paranoid_confirmation [expanded user patch] (trunk only; 2 of 2)
[Short writeup; see 'cvs log' of flag.h or options.c for the long one.]
This is a reworking of user contributed patch known as Paranoid_Quit.
Add a new compound option, paranoid_confirmation, accepting a space
separated list of values "quit die attack pray Remove"; default is "pray".
paranoid:quit - yes vs y for "really quit?" and "enter explore mode?"
paranoid:die - yes vs y for "die?" in explore mode or wizard mode
paranoid:attack - yes vs y for "really attack <peacful monster>?"
paranoid:pray - y to pray; supersedes prayconfirm boolean; on by default
paranoid:Remove - always issue an inventory prompt for 'R' an 'T', even
when only one applicable item is currently worn.
This commit is contained in:
@@ -25,7 +25,6 @@ null allow nulls to be sent to your terminal [TRUE]
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delay code) if moving objects seem to teleport across rooms
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perm_invent keep inventory in a permanent window [FALSE]
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pickup_thrown override pickup_types for thrown objects [TRUE]
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prayconfirm use confirmation prompt when #pray command issued [TRUE]
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pushweapon when wielding a new weapon, put your previously
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wielded weapon into the secondary weapon slot [FALSE]
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rawio allow the use of raw I/O [FALSE]
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@@ -113,6 +112,14 @@ packorder a list of default symbols for kinds of objects that gives the
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order in which your pack will be displayed [")[%?+!=/(*`0_]
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(If you specify only some kinds of items, the others from the
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default order will be appended to the end.)
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paranoid_confirmation space separated list of situations where alternate
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prompting is desired [paranoid_confirmation:pray]
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quit -- yes vs y to confirm quitting or to enter explore mode
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die -- yes vs y to confirm dying (for explore or debug mode)
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attack -- yes vs y to confirm attacking a peaceful monster
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pray -- y to confirm an attempt to pray; on by default
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Remove -- always pick from inventory for 'R' and 'T' even when
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wearing just one applicable item to remove or take off
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pickup_burden when you pick up an item that exceeds this encumberance
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level (Unencumbered, Burdened, streSsed, straiNed, overTaxed,
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or overLoaded), you will be asked if you want to continue. [S]
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@@ -1973,6 +1973,28 @@ Specify the order to list object types in (default ``")[%?+!=/(*`0_'').
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The value of this option should be a string containing the
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symbols for the various object types. Any omitted types are filled in
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at the end from the previous order.
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.lp paranoid_confirmation
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A space separated list of specific situations where alternate
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prompting is desired. The default is paranoid_confirmation:pray.
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.sd
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.si
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quit - require "yes" rather than 'y' to confirm quitting
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the game or switching into non-scoring explore mode;
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die - require "yes" rather than 'y' to confirm dying (not
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useful in normal play; applies to explore mode);
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attack - require "yes" rather than 'y' to confirm attacking
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a peaceful monster;
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pray - require 'y' to confirm an attempt to pray rather
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than immediately praying; on by default;
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Remove - require selection from inventory for 'R' and 'T'
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commands even when wearing just one applicable item.
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.ei
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.ed
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By default, the pray choice is enabled, the others disabled.
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To disable it without setting
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any of the other choices, use ``paranoid_confirmation:none''. To keep
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it enabled while setting any of the others, include it in the list,
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such as ``paranoid_confirmation:attack pray Remove''.
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.lp perm_invent
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If true, always display your current inventory in a window. This only
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makes sense for windowing system interfaces that implement this feature.
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@@ -2021,8 +2043,6 @@ user name (on multi-user systems) or specifying a particular character
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name (on single-user systems) or it might be disabled entirely. Requesting
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it when not allowed or not possible results in explore mode instead.
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Default is normal play.
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.lp prayconfirm
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Prompt for confirmation before praying (default on).
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.lp pushweapon
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Using the `w' (wield) command when already wielding
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something pushes the old item into your alternate weapon slot (default off).
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@@ -33,7 +33,7 @@
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\begin{document}
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%
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% input file: guidebook.mn
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% $Revision: 1.109 $ $Date: 2009/10/18 23:52:34 $
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% $Revision: 1.110 $ $Date: 2009/10/20 22:48:30 $
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%
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%.ds h0 "
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%.ds h1 %.ds h2 \%
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@@ -2454,6 +2454,37 @@ Specify the order to list object types in (default
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containing the symbols for the various object types. Any omitted types
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are filled in at the end from the previous order.
