fix up a bad commit

This commit is contained in:
nhmall
2018-10-04 21:55:01 -04:00
parent 39074d29fc
commit 2eb8436db2

View File

@@ -571,7 +571,7 @@ int x, y;
int ox, oy, *range = (int *) arg;
struct obj *obj;
struct monst *mon;
boolean may_pass = TRUE;
boolean may_pass = TRUE, via_jumping, stopping_short;
struct trap *ttmp;
int dmg = 0;
@@ -583,6 +583,8 @@ int x, y;
} else if (*range == 0) {
return FALSE; /* previous step wants to stop now */
}
via_jumping = (EWwalking & I_SPECIAL) != 0L;
stopping_short = (via_jumping && *range < 2);
if (!Passes_walls || !(may_pass = may_passwall(x, y))) {
boolean odoor_diag = (IS_DOOR(levl[x][y].typ)
@@ -662,12 +664,8 @@ int x, y;
mon->mundetected = 0; /* wakeup() will handle mimic */
mnam = a_monnam(mon); /* after unhiding */
pronoun = mhim(mon);
pronoun = noit_mhim(mon);
if (!strcmp(mnam, "it")) {
/* mhim() uses pronoun_gender() which forces neuter if monster
can't be seen; we want him/her for humanoid sensed by touch */
if (!strcmp(pronoun, "it") && humanoid(mon->data))
pronoun = genders[mon->female].him;
mnam = !strcmp(pronoun, "it") ? "something" : "someone";
}
if (!glyph_is_monster(glyph) && !glyph_is_invisible(glyph))
@@ -710,12 +708,17 @@ int x, y;
vision_recalc(1); /* update for new position */
flush_screen(1);
if (is_pool(x, y) && !u.uinwater
&& ((Is_waterlevel(&u.uz) && levl[x][y].typ == WATER)
|| !(Levitation || Flying || Wwalking))) {
multi = 0; /* can move, so drown() allows crawling out of water */
(void) drown();
return FALSE;
if (is_pool(x, y) && !u.uinwater) {
if ((Is_waterlevel(&u.uz) && levl[x][y].typ == WATER)
|| !(Levitation || Flying || Wwalking)) {
multi = 0; /* can move, so drown() allows crawling out of water */
(void) drown();
return FALSE;
} else if (!Is_waterlevel(&u.uz) && !stopping_short) {
Norep("You move over %s.", an(is_moat(x, y) ? "moat" : "pool"));
}
} else if (is_lava(x, y) && !stopping_short) {
Norep("You move over some lava.");
}
/* FIXME:
@@ -727,7 +730,9 @@ int x, y;
* ones that we have not yet tested.
*/
if ((ttmp = t_at(x, y)) != 0) {
if (ttmp->ttyp == MAGIC_PORTAL) {
if (stopping_short) {
; /* see the comment above hurtle_jump() */
} else if (ttmp->ttyp == MAGIC_PORTAL) {
dotrap(ttmp, 0);
return FALSE;
} else if (ttmp->ttyp == VIBRATING_SQUARE) {
@@ -735,11 +740,12 @@ int x, y;
dotrap(ttmp, 0); /* doesn't print messages */
} else if (ttmp->ttyp == FIRE_TRAP) {
dotrap(ttmp, 0);
} else if ((ttmp->ttyp == PIT || ttmp->ttyp == SPIKED_PIT
|| ttmp->ttyp == HOLE || ttmp->ttyp == TRAPDOOR)
} else if ((is_pit(ttmp->ttyp) || is_hole(ttmp->ttyp))
&& Sokoban) {
/* Air currents overcome the recoil */
dotrap(ttmp, 0);
/* air currents overcome the recoil in Sokoban;
when jumping, caller performs last step and enters trap */
if (!via_jumping)
dotrap(ttmp, 0);
*range = 0;
return TRUE;
} else {
@@ -1128,6 +1134,8 @@ boolean twoweap; /* used to restore twoweapon mode if wielded weapon returns */
mon = u.ustuck;
bhitpos.x = mon->mx;
bhitpos.y = mon->my;
if (tethered_weapon)
tmp_at(DISP_TETHER, obj_to_glyph(obj));
} else if (u.dz) {
if (u.dz < 0
/* Mjollnir must we wielded to be thrown--caller verifies this;
@@ -1274,19 +1282,27 @@ boolean twoweap; /* used to restore twoweapon mode if wielded weapon returns */
/* missile has already been handled */
if (tethered_weapon) tmp_at(DISP_END, 0);
} else if (u.uswallow) {
if (tethered_weapon)
if (tethered_weapon) {
tmp_at(DISP_END, 0);
/* ball is not picked up by monster */
if (obj != uball)
(void) mpickobj(u.ustuck, obj);
thrownobj = (struct obj *) 0;
pline("%s returns to your hand!", The(xname(thrownobj)));
thrownobj = addinv(thrownobj);
(void) encumber_msg();
if (thrownobj->owornmask & W_QUIVER) /* in case addinv() autoquivered */
setuqwep((struct obj *) 0);
setuwep(thrownobj);
} else {
/* ball is not picked up by monster */
if (obj != uball)
(void) mpickobj(u.ustuck, obj);
thrownobj = (struct obj *) 0;
}
} else {
/* Mjollnir must we wielded to be thrown--caller verifies this;
aklys must we wielded as primary to return when thrown */
if ((obj->oartifact == ART_MJOLLNIR && Role_if(PM_VALKYRIE))
|| tethered_weapon) {
if (rn2(100)) {
if (tethered_weapon)
if (tethered_weapon)
tmp_at(DISP_END, BACKTRACK);
else
sho_obj_return_to_u(obj); /* display its flight */