U384 - dopay impossible
If you zapped a WoStriking while outside a shop and broke the door and 2 separate objects, the shopkeeper would come out to get paid but if you tried, it would result in "dopay: not to shopkeeper?" due to stolen_value not adding the cost of the 2nd object to the right accumulator.
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@@ -24,6 +24,8 @@ avoid integer division rounding error when calculating carrying capacity
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don't lock/unlock a door while in a pit, to be consistent with door opening
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infravision should not make invisible player "visible" (it doesn't for monsters)
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Perseus statue should always be male
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charge correctly when breaking multiple objects with the same zap, avoids
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a dopay: not to shopkeeper impossible
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Platform- and/or Interface-Specific Fixes
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@@ -2441,7 +2441,13 @@ register boolean peaceful, silent;
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if(peaceful) {
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boolean credit_use = !!ESHK(shkp)->credit;
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value = check_credit(value, shkp);
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ESHK(shkp)->debit += value;
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/* 'peaceful' affects general treatment, but doesn't affect
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* the fact that other code expects that all charges after the
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* shopkeeper is angry are included in robbed, not debit */
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if (ANGRY(shkp))
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ESHK(shkp)->robbed += value;
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else
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ESHK(shkp)->debit += value;
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if(!silent) {
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const char *still = "";
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