include/*.h formatting
I tracked down the widest lines, which sometimes occur due to mis-indent of block comments (see tradstdc.h for an example), and fixed those up. For the files affected, I also converted tabs to spaces.
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 dungeon.h $NHDT-Date: 1436065581 2015/07/05 03:06:21 $ $NHDT-Branch: master $:$NHDT-Revision: 1.21 $ */
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/* NetHack 3.6 dungeon.h $NHDT-Date: 1447755969 2015/11/17 10:26:09 $ $NHDT-Branch: master $:$NHDT-Revision: 1.24 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -79,12 +79,10 @@ typedef struct branch {
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/* branch types */
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#define BR_STAIR 0 /* "Regular" connection, 2 staircases. */
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#define BR_NO_END1 1 /* "Regular" connection. However, no stair from */
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/* end1 to end2. There is a stair from end2 */
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/* to end1. */
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#define BR_NO_END2 2 /* "Regular" connection. However, no stair from */
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/* end2 to end1. There is a stair from end1 */
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/* to end2. */
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#define BR_NO_END1 1 /* "Regular" connection. However, no stair from
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end1 to end2. There is a stair from end2 to end1. */
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#define BR_NO_END2 2 /* "Regular" connection. However, no stair from
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end2 to end1. There is a stair from end1 to end2. */
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#define BR_PORTAL 3 /* Connection by magic portals (traps) */
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/* A particular dungeon contains num_dunlevs d_levels with dlevel 1..
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@@ -153,11 +151,9 @@ struct linfo {
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#define VISITED 0x01 /* hero has visited this level */
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#define FORGOTTEN 0x02 /* hero will forget this level when reached */
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#define LFILE_EXISTS 0x04 /* a level file exists for this level */
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/*
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* Note: VISITED and LFILE_EXISTS are currently almost always set at the
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* same time. However they _mean_ different things.
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*/
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/* Note: VISITED and LFILE_EXISTS are currently almost always
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* set at the same time. However they _mean_ different things.
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*/
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#ifdef MFLOPPY
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#define FROMPERM 1 /* for ramdisk use */
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#define TOPERM 2 /* for ramdisk use */
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@@ -171,18 +167,15 @@ struct linfo {
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/* types and structures for dungeon map recording
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*
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* It is designed to eliminate the need for an external notes file for some of
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* the more mundane dungeon elements. "Where was the last altar I passed?"
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* etc...
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* It is designed to eliminate the need for an external notes file for some
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* mundane dungeon elements. "Where was the last altar I passed?" etc...
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* Presumably the character can remember this sort of thing even if, months
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* later in real time picking up an old save game, I can't.
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*
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* To be consistent, one can assume that this map is in the player's mind and
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* has no physical correspondence (eliminating illiteracy/blind/hands/hands
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* free
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* concerns.) Therefore, this map is not exhaustive nor detailed ("some
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* fountains").
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* This makes it also subject to player conditions (amnesia).
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* free concerns). Therefore, this map is not exhaustive nor detailed ("some
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* fountains"). This makes it also subject to player conditions (amnesia).
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*/
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/* Because clearly Nethack needs more ways to specify alignment */
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