Shopkeepers bill you for using their bear trap or land mine
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@@ -1399,6 +1399,7 @@ gold thrown or kicked at a sleeping monster with the 'greedy' attribute gets
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neglected to report that target monster was awakened in the process
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hero movement affects the water bubble movement direction
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pets and peacefuls avoid a location hero just kicked
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shopkeepers bill you for using their bear trap or land mine
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Fixes to 3.7.0-x General Problems Exposed Via git Repository
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@@ -2847,6 +2847,7 @@ extern void globby_bill_fixup(struct obj *, struct obj *) NONNULLARG12;
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/*extern void globby_donation(struct obj *, struct obj *); */
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extern void credit_report(struct monst *shkp, int idx,
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boolean silent) NONNULLARG1;
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extern void use_unpaid_trapobj(struct obj *, coordxy, coordxy) NONNULLARG1;
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/* ### shknam.c ### */
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@@ -2880,6 +2880,7 @@ use_trap(struct obj *otmp)
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}
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}
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You("begin setting %s%s.", shk_your(buf, otmp), trapname(ttyp, FALSE));
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use_unpaid_trapobj(otmp, u.ux, u.uy);
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set_occupation(set_trap, occutext, 0);
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return;
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}
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17
src/shk.c
17
src/shk.c
@@ -5523,4 +5523,21 @@ globby_bill_fixup(struct obj *obj_absorber, struct obj *obj_absorbed)
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return;
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}
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/* Shopkeeper bills for use of a land mine or bear trap they own */
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void
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use_unpaid_trapobj(struct obj *otmp, coordxy x, coordxy y)
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{
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if (otmp->unpaid) {
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if (!Deaf) {
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struct monst *shkp = find_objowner(otmp, x, y);
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if (shkp && !muteshk(shkp)) {
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SetVoice(shkp, 0, 80, 0);
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verbalize("You set it, you buy it!");
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}
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}
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bill_dummy_object(otmp);
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}
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}
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/*shk.c*/
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