include/*.h formatting
I tracked down the widest lines, which sometimes occur due to mis-indent of block comments (see tradstdc.h for an example), and fixed those up. For the files affected, I also converted tabs to spaces.
This commit is contained in:
@@ -1,4 +1,4 @@
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/* NetHack 3.6 patchlevel.h $NHDT-Date: 1447653420 2015/11/16 05:57:00 $ $NHDT-Branch: master $:$NHDT-Revision: 1.111 $ */
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/* NetHack 3.6 patchlevel.h $NHDT-Date: 1447755971 2015/11/17 10:26:11 $ $NHDT-Branch: master $:$NHDT-Revision: 1.112 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -25,14 +25,14 @@
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* If two or more successive releases have compatible data files, define
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* this with the version number of the oldest such release so that the
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* new release will accept old save and bones files. The format is
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* 0xMMmmPPeeL
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* 0xMMmmPPeeL
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* 0x = literal prefix "0x", MM = major version, mm = minor version,
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* PP = patch level, ee = edit level, L = literal suffix "L",
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* with all four numbers specified as two hexadecimal digits.
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*/
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/* #define VERSION_COMPATIBILITY 0x03050000L */
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/*****************************************************************************/
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/****************************************************************************/
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/* Version 3.6.x */
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/*
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@@ -40,7 +40,13 @@
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*
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*/
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/*****************************************************************************/
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/****************************************************************************/
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/* Version 3.5.x */
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/* Version 3.5 was never officially released.
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*/
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/****************************************************************************/
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/* Version 3.4.x */
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/* Patch 3, December 7, 2003
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@@ -86,11 +92,11 @@
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*
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* Hundreds of general bug fixes including some for sliming, zapping,
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*conduct,
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* and several more for riding
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* and several more for riding
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* Eliminated a few potentially fatal bugs including one for stone-to-flesh,
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* trouble-fixing during prayer, riding down stairs while punished,
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* polyd player demon summoning, throwing digging tools into shops, and
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* a couple from having the vision system enabled at inappropriate times
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* trouble-fixing during prayer, riding down stairs while punished,
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* polyd player demon summoning, throwing digging tools into shops, and
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* a couple from having the vision system enabled at inappropriate times
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* Corrected some incorrect calculations in final scoring
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* Enhanced config file processing and alert to duplication of entries
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* Player selection prompt enhancements for TTY and X11
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@@ -109,25 +115,25 @@
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/* Version 3.4 */
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/*****************************************************************************/
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/****************************************************************************/
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/* Version 3.3.x */
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/* Patch 1, August 9, 2000
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* Many, many general fixes, including a number for riding, twoweapon,
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* and invisible monsters
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* and invisible monsters
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* A security fix for a couple of potentially exploitable buffer overflows
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* in previous versions
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* in previous versions
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* Redo Ranger quest
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* Introduction of differentiation between different causes of blindness
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* Overhaul of warning
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* Functionality restored to Amiga (courtesy Janne Salmijarvi) and Atari
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* (courtesy Christian "Marvin" Bressler) ports
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* (courtesy Christian "Marvin" Bressler) ports
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* Mac: multiple interface fixes
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* win32: fixed bug that caused messages to stop displaying after escape
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* tty: use ANSI color (AF) over standard color (Sf) when given the choice
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* several ports: offer for player selection only choices consistent with
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* those already made by config file/command line (e.g., only offer roles
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* that are compatible with specified race)
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* those already made by config file/command line (e.g., only offer roles
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* that are compatible with specified race)
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*/
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/*
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@@ -150,7 +156,7 @@
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/* Version 3.3 */
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/*****************************************************************************/
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/****************************************************************************/
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/* Version 3.2.x */
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/* Patch 3, December 10, 1999
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@@ -171,7 +177,7 @@
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* fix the `recover' utility
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* fix priest/minion name overflow which could cause Astral Plane crashes
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* avoid crash when hit by own thrown boomerang
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* " " " worn blindfold pushed off by applying cursed towel
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* " " " worn blindfold pushed off by applying cursed towel
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* handle returning live Wizard correctly in deep dungeon levels
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* don't occasionally display unseen areas of new levels during level change
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* other minor display fixes
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@@ -184,13 +190,13 @@
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* tty: support object class characters for 'I' command in menu mode