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%.lp
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\item[\ib{paranoid_confirmation}]
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A space separated list of specific situations where alternate
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prompting is desired. The default is ``{\tt paranoid_confirmation:pray}''.
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%.sd
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%.si
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\blist{} % this might look better as a table
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\item[{\tt quit}]
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require ``{\tt yes}'' rather than `{\tt y}' to confirm quitting
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the game or switching into non-scoring explore mode;
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\item[{\tt die}]
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require ``{\tt yes}'' rather than '{\tt y}' to confirm dying (not
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useful in normal play; applies to explore mode);
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\item[{\tt attack}]
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require ``{\tt yes}'' rather than '{\tt y}' to confirm attacking
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a peaceful monster;
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\item[{\tt pray}]
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require `{\tt y}' to confirm an attempt to pray rather
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than immediately praying; on by default;
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\item[{\tt Remove}] require selection from inventory for `{\tt R}' and `{\tt T}'
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commands even when wearing just one applicable item.
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\elist
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%.ei
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%.ed
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{\relax
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By default, the pray choice is enabled, the others disabled.
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To disable it without setting
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any of the other choices, use ``{\tt paranoid_confirmation:none}''. To keep
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it enabled while setting others, include it in the list,
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such as ``{\tt paranoid_con\-fir\-ma\-tion:\-attack~pray~Remove}''.
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}%relax
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%.lp
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\item[\ib{perm\_invent}]
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If true, always display your current inventory in a window. This only
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makes sense for windowing system interfaces that implement this feature.
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@@ -2467,7 +2498,7 @@ If the choice is not allowed for the role you are currently playing,
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it will be silently ignored. For example, ``{\tt horse}'' will only be
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honored when playing a knight.
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Cannot be set with the `{\tt O}' command.
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%.Ip
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%.lp
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\item[\ib{pickup\_burden}]
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When you pick up an item that would exceed this encumbrance
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level (Unencumbered, Burdened, streSsed, straiNed, overTaxed,
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@@ -2504,9 +2535,6 @@ name (on single-user systems) or it might be disabled entirely. Requesting
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it when not allowed or not possible results in explore mode instead.
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Default is normal play.
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%.lp
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\item[\ib{prayconfirm}]
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Prompt for confirmation before praying (default on).
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%.lp
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\item[\ib{pushweapon}]
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Using the `w' (wield) command when already wielding
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something pushes the old item into your alternate weapon slot (default off).
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@@ -477,6 +477,12 @@ chatting to a gecko or shopkeeper while hallucinating gives alternate message
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mimic posing as door might steal hero's key when [un]locking is attempted
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polymorphing into a dragon while wearing dragon scale mail will cause that
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mail to revert to dragon scales
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adopt/adapt/improve the Paranoid_Quit patch; default is paranoid_confirm:pray
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paranoid_confirm:quit yes vs y to quit or to enter explore mode
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paranoid_confirm:die yes vs y to die in explore or wizard mode
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paranoid_confirm:attack yes vs y to attack a peaceful monster
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paranoid_confirm:pray y to confirm #pray; supersedes prayconfirm
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paranoid_confirm:Remove always pick from inventory for 'R' and 'T'
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Platform- and/or Interface-Specific New Features
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@@ -216,6 +216,7 @@ E char NDECL(readchar);
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E void NDECL(sanity_check);
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#endif
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E char FDECL(yn_function, (const char *, const char *, CHAR_P));
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E boolean FDECL(paranoid_query, (BOOLEAN_P,const char *));
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/* ### dbridge.c ### */
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@@ -13,10 +13,10 @@
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* Incrementing EDITLEVEL can be used to force invalidation of old bones
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* and save files.
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*/
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#define EDITLEVEL 44
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#define EDITLEVEL 45
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#define COPYRIGHT_BANNER_A \
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"NetHack, Copyright 1985-2009"
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"NetHack, Copyright 1985-2011"
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#define COPYRIGHT_BANNER_B \
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" By Stichting Mathematisch Centrum and M. Stephenson."
