exploding potion of acid left in bones
Noticed while looking at the dipping code: #dip at a pool location gives the chance to dip into the pool, and dipping a potion of acid into such causes the acid to explode, causing damage and posibly killing the hero. Use-up handling was being done after the dip had finished, so the potion would remain in final inventory during disclosure and end up in the resulting bones file if there was one.
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@@ -122,6 +122,7 @@ probing the resulting double-gold monster caused "static object freed" panic
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cursed wand might explode if used to engrave
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fatal wish from magic lamp left functional magic lamp in bones data
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fatal wish granted by monster left that monster in bones data
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death due to dipping potion of acid into a pool left the potion in bones data
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clear prompt from screen after ESC is used to abort "In what direction?"
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minor interface changes for interactively manipulating autopickup exceptions
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chatting with quest leader who was brought back from the dead gave warnings
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@@ -1717,8 +1717,9 @@ dodip()
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rider_cant_reach(); /* not skilled enough to reach */
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#endif
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} else {
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if (obj->otyp == POT_ACID) obj->in_use = 1;
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(void) get_wet(obj);
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if (obj->otyp == POT_ACID) useup(obj);
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if (obj->in_use) useup(obj);
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}
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return 1;
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}
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