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* Unix: work around several <curses.h> compilation problems
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* X11: as tty above, plus implement tty-style count handling in menus;
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* better window placement support for old window managers
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* better window placement support for old window managers
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*/
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/* Patch 1, May 28, 1996
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* eliminate `#qualifications'; fix weapon proficiency handling for missiles
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* keep Medusa from continuing to move after she's been killed by reflection
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* of her own gaze (fixes relmon panic)
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* of her own gaze (fixes relmon panic)
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* make monsters a little smarter; assorted eating and chatting changes
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* fix object amnesia for spellbooks; fix Nazgul's sleep gas attack
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* fix bullwhip usage for case of having recently been in a trap
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@@ -205,11 +211,11 @@
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* DLB: avoid excessive fseek calls (major performance hit for MSDOS)
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* HPUX: workaround for gcc-2.6.3 bug adversely affecting monster generation
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* Mac: avoid MW 68K struct copy optimization bug which caused crashes;
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* fix dragging of scrollbar; boost partitions to 2MB minimum
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* fix dragging of scrollbar; boost partitions to 2MB minimum
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* MSDOS: wasn't safe to enter endgame for MFLOPPY configuration;
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* fix re-entry into game after "!" (shell escape) + chdir + EXIT;
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* F3/F4/F5 display interface swapping improvements;
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* add support for preloading all tiles in protected mode environment
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* fix re-entry into game after "!" (shell escape) + chdir + EXIT;
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* F3/F4/F5 display interface swapping improvements;
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* add support for preloading all tiles in protected mode environment
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* TERMINFO: colors were wrong for some systems, such as Linux
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* X11: display help files properly
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*/
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@@ -217,41 +223,41 @@
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/*
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* NetHack 3.2.0, April 11, 1996
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* enhancements to the windowing systems including "tiles" or icons to
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* visually represent monsters and objects (courtesy Warwick Allison)
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* visually represent monsters and objects (courtesy Warwick Allison)
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* window based menu system introduced for inventory and selection
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* moving light sources besides the player
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* improved #untrap (courtesy Helge Hafting)
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* spellcasting logic changes to balance spellcasting towards magic-using
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* classes (courtesy Stephen White)
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* classes (courtesy Stephen White)
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* many, many bug fixes and abuse eliminations
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*/
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/* Version 3.2 */
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/*****************************************************************************/
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/****************************************************************************/
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/* Version 3.1.x */
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/*
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* Patch 3, July 12, 1993
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* further revise Mac windowing and extend to Think C (courtesy
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* Barton House)
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* Barton House)
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* fix confusing black/gray/white display on some MSDOS hardware
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* remove fatal bugs dealing with horns of plenty and VMS bones levels,
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* as well as more minor ones
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* as well as more minor ones
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*/
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/*
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* Patch 2, June 1, 1993
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* add tty windowing to Mac and Amiga ports and revise native windowing
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* allow direct screen I/O for MS-DOS versions instead of going through
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* termcap routines (courtesy Michael Allison and Kevin Smolkowski)
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* termcap routines (courtesy Michael Allison and Kevin Smolkowski)
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* changes for NEC PC-9800 and various termcap.zip fixes by Yamamoto Keizo
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* SYSV 386 music driver ported to 386BSD (courtesy Andrew Chernov) and
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* SCO UNIX (courtesy Andreas Arens)
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* SCO UNIX (courtesy Andreas Arens)
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* enhanced pickup and disclosure options
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* removed fatal bugs dealing with cursed bags of holding, renaming
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* shopkeepers, objects falling through trapdoors on deep levels,
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* and kicking embedded objects loose, and many more minor ones
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* shopkeepers, objects falling through trapdoors on deep levels,
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* and kicking embedded objects loose, and many more minor ones
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*/
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/*
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@@ -266,11 +272,11 @@
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* many, many changes and bugfixes -- some of the highlights include:
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* display rewrite using line-of-sight vision
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* general window interface, with the ability to use multiple interfaces
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* in the same executable
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* in the same executable
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* intelligent monsters
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* enhanced dungeon mythology
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* branching dungeons with more special levels, quest dungeons, and
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* multi-level endgame
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* multi-level endgame
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* more artifacts and more uses for artifacts
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* generalization to multiple shops with damage repair
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* X11 interface
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@@ -282,7 +288,7 @@
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/* Version 3.1 */
