Conflict based off of charisma
Higher charisma will make it more likely for monsters to be affected. Conflict will also now require the monster to see the hero. Originally from SporkHack by Derek Ray.
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@@ -191,7 +191,7 @@ pri_move(struct monst *priest)
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gy += rn1(3, -1);
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if (!priest->mpeaceful
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|| (Conflict && !resist(priest, RING_CLASS, 0, 0))) {
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|| (Conflict && !resist_conflict(priest))) {
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if (monnear(priest, u.ux, u.uy)) {
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if (Displaced)
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Your("displaced image doesn't fool %s!", mon_nam(priest));
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