
@@ -121,25 +121,20 @@ main (void)
}
}
}
else {
fd = -1; /* set bad status */
}
}
if (fd < 0) {
if (!resuming) {
player_selection();
game_active = 1; /* done with selection, draw active game window */
newgame();
set_wear();
(void) pickup(1);
}
if (discover)
You("are in non-scoring discovery mode.");
flags.move = 0;
UndimMenuBar (); /* Yes, this is the place for it (!) */
moveloop();
moveloop(resuming);
exit(EXIT_SUCCESS);
/*NOTREACHED*/

View File

@@ -1,4 +1,4 @@
/* SCCS Id: @(#)pcmain.c 3.5 2002/08/22 */
/* SCCS Id: @(#)pcmain.c 3.5 2006/04/01 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -66,7 +66,7 @@ STATIC_DCL char *FDECL(exepath,(char *));
int FDECL(main, (int,char **));
extern void FDECL(pcmain, (int,char **));
extern boolean FDECL(pcmain, (int,char **));
#if defined(__BORLANDC__) && !defined(_WIN32)
@@ -84,18 +84,20 @@ main(argc,argv)
int argc;
char *argv[];
{
pcmain(argc,argv);
boolean resuming;
resuming = pcmain(argc,argv);
#ifdef LAN_FEATURES
init_lan_features();
#endif
moveloop();
moveloop(resuming);
nethack_exit(EXIT_SUCCESS);
/*NOTREACHED*/
return 0;
}
#endif /*MSWIN_GRAPHICS*/
void
boolean
pcmain(argc,argv)
int argc;
char *argv[];
@@ -110,6 +112,7 @@ char *argv[];
#ifdef NOCWD_ASSUMPTIONS
char failbuf[BUFSZ];
#endif
boolean resuming = FALSE; /* assume new game */
#if defined(__BORLANDC__) && !defined(_WIN32)
startup();
@@ -411,39 +414,29 @@ char *argv[];
pline("Restoring save file...");
mark_synch(); /* flush output */
if(!dorecover(fd))
goto not_recovered;
if (dorecover(fd)) {
resuming = TRUE; /* not starting new game */
#ifdef WIZARD
if(!wizard && remember_wiz_mode) wizard = TRUE;
if (!wizard && remember_wiz_mode) wizard = TRUE;
#endif
check_special_room(FALSE);
if (discover)
if (discover)
You("are in non-scoring discovery mode.");
update_inventory();
if (discover || wizard) {
if (discover || wizard) {
if(yn("Do you want to keep the save file?") == 'n')
(void) delete_savefile();
else {
nh_compress(fqname(SAVEF, SAVEPREFIX, 0));
}
}
}
}
context.move = 0;
} else {
not_recovered:
if (!resuming) {
player_selection();
newgame();
if (discover)
You("are in non-scoring discovery mode.");
context.move = 0;
set_wear();
(void) pickup(1);
read_engr_at(u.ux,u.uy);
update_inventory();
}
#ifndef NO_SIGNAL
@@ -452,7 +445,7 @@ not_recovered:
#ifdef OS2
gettty(); /* somehow ctrl-P gets turned back on during startup ... */
#endif
return;
return resuming;
}
STATIC_OVL void

View File

@@ -1,4 +1,4 @@
/* SCCS Id: @(#)unixmain.c 3.5 1997/01/22 */
/* SCCS Id: @(#)unixmain.c 3.5 2006/04/01 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -54,6 +54,7 @@ char *argv[];
register char *dir;
#endif
boolean exact_username;
boolean resuming = FALSE; /* assume new game */
#if defined(__APPLE__)
/* special hack to change working directory to a resource fork when
@@ -274,35 +275,30 @@ char *argv[];
#endif
pline("Restoring save file...");
mark_synch(); /* flush output */
if(!dorecover(fd))
goto not_recovered;
if (dorecover(fd)) {
resuming = TRUE; /* not starting new game */
#ifdef WIZARD
if(!wizard && remember_wiz_mode) wizard = TRUE;
if (!wizard && remember_wiz_mode) wizard = TRUE;
#endif
check_special_room(FALSE);
wd_message();
if (discover || wizard) {
wd_message();
if (discover || wizard) {
if(yn("Do you want to keep the save file?") == 'n')
(void) delete_savefile();
else {
(void) chmod(fq_save,FCMASK); /* back to readable */
nh_compress(fq_save);
}
}
}
context.move = 0;
} else {
not_recovered:
}
if (!resuming) {
player_selection();
newgame();
wd_message();
context.move = 0;
set_wear();
(void) pickup(1);
}
moveloop();
moveloop(resuming);
exit(EXIT_SUCCESS);
/*NOTREACHED*/
return(0);

View File

@@ -1,4 +1,4 @@
/* SCCS Id: @(#)vmsmain.c 3.5 2003/10/16 */
/* SCCS Id: @(#)vmsmain.c 3.5 2006/04/01 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
/* main.c - VMS NetHack */
@@ -36,6 +36,7 @@ char *argv[];
#ifdef CHDIR
register char *dir;
#endif
boolean resuming = FALSE; /* assume new game */
#ifdef SECURE /* this should be the very first code executed */
privoff();
@@ -195,34 +196,28 @@ char *argv[];
#endif
pline("Restoring save file...");
mark_synch(); /* flush output */
if(!dorecover(fd))
goto not_recovered;
if (dorecover(fd)) {
resuming = TRUE; /* not starting new game */
#ifdef WIZARD
if(!wizard && remember_wiz_mode) wizard = TRUE;
if (!wizard && remember_wiz_mode) wizard = TRUE;
#endif
check_special_room(FALSE);
wd_message();
if (discover || wizard) {
wd_message();
if (discover || wizard) {
if (yn("Do you want to keep the save file?") == 'n')
(void) delete_savefile();
else
(void) chmod(fq_save,FCMASK); /* back to readable */
}
}
}
context.move = 0;
} else {
not_recovered:
if (!resuming) {
player_selection();
newgame();
wd_message();
context.move = 0;
set_wear();
(void) pickup(1);
}
moveloop();
moveloop(resuming);
exit(EXIT_SUCCESS);
/*NOTREACHED*/
return(0);

View File

@@ -1,4 +1,4 @@
/* SCCS Id: @(#)winhack.c 3.5 2005/01/23 */
/* SCCS Id: @(#)winhack.c 3.5 2006/04/01 */
/* Copyright (C) 2001 by Alex Kompel */
/* NetHack may be freely redistributed. See license for details. */
@@ -62,7 +62,7 @@ NHWinApp _nethack_app;
#endif
// Foward declarations of functions included in this code module:
extern void FDECL(pcmain, (int,char **));
extern boolean FDECL(pcmain, (int,char **));
static void __cdecl mswin_moveloop(void *);
#define MAX_CMDLINE_PARAM 255
@@ -80,6 +80,7 @@ int APIENTRY WinMain(HINSTANCE hInstance,
TCHAR wbuf[BUFSZ];
char buf[BUFSZ];
DWORD major, minor;
boolean resuming;
/* ensure that we don't access violate on a panic() */
@@ -174,9 +175,9 @@ int APIENTRY WinMain(HINSTANCE hInstance,
}
free(savefile);
}
pcmain(argc,argv);
resuming = pcmain(argc,argv);
moveloop();
moveloop(resuming);
return 0;
}