lint removal -- nothing of import
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@@ -2036,7 +2036,7 @@ E void NDECL(u_init);
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E void FDECL(hurtmarmor,(struct monst *,int));
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E boolean FDECL(attack_checks, (struct monst *,struct obj *));
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E void FDECL(check_caitiff, (struct monst *));
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E int FDECL(find_roll_to_hit, (struct monst *,int,struct obj *,int *,int *));
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E int FDECL(find_roll_to_hit, (struct monst *,UCHAR_P,struct obj *,int *,int *));
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E boolean FDECL(attack, (struct monst *));
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E boolean FDECL(hmon, (struct monst *,struct obj *,int));
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E int FDECL(damageum, (struct monst *,struct attack *));
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@@ -2105,7 +2105,8 @@ set_trap()
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You("finish arming %s.",
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the(defsyms[trap_to_defsym(what_trap(ttyp))].explanation));
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if (((otmp->cursed || Fumbling) && (rnl(10) > 5)) || trapinfo.force_bungle)
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dotrap(ttmp, trapinfo.force_bungle ? FORCEBUNGLE : 0);
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dotrap(ttmp,
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(unsigned)(trapinfo.force_bungle ? FORCEBUNGLE : 0));
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} else {
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/* this shouldn't happen */
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Your("trap setting attempt fails.");
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@@ -2517,7 +2517,7 @@ char def;
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paniclog("Query truncated: ", query);
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reduction += sizeof("...");
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truncspot = QBUFSZ - reduction;
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(void) strncpy(qbuf, query, truncspot);
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(void) strncpy(qbuf, query, (int)truncspot);
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qbuf[truncspot] = '\0';
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Strcat(qbuf,"...");
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return (*windowprocs.win_yn_function)(qbuf, resp, def);
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@@ -2672,7 +2672,6 @@ boolean setinitial,setfromfile;
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retval = TRUE;
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}
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else if (!strcmp("number_pad", optname)) {
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int i;
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static const char *npchoices[3] =
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{"0 (off)", "1 (on)", "2 (on, DOS compatible)"};
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char *npletters = "abc";
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@@ -688,7 +688,7 @@ boolean FDECL((*allow), (OBJ_P));/* allow function */
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if ((qflags & FEEL_COCKATRICE) && curr->otyp == CORPSE &&
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will_feel_cockatrice(curr, FALSE)) {
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destroy_nhwindow(win); /* stop the menu and revert */
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look_here(0, FALSE);
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(void) look_here(0, FALSE);
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return 0;
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}
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if ((!(qflags & INVORDER_SORT) || curr->oclass == *pack)
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@@ -230,7 +230,7 @@ struct monst *mtmp;
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int
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find_roll_to_hit(mtmp, aatyp, weapon, attk_count, role_roll_penalty)
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register struct monst *mtmp;
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int aatyp; /* usually AT_WEAP or AT_KICK */
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uchar aatyp; /* usually AT_WEAP or AT_KICK */
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struct obj *weapon; /* uwep or uswapwep or NULL */
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int *attk_count, *role_roll_penalty;
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{
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