Conflict based off of charisma
Higher charisma will make it more likely for monsters to be affected. Conflict will also now require the monster to see the hero. Originally from SporkHack by Derek Ray.
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@@ -1494,6 +1494,7 @@ extern const struct permonst *raceptr(struct monst *);
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extern boolean olfaction(struct permonst *);
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unsigned long cvt_adtyp_to_mseenres(uchar);
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extern void monstseesu(unsigned long);
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extern boolean resist_conflict(struct monst *);
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/* ### monmove.c ### */
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