lint removal -- nothing of import
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@@ -230,7 +230,7 @@ struct monst *mtmp;
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int
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find_roll_to_hit(mtmp, aatyp, weapon, attk_count, role_roll_penalty)
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register struct monst *mtmp;
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int aatyp; /* usually AT_WEAP or AT_KICK */
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uchar aatyp; /* usually AT_WEAP or AT_KICK */
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struct obj *weapon; /* uwep or uswapwep or NULL */
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int *attk_count, *role_roll_penalty;
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{
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