Minor Guidebook tweakage
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@@ -608,7 +608,7 @@ objects, similar to the `M' command. For ports with mouse
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support, the command is also invoked when a mouse-click takes place on a
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location other than the current position.
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.lp .
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Rest, do nothing for one turn.
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Wait or rest, do nothing for one turn.
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.lp a
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Apply (use) a tool (pick-axe, key, lamp...).
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.lp A
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@@ -1431,8 +1431,8 @@ help you locate them before they locate you (which some monsters can do
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very well).
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.pg
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The commands `/' and `;' may be used to obtain information about those
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monsters who are displayed on the screen. The command ``#name'', or
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its synonym `C', allows you
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monsters who are displayed on the screen. The command ``#name''
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(by default bound to `C'), allows you
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to assign a name to a monster, which may be useful to help distinguish
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one from another when multiple monsters are present. Assigning a name
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which is just a space will remove any prior name.
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@@ -1565,7 +1565,7 @@ When you use one of these objects, if its effect is obvious, NetHack
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will remember what it is for you. If its effect isn't extremely
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obvious, you will be asked what you want to call this type of object
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so you will recognize it later. You can also use the ``#name''
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command, or its synonym `C', for the same purpose at any time, to name
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command, for the same purpose at any time, to name
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all objects of a particular type or just an individual object.
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When you use ``#name'' on an object which has already been named,
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specifying a space as the value will remove the prior name instead
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@@ -2797,7 +2797,7 @@ If you prefix the value with `!' or ``no'', you will
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exclude that race from being picked randomly.
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Cannot be set with the `O' command. Persistent.
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.lp rest_on_space
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Make the space bar a synonym for the `.' (rest) command (default off).
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Make the space bar a synonym for the `.' (#wait) command (default off).
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Persistent.
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.lp "role "
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Pick your type of character (ex. ``role:Samurai'');
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@@ -735,7 +735,7 @@ support, the command is also invoked when a mouse-click takes place on a
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location other than the current position.
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%.lp
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\item[\tb{.}]
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Rest, do nothing for one turn.
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Wait or rest, do nothing for one turn.
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%.lp
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\item[\tb{a}]
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Apply (use) a tool (pick-axe, key, lamp \ldots).
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@@ -1796,8 +1796,8 @@ very well).
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%.pg
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The commands `{\tt /}' and `{\tt ;}' may be used to obtain information
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about those
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monsters who are displayed on the screen. The command ``{\tt \#name}'', or
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its synonym `{\tt C}', allows you
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monsters who are displayed on the screen. The command ``{\tt \#name}''
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(by default bound to `{\tt C}'), allows you
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to assign a name to a monster, which may be useful to help distinguish
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one from another when multiple monsters are present. Assigning a name
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which is just a space will remove any prior name.
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@@ -1949,7 +1949,7 @@ When you use one of these objects, if its effect is obvious, {\it NetHack\/}
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will remember what it is for you. If its effect isn't extremely
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obvious, you will be asked what you want to call this type of object
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so you will recognize it later. You can also use the ``{\tt \#name}''
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command, or its synonym `{\tt C}', for the same purpose at any time, to name
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command, for the same purpose at any time, to name
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all objects of a particular type or just an individual object.
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When you use ``{\tt \#name}'' on an object which has already been named,
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specifying a space as the value will remove the prior name instead
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@@ -3399,7 +3399,7 @@ exclude that race from being picked randomly.
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Cannot be set with the `{\tt O}' command. Persistent.
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%.lp
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\item[\ib{rest\verb+_+on\verb+_+space}]
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Make the space bar a synonym for the `{\tt .}' (rest) command (default off).
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Make the space bar a synonym for the `{\tt .}' (\#wait) command (default off).
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Persistent.
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%.lp
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\item[\ib{role}]
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