grammar bit
From the newsgroup recently: cause of death on tombstone and in log file was "slipped while mounting a saddled Stockholm" (with horse named after city). This fix will produce "slipped while mounting a saddled horse called Stockholm" in that case.
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@@ -355,6 +355,7 @@ drop alternate weapon to terminate twoweapon combat if the alternate
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restore monster creation sanity checks to wizard mode ^G command
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prevent recoil from hurtling you through narrow areas that you wouldn't
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be able to move through intentionally
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grammar in cause of death when killed by slipping while mounting named steed
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Platform- and/or Interface-Specific Fixes
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16
src/steed.c
16
src/steed.c
@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)steed.c 3.4 2002/10/10 */
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/* SCCS Id: @(#)steed.c 3.4 2003/01/10 */
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/* Copyright (c) Kevin Hugo, 1998-1999. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -319,15 +319,11 @@ mount_steed(mtmp, force)
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}
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You("slip while trying to get on %s.", mon_nam(mtmp));
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/* Unfortunately we don't have a version of the monster-naming
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* function that works well with "a" and "the" but ignores
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* hallucination. Fortunately, we know the monster must be saddled
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* at this point, and that it can't have type_is_pname(), so we
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* don't need to worry about the special cases such a function
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* would have to consider.
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*/
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Sprintf(buf, "slipped while mounting a saddled %s",
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m_monnam(mtmp));
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Sprintf(buf, "slipped while mounting %s",
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/* "a saddled mumak" or "a saddled pony called Dobbin" */
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x_monnam(mtmp, ARTICLE_A, (char *)0,
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SUPPRESS_IT|SUPPRESS_INVISIBLE|SUPPRESS_HALLUCINATION,
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TRUE));
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losehp(rn1(5,10), buf, NO_KILLER_PREFIX);
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return (FALSE);
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}
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