fix B7005: rogue quest map

This commit is contained in:
nethack.rankin
2002-02-16 02:33:45 +00:00
parent 7ae98e84b6
commit 2ed510a1b9
2 changed files with 8 additions and 4 deletions

View File

@@ -1,4 +1,4 @@
# SCCS Id: @(#)Rogue.des 3.4 2001/09/01
# SCCS Id: @(#)Rogue.des 3.4 2002/02/15
# Copyright (c) 1992 by Dean Luick
# NetHack may be freely redistributed. See license for details.
#
@@ -22,10 +22,10 @@ MAP
|.....|.------...............-----.}}.--------.|....-------.---....|.+...--|
|..-+--.|....|-----.--------.|...|.....+.....|.|....|.....+.+......|.--....|
|..|....|....|....+.|......|.|...-----.|.....|.--...|.....|.|......|..|....|
|..|.----------...|.+....-----...|...|.----..|..|.---....--.---S-----.|----|
|..|.-----S----...|.+....-----...|...|.----..|..|.---....--.---S-----.|----|
|..|.|........|...------.|.S.....|...|....-----.+.|......|..|.......|.|....|
|---.-------..|...|....|.|.|.....|...----.|...|.|---.....|.|-.......|.---..|
...........|..|...|....---.----S----..|...|...+.|..-------.---+-....|...--+|
...........|..S...|....---.----S----..|...|...+.|..-------.---+-....|...--+|
|---------.---------...|......|....S..|.---...|.|..|...........----.---....|
|........|.........|...+.------....|---.---...|.--+-.----.----....|.+...--+|
|........|.---+---.|----.--........|......-----......|..|..|.--+-.|.-S-.|..|
@@ -58,6 +58,10 @@ DOOR: locked, (56,17)
DOOR: locked, (57,17)
DOOR: locked, (11,19)
DOOR: locked, (37,19)
DOOR: locked, (39, 2)
DOOR: locked, (49, 5)
DOOR: locked, (10, 9)
DOOR: locked, (14,12)
# Doors (regular)
DOOR: closed, (52, 1)
DOOR: closed, ( 9, 2)

View File

@@ -283,7 +283,7 @@ breaking an unpaid wand of teleportation wouldn't result in the proper charge
next_shkp() was used inconsistently, potentially triggering an endless loop
chaotic wizards usually get a spellbook when crowned, just like neutral ones
monk quest: fix the two inaccessible chambers on the locate level
rogue quest: fix the two inaccessible chambers on the home level;
rogue quest: fix the four inaccessible chambers on the home level;
link the two inaccessible chambers on the locate level and provide
a means of escaping from them; on the goal level, link most
chambers together, resulting in just four disconnected regions,