Unify blind feel_location or newsym info single func
This commit is contained in:
@@ -306,6 +306,7 @@ E void FDECL(map_object, (struct obj *, int));
|
||||
E void FDECL(map_invisible, (XCHAR_P, XCHAR_P));
|
||||
E void FDECL(unmap_object, (int, int));
|
||||
E void FDECL(map_location, (int, int, int));
|
||||
E void FDECL(feel_newsym, (XCHAR_P, XCHAR_P));
|
||||
E void FDECL(feel_location, (XCHAR_P, XCHAR_P));
|
||||
E void FDECL(newsym, (int, int));
|
||||
E void FDECL(shieldeff, (XCHAR_P, XCHAR_P));
|
||||
|
||||
10
src/apply.c
10
src/apply.c
@@ -401,19 +401,13 @@ register struct obj *obj;
|
||||
case SDOOR:
|
||||
You_hear(hollow_str, "door");
|
||||
cvt_sdoor_to_door(lev); /* ->typ = DOOR */
|
||||
if (Blind)
|
||||
feel_location(rx, ry);
|
||||
else
|
||||
newsym(rx, ry);
|
||||
feel_newsym(rx, ry);
|
||||
return res;
|
||||
case SCORR:
|
||||
You_hear(hollow_str, "passage");
|
||||
lev->typ = CORR;
|
||||
unblock_point(rx, ry);
|
||||
if (Blind)
|
||||
feel_location(rx, ry);
|
||||
else
|
||||
newsym(rx, ry);
|
||||
feel_newsym(rx, ry);
|
||||
return res;
|
||||
}
|
||||
|
||||
|
||||
@@ -1291,10 +1291,7 @@ struct trap *trap;
|
||||
|
||||
trap->tseen = 1;
|
||||
exercise(A_WIS, TRUE);
|
||||
if (Blind)
|
||||
feel_location(trap->tx, trap->ty);
|
||||
else
|
||||
newsym(trap->tx, trap->ty);
|
||||
feel_newsym(trap->tx, trap->ty);
|
||||
|
||||
if (levl[trap->tx][trap->ty].glyph != trap_to_glyph(trap)) {
|
||||
/* There's too much clutter to see your find otherwise */
|
||||
|
||||
10
src/dig.c
10
src/dig.c
@@ -81,10 +81,7 @@ boolean waslit, rockit;
|
||||
lev->typ = (rockit ? STONE : ROOM);
|
||||
if (dist >= 3)
|
||||
impossible("mkcavepos called with dist %d", dist);
|
||||
if (Blind)
|
||||
feel_location(x, y);
|
||||
else
|
||||
newsym(x, y);
|
||||
feel_newsym(x, y);
|
||||
}
|
||||
|
||||
STATIC_OVL void
|
||||
@@ -437,10 +434,7 @@ dig(VOID_ARGS)
|
||||
|
||||
if (!does_block(dpx, dpy, &levl[dpx][dpy]))
|
||||
unblock_point(dpx, dpy); /* vision: can see through */
|
||||
if (Blind)
|
||||
feel_location(dpx, dpy);
|
||||
else
|
||||
newsym(dpx, dpy);
|
||||
feel_newsym(dpx, dpy);
|
||||
if (digtxt && !context.digging.quiet)
|
||||
pline1(digtxt); /* after newsym */
|
||||
if (dmgtxt)
|
||||
|
||||
@@ -486,6 +486,23 @@ register struct monst *mon;
|
||||
show_glyph(x, y, glyph);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* feel_newsym()
|
||||
*
|
||||
* When hero knows what happened to location, even when blind.
|
||||
*/
|
||||
void
|
||||
feel_newsym(x, y)
|
||||
xchar x, y;
|
||||
{
|
||||
if (Blind)
|
||||
feel_location(x, y);
|
||||
else
|
||||
newsym(x, y);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* feel_location()
|
||||
*
|
||||
|
||||
15
src/dokick.c
15
src/dokick.c
@@ -973,10 +973,7 @@ dokick()
|
||||
} else if (maploc->doormask != D_NODOOR
|
||||
&& !(maploc->doormask & D_LOCKED))
|
||||
maploc->doormask = D_ISOPEN;
|
||||
if (Blind)
|
||||
feel_location(x, y); /* we know it's gone */
|
||||
else
|
||||
newsym(x, y);
|
||||
feel_newsym(x, y); /* we know it's gone */
|
||||
if (maploc->doormask == D_ISOPEN
|
||||
|| maploc->doormask == D_NODOOR)
|
||||
unblock_point(x, y); /* vision */
|
||||
@@ -989,10 +986,7 @@ dokick()
|
||||
pline("Crash! You kick open a secret passage!");
|
||||
exercise(A_DEX, TRUE);
|
||||
maploc->typ = CORR;
|
||||
if (Blind)
|
||||
feel_location(x, y); /* we know it's gone */
|
||||
else
|
||||
newsym(x, y);
|
||||
feel_newsym(x, y); /* we know it's gone */
|
||||
unblock_point(x, y); /* vision */
|
||||
return 1;
|
||||
} else
|
||||
@@ -1267,10 +1261,7 @@ dokick()
|
||||
exercise(A_STR, TRUE);
|
||||
maploc->doormask = D_BROKEN;
|
||||
}
|
||||
if (Blind)
|
||||
feel_location(x, y); /* we know we broke it */
|
||||
else
|
||||
newsym(x, y);
|
||||
feel_newsym(x, y); /* we know we broke it */
|
||||
unblock_point(x, y); /* vision */
|
||||
if (shopdoor) {
|
||||
add_damage(x, y, 400L);
|
||||
|
||||
10
src/lock.c
10
src/lock.c
@@ -648,10 +648,7 @@ int x, y;
|
||||
add_damage(cc.x, cc.y, 0L);
|
||||
} else
|
||||
door->doormask = D_ISOPEN;
|
||||
if (Blind)
|
||||
feel_location(cc.x, cc.y); /* the hero knows she opened it */
|
||||
else
|
||||
newsym(cc.x, cc.y);
|
||||
feel_newsym(cc.x, cc.y); /* the hero knows she opened it */
|
||||
unblock_point(cc.x, cc.y); /* vision: new see through there */
|
||||
} else {
|
||||
exercise(A_STR, TRUE);
|
||||
@@ -781,10 +778,7 @@ doclose()
|
||||
|| rn2(25) < (ACURRSTR + ACURR(A_DEX) + ACURR(A_CON)) / 3) {
|
||||
pline_The("door closes.");
|
||||
door->doormask = D_CLOSED;
|
||||
if (Blind)
|
||||
feel_location(x, y); /* the hero knows she closed it */
|
||||
else
|
||||
newsym(x, y);
|
||||
feel_newsym(x, y); /* the hero knows she closed it */
|
||||
block_point(x, y); /* vision: no longer see there */
|
||||
} else {
|
||||
exercise(A_STR, TRUE);
|
||||
|
||||
@@ -760,10 +760,7 @@ boolean shatter;
|
||||
otmp = nxtobj(otmp, STATUE, TRUE);
|
||||
}
|
||||
|
||||
if (Blind)
|
||||
feel_location(x, y);
|
||||
else
|
||||
newsym(x, y);
|
||||
feel_newsym(x, y);
|
||||
return mtmp;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user