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53
src/cmd.c
53
src/cmd.c
@@ -503,19 +503,26 @@ domonability(VOID_ARGS)
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int
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enter_explore_mode(VOID_ARGS)
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{
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if(!discover && !wizard) {
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pline("Beware! From explore mode there will be no return to normal game.");
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if (yn("Do you want to enter explore mode?") == 'y') {
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clear_nhwindow(WIN_MESSAGE);
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You("are now in non-scoring explore mode.");
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discover = TRUE;
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}
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else {
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clear_nhwindow(WIN_MESSAGE);
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pline("Resuming normal game.");
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}
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if (wizard) {
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#ifdef WIZARD
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You("are in debug mode.");
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#endif
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} else if (discover) {
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You("are already in explore mode.");
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} else {
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pline(
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"Beware! From explore mode there will be no return to normal game.");
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if (paranoid_query(ParanoidQuit,
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"Do you want to enter explore mode?")) {
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clear_nhwindow(WIN_MESSAGE);
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You("are now in non-scoring explore mode.");
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discover = TRUE;
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} else {
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clear_nhwindow(WIN_MESSAGE);
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pline("Resuming normal game.");
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}
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return 0;
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}
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return 0;
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}
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#ifdef DUNGEON_OVERVIEW
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@@ -3616,6 +3623,28 @@ char def;
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return (*windowprocs.win_yn_function)(qbuf, resp, def);
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}
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/* for paranoid_confirm:quit,die,attack prompting */
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boolean
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paranoid_query(be_paranoid, prompt)
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boolean be_paranoid;
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const char *prompt;
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{
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char qbuf[QBUFSZ], ans[BUFSZ];
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boolean confirmed_ok;
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/* when paranoid, player must respond with "yes" rather than just 'y'
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to give the go-ahead for this query; default is "no", obviously */
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if (be_paranoid) {
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Sprintf(qbuf, "%s (yes) [no]", prompt);
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getlin(qbuf, ans);
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(void) mungspaces(ans);
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confirmed_ok = !strcmpi(ans, "yes");
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} else
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confirmed_ok = (yn(prompt) == 'y');
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return confirmed_ok;
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}
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int
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dosuspend_core(){
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#ifdef SUSPEND
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@@ -1232,12 +1232,12 @@ dotakeoff()
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" Use 'R' command to remove accessories." : "");
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return 0;
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}
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if (armorpieces > 1)
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if (armorpieces > 1 || ParanoidRemove)
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otmp = getobj(clothes, "take off");
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if (otmp == 0) return(0);
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if (!otmp) return 0;
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if (!(otmp->owornmask & W_ARMOR)) {
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You("are not wearing that.");
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return(0);
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return 0;
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}
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/* note: the `uskin' case shouldn't be able to happen here; dragons
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can't wear any armor so will end up with `armorpieces == 0' above */
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@@ -1295,11 +1295,12 @@ doremring()
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" Use 'T' command to take off armor." : "");
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return(0);
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}
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if (Accessories != 1) otmp = getobj(accessories, "remove");
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if(!otmp) return(0);
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if(!(otmp->owornmask & (W_RING | W_AMUL | W_TOOL))) {
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if (Accessories > 1 || ParanoidRemove)
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otmp = getobj(accessories, "remove");
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if (!otmp) return 0;
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if (!(otmp->owornmask & (W_RING | W_AMUL | W_TOOL))) {
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You("are not wearing that.");
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return(0);
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return 0;
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}
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reset_remarm(); /* clear context.takeoff.mask and context.takeoff.what */
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@@ -298,7 +298,7 @@ int sig_unused;
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int
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done2()
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{
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if(yn("Really quit?") == 'n') {
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if (!paranoid_query(ParanoidQuit, "Really quit?")) {
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#ifndef NO_SIGNAL
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(void) signal(SIGINT, (SIG_RET_TYPE) done1);
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#endif
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@@ -865,7 +865,7 @@ int how;
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wizard ||
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#endif
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discover) && (how <= GENOCIDED)) {
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if(yn("Die?") == 'y') goto die;
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if (paranoid_query(ParanoidDie, "Die?")) goto die;
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pline("OK, so you don't %s.",
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(how == CHOKING) ? "choke" : "die");
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savelife(how);
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@@ -1648,9 +1648,8 @@ int
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dopray()
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{
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/* Confirm accidental slips of Alt-P */
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if (flags.prayconfirm)
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if (yn("Are you sure you want to pray?") == 'n')
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return 0;
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if (ParanoidPray && yn("Are you sure you want to pray?") != 'y')
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return 0;
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u.uconduct.gnostic++;
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@@ -205,7 +205,7 @@ struct obj *wep; /* uwep for attack(), null for kick_monster() */
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}
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if (canspotmon(mtmp)) {
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Sprintf(qbuf, "Really attack %s?", mon_nam(mtmp));
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if (yn(qbuf) != 'y') {
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if (!paranoid_query(ParanoidHit, qbuf)) {
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context.move = 0;
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return(TRUE);
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}
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Reference in New Issue
Block a user