fix #8924 - demonic bribery while hero is deaf

Even though it isn't using verbalize() to make a specific statement,
don't let a demon ask the hero for a bribe when the hero is deaf.

Also, give alternate setup messages in a couple of places where a
divine voice is overriding deafness.
This commit is contained in:
PatR
2019-06-20 13:08:47 -07:00
parent 05958e9b3a
commit 2da552e22f
3 changed files with 45 additions and 22 deletions

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@@ -1,4 +1,4 @@
$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.60 $ $NHDT-Date: 1561053256 2019/06/20 17:54:16 $
$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.61 $ $NHDT-Date: 1561061319 2019/06/20 20:08:39 $
This fixes36.3 file is here to capture information about updates in the 3.6.x
lineage following the release of 3.6.2 in May 2019. Please note, however,
@@ -77,6 +77,7 @@ for wizard mode 'monpolycontrol', allow usually disallowed type 'chameleon',
'doppelganger', or 'sandestin' as answer to "change <monster> @ <x,y>
into what?" prompt when <monster> is really that type of creature
add Space, Return, and Escape to '? k' (help for menu control keys)
hero can no longer negotiate a bribe with a demon lord when deaf
Fixes to Post-3.6.2 Problems that Were Exposed Via git Repository

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@@ -1,4 +1,4 @@
/* NetHack 3.6 minion.c $NHDT-Date: 1544998886 2018/12/16 22:21:26 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.40 $ */
/* NetHack 3.6 minion.c $NHDT-Date: 1561061319 2019/06/20 20:08:39 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.42 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2008. */
/* NetHack may be freely redistributed. See license for details. */
@@ -204,9 +204,13 @@ boolean talk;
}
if (mon) {
if (talk) {
pline_The("voice of %s booms:", align_gname(alignment));
if (!Deaf)
pline_The("voice of %s booms:", align_gname(alignment));
else
You_feel("%s booming voice:",
s_suffix(align_gname(alignment)));
verbalize("Thou shalt pay for thine indiscretion!");
if (!Blind)
if (canspotmon(mon))
pline("%s appears before you.", Amonnam(mon));
mon->mstrategy &= ~STRAT_APPEARMSG;
}
@@ -254,16 +258,18 @@ register struct monst *mtmp;
newsym(mtmp->mx, mtmp->my);
}
if (youmonst.data->mlet == S_DEMON) { /* Won't blackmail their own. */
pline("%s says, \"Good hunting, %s.\"", Amonnam(mtmp),
flags.female ? "Sister" : "Brother");
if (!Deaf)
pline("%s says, \"Good hunting, %s.\"", Amonnam(mtmp),
flags.female ? "Sister" : "Brother");
else if (canseemon(mtmp))
pline("%s says something.", Amonnam(mtmp));
if (!tele_restrict(mtmp))
(void) rloc(mtmp, TRUE);
return 1;
}
cash = money_cnt(invent);
demand =
(cash * (rnd(80) + 20 * Athome))
/ (100 * (1 + (sgn(u.ualign.type) == sgn(mtmp->data->maligntyp))));
demand = (cash * (rnd(80) + 20 * Athome))
/ (100 * (1 + (sgn(u.ualign.type) == sgn(mtmp->data->maligntyp))));
if (!demand || multi < 0) { /* you have no gold or can't move */
mtmp->mpeaceful = 0;
@@ -273,13 +279,22 @@ register struct monst *mtmp;
/* make sure that the demand is unmeetable if the monster
has the Amulet, preventing monster from being satisfied
and removed from the game (along with said Amulet...) */
if (mon_has_amulet(mtmp))
demand = cash + (long) rn1(1000, 40);
/* [actually the Amulet is safe; it would be dropped when
mongone() gets rid of the monster; force combat anyway;
also make it unmeetable if the player is Deaf, to simplify
handling that case as player-won't-pay] */
if (mon_has_amulet(mtmp) || Deaf)
/* 125: 5*25 in case hero has maximum possible charisma */
demand = cash + (long) rn1(1000, 125);
pline("%s demands %ld %s for safe passage.", Amonnam(mtmp), demand,
currency(demand));
if (!Deaf)
pline("%s demands %ld %s for safe passage.",
Amonnam(mtmp), demand, currency(demand));
else if (canseemon(mtmp))
pline("%s seems to be demanding something.", Amonnam(mtmp));
if ((offer = bribe(mtmp)) >= demand) {
offer = 0L;
if (!Deaf && ((offer = bribe(mtmp)) >= demand)) {
pline("%s vanishes, laughing about cowardly mortals.",
Amonnam(mtmp));
} else if (offer > 0L
@@ -447,12 +462,18 @@ gain_guardian_angel()
Hear_again(); /* attempt to cure any deafness now (divine
message will be heard even if that fails) */
if (Conflict) {
pline("A voice booms:");
if (!Deaf)
pline("A voice booms:");
else
You_feel("a booming voice:");
verbalize("Thy desire for conflict shall be fulfilled!");
/* send in some hostile angels instead */
lose_guardian_angel((struct monst *) 0);
} else if (u.ualign.record > 8) { /* fervent */
pline("A voice whispers:");
if (!Deaf)
pline("A voice whispers:");
else
You_feel("a soft voice:");
verbalize("Thou hast been worthy of me!");
mm.x = u.ux;
mm.y = u.uy;

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@@ -1,4 +1,4 @@
/* NetHack 3.6 pray.c $NHDT-Date: 1559853037 2019/06/06 20:30:37 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.114 $ */
/* NetHack 3.6 pray.c $NHDT-Date: 1561061321 2019/06/20 20:08:41 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.115 $ */
/* Copyright (c) Benson I. Margulies, Mike Stephenson, Steve Linhart, 1989. */
/* NetHack may be freely redistributed. See license for details. */
@@ -489,7 +489,7 @@ int trouble;
what = rightglow;
else if (otmp == uleft)
what = leftglow;
decurse:
decurse:
if (!otmp) {
impossible("fix_worst_trouble: nothing to uncurse.");
return;
@@ -721,8 +721,9 @@ aligntyp resp_god;
(on_altar() && (a_align(u.ux, u.uy) != resp_god))
? "scorn"
: "call upon");
/* [why isn't this using verbalize()?] */
pline("\"Then die, %s!\"",
youmonst.data->mlet == S_HUMAN ? "mortal" : "creature");
(youmonst.data->mlet == S_HUMAN) ? "mortal" : "creature");
summon_minion(resp_god, FALSE);
break;
@@ -802,7 +803,7 @@ gcrownu()
&& uwep->oartifact != ART_STORMBRINGER))
&& !carrying(SPE_FINGER_OF_DEATH)) {
class_gift = SPE_FINGER_OF_DEATH;
make_splbk:
make_splbk:
obj = mksobj(class_gift, TRUE, FALSE);
bless(obj);
obj->bknown = 1; /* ok to skip set_bknown() */
@@ -1488,7 +1489,7 @@ dosacrifice()
if (otmp->otyp == AMULET_OF_YENDOR) {
if (!highaltar) {
too_soon:
too_soon:
if (altaralign == A_NONE && Inhell)
/* hero has left Moloch's Sanctum so is in the process
of getting away with the Amulet (outside of Gehennom,
@@ -1584,7 +1585,7 @@ dosacrifice()
}
if (altaralign != u.ualign.type && highaltar) {
desecrate_high_altar:
desecrate_high_altar:
/*
* REAL BAD NEWS!!! High altars cannot be converted. Even an attempt
* gets the god who owns it truly pissed off.