main() reorganization (trunk only)
Move some internals-related code out of port-specific main so that
it isn't duplicated a bunch of times. One minor side-effect of this
change is that if you auto-pickup something at the very start of a game,
it will happen after any full moon/new moon/Friday 13th message rather
than before. There's a second change for some: the shared main() used
by several of the micro ports had a small difference in game play--if you
saved a game while on an engraving, it would automatically be read when
you resume--that will now occur for everybody [Elbereth weenies rejoice!].
pcmain() was also calling update_inventory() at start of play. That's
unnecessary for new games, where inventory initialization triggers a call
to it for each item added to your pack; but I wasn't sure about restored
games, so everybody gets it there now.
The Mac and BeOS ports evidently haven't been touched it some time;
they still referenced flags.move which got replaced by context.move quite
a while back. The Windows GUI code has a declaration for mswin_moveloop()
which appears to be non-existant, but I left it alone. I assume that the
Qt interface uses the existing main() routines; at least I couldn't find
any start of game code specific to it. vmsmain's revised main() is the
only one which has been tested.
This commit is contained in:
@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)unixmain.c 3.5 1997/01/22 */
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/* SCCS Id: @(#)unixmain.c 3.5 2006/04/01 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -54,6 +54,7 @@ char *argv[];
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register char *dir;
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#endif
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boolean exact_username;
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boolean resuming = FALSE; /* assume new game */
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#if defined(__APPLE__)
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/* special hack to change working directory to a resource fork when
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@@ -274,35 +275,30 @@ char *argv[];
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#endif
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pline("Restoring save file...");
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mark_synch(); /* flush output */
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if(!dorecover(fd))
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goto not_recovered;
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if (dorecover(fd)) {
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resuming = TRUE; /* not starting new game */
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#ifdef WIZARD
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if(!wizard && remember_wiz_mode) wizard = TRUE;
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if (!wizard && remember_wiz_mode) wizard = TRUE;
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#endif
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check_special_room(FALSE);
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wd_message();
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if (discover || wizard) {
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wd_message();
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if (discover || wizard) {
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if(yn("Do you want to keep the save file?") == 'n')
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(void) delete_savefile();
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else {
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(void) chmod(fq_save,FCMASK); /* back to readable */
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nh_compress(fq_save);
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}
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}
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}
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context.move = 0;
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} else {
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not_recovered:
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}
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if (!resuming) {
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player_selection();
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newgame();
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wd_message();
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context.move = 0;
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set_wear();
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(void) pickup(1);
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}
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moveloop();
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moveloop(resuming);
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exit(EXIT_SUCCESS);
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/*NOTREACHED*/
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return(0);
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