tiles fixup: zap beams

Just noticed that a change of mine to src/drawing.c 2.5 weeks ago
("zap beam symbol descriptions -- they aren't walls") triggered a
set of four complaints when processing tiles.
This commit is contained in:
PatR
2016-06-05 14:50:30 -07:00
parent 9c6e5a0563
commit 30638db579

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 tilemap.c $NHDT-Date: 1457207051 2016/03/05 19:44:11 $ $NHDT-Branch: chasonr $:$NHDT-Revision: 1.29 $ */
/* NetHack 3.6 tilemap.c $NHDT-Date: 1465163425 2016/06/05 21:50:25 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.30 $ */
/* NetHack may be freely redistributed. See license for details. */
/*
@@ -581,10 +581,10 @@ struct {
{S_anti_magic_trap, "anti magic trap", "anti-magic field"},
{S_polymorph_trap, "polymorph trap", "polymorph trap"},
{S_vibrating_square, "vibrating square", "vibrating square"},
{S_vbeam, "vertical beam", "wall"},
{S_hbeam, "horizontal beam", "wall"},
{S_lslant, "left slant beam", "wall"},
{S_rslant, "right slant beam", "wall"},
{S_vbeam, "vertical beam", "cmap 65"},
{S_hbeam, "horizontal beam", "cmap 66"},
{S_lslant, "left slant beam", "cmap 67"},
{S_rslant, "right slant beam", "cmap 68"},
{S_digbeam, "dig beam", "cmap 69"},
{S_flashbeam, "flash beam", "cmap 70"},
{S_boomleft, "boom left", "cmap 71"},