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/*****************************************************************************/
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/****************************************************************************/
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/* Version 3.0 */
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/*
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@@ -303,8 +309,8 @@
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* Patch 8, June 3, 1990
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* further debug and refine Macintosh port
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* refine the overlay manager, rearrange the OVLx breakdown for better
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* efficiency, rename the overlay macros, and split off the overlay
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* instructions to Install.ovl
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* efficiency, rename the overlay macros, and split off the overlay
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* instructions to Install.ovl
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* introduce NEARDATA for better Amiga efficiency
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* support for more VMS versions (courtesy Joshua Delahunty and Pat Rankin)
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* more const fixes
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@@ -315,17 +321,17 @@
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/*
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* Patch 7, February 19, 1990
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* refine overlay support to handle portions of .c files through OVLx
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* (courtesy above plus Kevin Smolkowski)
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* (courtesy above plus Kevin Smolkowski)
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* update and extend Amiga port and documentation (courtesy Richard Addison,
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* Jochen Erwied, Mark Gooderum, Ken Lorber, Greg Olson, Mike Passaretti,
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* and Gregg Wonderly)
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* Jochen Erwied, Mark Gooderum, Ken Lorber, Greg Olson, Mike Passaretti,
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* and Gregg Wonderly)
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* refine and extend Macintosh port and documentation (courtesy Johnny Lee,
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* Kevin Sitze, Michael Sokolov, Andy Swanson, Jon Watte, and Tom West)
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* Kevin Sitze, Michael Sokolov, Andy Swanson, Jon Watte, and Tom West)
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* refine VMS documentation
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* continuing ANSIfication, this time of const usage
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* teach '/' about differences within monster classes
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* smarter eating code (yet again), death messages, and treatment of
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* non-animal monsters, monster unconsciousness, and naming
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* non-animal monsters, monster unconsciousness, and naming
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* extended version command to give compilation options
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* and the usual bug fixes and hole plugs
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*/
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@@ -333,14 +339,14 @@
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/*
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* Patch 6, November 19, 1989
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* add overlay support for MS-DOS (courtesy Pierre Martineau, Stephen
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* Spackman, and Norm Meluch)
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* Spackman, and Norm Meluch)
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* refine Macintosh port
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* different door states show as different symbols (courtesy Ari Huttunen)
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* smarter drawbridges (courtesy Kevin Darcy)
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* add CLIPPING and split INFERNO off HARD
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* further refine eating code wrt picking up and resumption
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* make first few levels easier, by adding :x monsters and increasing initial
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* attribute points and hitting probability
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* attribute points and hitting probability
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* teach '/' about configurable symbols
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*/
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@@ -358,9 +364,9 @@
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* Patch 4, September 27, 1989
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* add support for VMS (courtesy David Gentzel)
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* move monster-on-floor references into functions and implement the new
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* lookup structure for both objects and monsters
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* lookup structure for both objects and monsters
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* extend the definitions of objects and monsters to provide "living color"
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* in the dungeon, instead of a single monster color
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* in the dungeon, instead of a single monster color
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* ifdef varargs usage to satisfy ANSI compilers
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* standardize on the color 'gray'
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* assorted bug fixes
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@@ -371,9 +377,9 @@
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* add war hammers and revise object prices
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* extend prototypes to ANSI compilers in addition to the previous MSDOS ones
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* move object-on-floor references into functions in preparation for planned
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* data structures to allow faster access and better colors
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* data structures to allow faster access and better colors
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* fix some more bugs, and extend the portability of things added in earlier
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* patches
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* patches
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*/
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/*
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@@ -391,9 +397,9 @@
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/*
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* Patch 1, July 31, 1989
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* add support for Atari TOS (courtesy Eric Smith) and Andrew File System
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* (courtesy Ralf Brown)
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* (courtesy Ralf Brown)
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* include the uuencoded version of termcap.arc for the MSDOS versions that
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* was included with 2.2 and 2.3
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* was included with 2.2 and 2.3
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* make a number of simple changes to accommodate various compilers
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* fix a handful of bugs, and do some code cleaning elsewhere
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* add more instructions for new environments and things commonly done wrong
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@@ -405,6 +411,6 @@
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/* Version 3.0 */
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/*****************************************************************************/
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/****************************************************************************/
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/*patchlevel.h*/
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